2,031 research outputs found

    Improving Prolog programs: Refactoring for Prolog

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    Refactoring is an established technique from the object-oriented (OO) programming community to restructure code: it aims at improving software readability, maintainability and extensibility. Although refactoring is not tied to the OO-paradigm in particular, its ideas have not been applied to Logic Programming until now. This paper applies the ideas of refactoring to Prolog programs. A catalogue is presented listing refactorings classified according to scope. Some of the refactorings have been adapted from the OO-paradigm, while others have been specifically designed for Prolog. The discrepancy between intended and operational semantics in Prolog is also addressed by some of the refactorings. In addition, ViPReSS, a semi-automatic refactoring browser, is discussed and the experience with applying ViPReSS to a large Prolog legacy system is reported. The main conclusion is that refactoring is both a viable technique in Prolog and a rather desirable one.Comment: To appear in Theory and Practice of Logic Programming (TPLP

    A heuristic-based approach to code-smell detection

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    Encapsulation and data hiding are central tenets of the object oriented paradigm. Deciding what data and behaviour to form into a class and where to draw the line between its public and private details can make the difference between a class that is an understandable, flexible and reusable abstraction and one which is not. This decision is a difficult one and may easily result in poor encapsulation which can then have serious implications for a number of system qualities. It is often hard to identify such encapsulation problems within large software systems until they cause a maintenance problem (which is usually too late) and attempting to perform such analysis manually can also be tedious and error prone. Two of the common encapsulation problems that can arise as a consequence of this decomposition process are data classes and god classes. Typically, these two problems occur together – data classes are lacking in functionality that has typically been sucked into an over-complicated and domineering god class. This paper describes the architecture of a tool which automatically detects data and god classes that has been developed as a plug-in for the Eclipse IDE. The technique has been evaluated in a controlled study on two large open source systems which compare the tool results to similar work by Marinescu, who employs a metrics-based approach to detecting such features. The study provides some valuable insights into the strengths and weaknesses of the two approache

    Automating property-based testing of evolving web services

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    Web services are the most widely used service technology that drives the Service-Oriented Computing~(SOC) paradigm. As a result, effective testing of web services is getting increasingly important. In this paper, we present a framework and toolset for testing web services and for evolving test code in sync with the evolution of web services. Our approach to testing web services is based on the Erlang programming language and QuviQ QuickCheck, a property-based testing tool written in Erlang, and our support for test code evolution is added to Wrangler, the Erlang refactoring tool. The key components of our system include the automatic generation of initial test code, the inference of web service interface changes between versions, the provision of a number of domain specific refactorings and the automatic generation of refactoring scripts for evolving the test code. Our framework provides users with a powerful and expressive web service testing framework, while minimising users' effort in creating, maintaining and evolving the test model. The framework presented in this paper can be used by both web service providers and consumers, and can be used to test web services written in whatever language; the approach advocated here could also be adopted in other property-based testing frameworks and refactoring tools

    Improving Prolog Programs: Refactoring for Prolog

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    Refactoring is an established technique from the OO-community to restructure code: it aims at improving software readability, maintainability and extensibility. Although refactoring is not tied to the OO-paradigm in particular, its ideas have not been applied to Logic Programming until now. This paper applies the ideas of refactoring to Prolog programs. A catalogue is presented listing refactorings classified according to scope. Some of the refactorings have been adapted from the OO-paradigm, while others have been specifically designed for Prolog. Also the discrepancy between intended and operational semantics in Prolog is addressed by some of the refactorings. In addition, ViPReSS, a semi-automatic refactoring browser, is discussed and the experience with applying \vipress to a large Prolog legacy system is reported. Our main conclusion is that refactoring is not only a viable technique in Prolog but also a rather desirable one.Comment: To appear in ICLP 200

    State of Refactoring Adoption: Towards Better Understanding Developer Perception of Refactoring

