6,965 research outputs found
DMRN+16: Digital Music Research Network One-day Workshop 2021
DMRN+16: Digital Music Research Network One-day Workshop 2021 Queen Mary University of London Tuesday 21st December 2021 Keynote speakers Keynote 1. Prof. Sophie Scott -Director, Institute of Cognitive Neuroscience, UCL. Title: "Sound on the brain - insights from functional neuroimaging and neuroanatomy" Abstract In this talk I will use functional imaging and models of primate neuroanatomy to explore how sound is processed in the human brain. I will demonstrate that sound is represented cortically in different parallel streams. I will expand this to show how this can impact on the concept of auditory perception, which arguably incorporates multiple kinds of distinct perceptual processes. I will address the roles that subcortical processes play in this, and also the contributions from hemispheric asymmetries. Keynote 2: Prof. Gus Xia - Assistant Professor at NYU Shanghai Title: "Learning interpretable music representations: from human stupidity to artificial intelligence" Abstract Gus has been leading the Music X Lab in developing intelligent systems that help people better compose and learn music. In this talk, he will show us the importance of music representation for both humans and machines, and how to learn better music representations via the design of inductive bias. Once we got interpretable music representations, the potential applications are limitless
Deep Learning Techniques for Music Generation -- A Survey
This paper is a survey and an analysis of different ways of using deep
learning (deep artificial neural networks) to generate musical content. We
propose a methodology based on five dimensions for our analysis:
Objective - What musical content is to be generated? Examples are: melody,
polyphony, accompaniment or counterpoint. - For what destination and for what
use? To be performed by a human(s) (in the case of a musical score), or by a
machine (in the case of an audio file).
Representation - What are the concepts to be manipulated? Examples are:
waveform, spectrogram, note, chord, meter and beat. - What format is to be
used? Examples are: MIDI, piano roll or text. - How will the representation be
encoded? Examples are: scalar, one-hot or many-hot.
Architecture - What type(s) of deep neural network is (are) to be used?
Examples are: feedforward network, recurrent network, autoencoder or generative
adversarial networks.
Challenge - What are the limitations and open challenges? Examples are:
variability, interactivity and creativity.
Strategy - How do we model and control the process of generation? Examples
are: single-step feedforward, iterative feedforward, sampling or input
manipulation.
For each dimension, we conduct a comparative analysis of various models and
techniques and we propose some tentative multidimensional typology. This
typology is bottom-up, based on the analysis of many existing deep-learning
based systems for music generation selected from the relevant literature. These
systems are described and are used to exemplify the various choices of
objective, representation, architecture, challenge and strategy. The last
section includes some discussion and some prospects.Comment: 209 pages. This paper is a simplified version of the book: J.-P.
Briot, G. Hadjeres and F.-D. Pachet, Deep Learning Techniques for Music
Generation, Computational Synthesis and Creative Systems, Springer, 201
It wasn't me! Motor activation from irrelevant spatial information in the absence of a response
Embodied cognition postulates that perceptual and motor processes serve higher-order cognitive faculties like language. A major challenge for embodied cognition concerns the grounding of abstract concepts. Here we zoom in on abstract spatial concepts and ask the question to what extent the sensorimotor system is involved in processing these. Most of the empirical support in favor of an embodied perspective on (abstract) spatial information has derived from so-called compatibility effects in which a task-irrelevant feature either facilitates (for compatible trials) or hinders (in incompatible trials) responding to the task-relevant feature. This type of effect has been interpreted in terms of (task-irrelevant) feature-induced response activation. The problem with such approach is that incompatible features generate an array of task relevant and irrelevant activations [e.g., in primary motor cortex (M1)], and lateral hemispheric interactions render it difficult to assign credit to the task-irrelevant feature per se in driving these activations. Here, we aim to obtain a cleaner indication of response activation on the basis of abstract spatial information. We employed transcranial magnetic stimulation (TMS) to probe response activation of effectors in response to semantic, task-irrelevant stimuli (i.e., the words left and right) that did not require an overt response. Results revealed larger motor evoked potentials (MEPs) for the right (left) index finger when the word right (left) was presented. Our findings provide support for the grounding of abstract spatial concepts in the sensorimotor system