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    Context: Refactoring is the art of improving the structural design of a software system without altering its external behavior. Today, refactoring has become a well-established and disciplined software engineering practice that has attracted a significant amount of research presuming that refactoring is primarily motivated by the need to improve system structures. However, recent studies have shown that developers may incorporate refactoring strategies in other development-related activities that go beyond improving the design especially with the emerging challenges in contemporary software engineering. Unfortunately, these studies are limited to developer interviews and a reduced set of projects. Objective: We aim at exploring how developers document their refactoring activities during the software life cycle. We call such activity Self-Affirmed Refactoring (SAR), which is an indication of the developer-related refactoring events in the commit messages. After that, we propose an approach to identify whether a commit describes developer-related refactoring events, to classify them according to the refactoring common quality improvement categories. To complement this goal, we aim to reveal insights into how reviewers develop a decision about accepting or rejecting a submitted refactoring request, what makes such review challenging, and how to the efficiency of refactoring code review. Method: Our empirically driven study follows a mixture of qualitative and quantitative methods. We text mine refactoring-related documentation, then we develop a refactoring taxonomy, and automatically classify a large set of commits containing refactoring activities, and identify, among the various quality models presented in the literature, the ones that are more in-line with the developer\u27s vision of quality optimization, when they explicitly mention that they are refactoring to improve them to obtain an enhanced understanding of the motivation behind refactoring. After that, we performed an industrial case study with professional developers at Xerox to study the motivations, documentation practices, challenges, verification, and implications of refactoring activities during code review. Result: We introduced SAR taxonomy on how developers document their refactoring strategies in commit messages and proposed a SAR model to automate the detection of refactoring. Our survey with code reviewers has revealed several difficulties related to understanding the refactoring intent and implications on the functional and non-functional aspects of the software. Conclusion: Our SAR taxonomy and model, can work in conjunction with refactoring detectors, to report any early inconsistency between refactoring types and their documentation and can serve as a solid background for various empirical investigations. In light of our findings of the industrial case study, we recommended a procedure to properly document refactoring activities, as part of our survey feedback

    Refactoring de diagramas de clases UML

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    Se denomina refactoring al proceso de reestructurar software orientado a objetos aplicando una secuencia de transformaciones que preservan la funcionalidad del mismo a fin de mejorar alguna métrica. Es una actividad esencial para controlar la evolución del software facilitando futuras adaptaciones y extensiones. Cobró importancia en procesos de desarrollo como XP (eXtreme Programming) que requiere de la reestructuración de modelos y código existentes a partir de pasos pequeños y sistemáticos (Beck, 2000). También es fundamental en el contexto de técnicas de ingeniería reversa de sistemas legacy. Algunas herramientas CASE UML proveen facilidades, si bien limitadas, para el refactoring sobre código, es decir ligado a la sintaxis de un lenguaje de programación en particular. Actualmente OMG (Object Management Group) promueve desarrollos de software basados en UML (OMG, 2004) a partir de una arquitectura Model Driven (MDA, 2004). MDA define un framework para modelar que separa la especificación de la funcionalidad del sistema de su implementación sobre una plataforma en una tecnología específica. La idea clave es la automatización de transformaciones de modelo-a-modelo. En este contexto se vuelven esenciales las técnicas de refactoring para mejorar los modelos de los distintos niveles de abstracción de un diseño. En esta investigación se propone el refactoring de diagramas de clases UML enriquecidos con expresiones OCL (Warmer y Kepple, 2003) a partir de un sistema transformacional basado en reglas y estrategias. El objetivo de este sistema transformacional es proveer asistencia para los refactorings de modelo-a-modelo mediante la aplicación de reglas de transformación que preservan la funcionalidad del modelo original. Las transiciones entre versiones se realizan de acuerdo a reglas precisas basadas en la redistribución de clases, atributos, operaciones y asociaciones del diagrama. Durante el proceso de transformación, se necesitan estrategias para guiar la aplicación de las reglas de transformación que permiten construir un nuevo diagrama UML. Se describen en la sección 2 los trabajos relacionados. La sección 3 presenta el sistema de transformación y un conjunto de reglas y estrategias para reestructurar clases y asociaciones. Finalmente la sección 4 concluye y discute futuros trabajos
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