Automatic Transcription of Bass Guitar Tracks applied for Music Genre Classification and Sound Synthesis
Musiksignale bestehen in der Regel aus einer Überlagerung mehrerer
Einzelinstrumente. Die meisten existierenden Algorithmen zur automatischen
Transkription und Analyse von Musikaufnahmen im Forschungsfeld des Music
Information Retrieval (MIR) versuchen, semantische Information direkt aus
diesen gemischten Signalen zu extrahieren. In den letzten Jahren wurde
häufig beobachtet, dass die Leistungsfähigkeit dieser Algorithmen durch
die Signalüberlagerungen und den daraus resultierenden Informationsverlust
generell limitiert ist. Ein möglicher Lösungsansatz besteht darin,
mittels Verfahren der Quellentrennung die beteiligten Instrumente vor der
Analyse klanglich zu isolieren. Die Leistungsfähigkeit dieser Algorithmen
ist zum aktuellen Stand der Technik jedoch nicht immer ausreichend, um eine
sehr gute Trennung der Einzelquellen zu ermöglichen. In dieser Arbeit
werden daher ausschließlich isolierte Instrumentalaufnahmen untersucht,
die klanglich nicht von anderen Instrumenten überlagert sind. Exemplarisch
werden anhand der elektrischen Bassgitarre auf die Klangerzeugung dieses
Instrumentes hin spezialisierte Analyse- und Klangsynthesealgorithmen
entwickelt und evaluiert.Im ersten Teil der vorliegenden Arbeit wird ein
Algorithmus vorgestellt, der eine automatische Transkription von
Bassgitarrenaufnahmen durchführt. Dabei wird das Audiosignal durch
verschiedene Klangereignisse beschrieben, welche den gespielten Noten auf
dem Instrument entsprechen. Neben den üblichen Notenparametern Anfang,
Dauer, Lautstärke und Tonhöhe werden dabei auch instrumentenspezifische
Parameter wie die verwendeten Spieltechniken sowie die Saiten- und Bundlage
auf dem Instrument automatisch extrahiert. Evaluationsexperimente anhand
zweier neu erstellter Audiodatensätze belegen, dass der vorgestellte
Transkriptionsalgorithmus auf einem Datensatz von realistischen
Bassgitarrenaufnahmen eine höhere Erkennungsgenauigkeit erreichen kann als
drei existierende Algorithmen aus dem Stand der Technik. Die Schätzung der
instrumentenspezifischen Parameter kann insbesondere für isolierte
Einzelnoten mit einer hohen Güte durchgeführt werden.Im zweiten Teil der
Arbeit wird untersucht, wie aus einer Notendarstellung typischer sich
wieder- holender Basslinien auf das Musikgenre geschlossen werden kann.
Dabei werden Audiomerkmale extrahiert, welche verschiedene tonale,
rhythmische, und strukturelle Eigenschaften von Basslinien quantitativ
beschreiben. Mit Hilfe eines neu erstellten Datensatzes von 520 typischen
Basslinien aus 13 verschiedenen Musikgenres wurden drei verschiedene
Ansätze für die automatische Genreklassifikation verglichen. Dabei zeigte
sich, dass mit Hilfe eines regelbasierten Klassifikationsverfahrens nur
Anhand der Analyse der Basslinie eines Musikstückes bereits eine mittlere
Erkennungsrate von 64,8 % erreicht werden konnte.Die Re-synthese der
originalen Bassspuren basierend auf den extrahierten Notenparametern wird
im dritten Teil der Arbeit untersucht. Dabei wird ein neuer
Audiosynthesealgorithmus vorgestellt, der basierend auf dem Prinzip des
Physical Modeling verschiedene Aspekte der für die Bassgitarre
charakteristische Klangerzeugung wie Saitenanregung, Dämpfung, Kollision
zwischen Saite und Bund sowie dem Tonabnehmerverhalten nachbildet.
Weiterhin wird ein parametrischerAudiokodierungsansatz diskutiert, der es
erlaubt, Bassgitarrenspuren nur anhand der ermittel- ten notenweisen
Parameter zu übertragen um sie auf Dekoderseite wieder zu
resynthetisieren. Die Ergebnisse mehrerer Hötest belegen, dass der
vorgeschlagene Synthesealgorithmus eine Re- Synthese von
Bassgitarrenaufnahmen mit einer besseren Klangqualität ermöglicht als die
Übertragung der Audiodaten mit existierenden Audiokodierungsverfahren, die
auf sehr geringe Bitraten ein gestellt sind.Music recordings most often consist of multiple instrument signals, which
overlap in time and frequency. In the field of Music Information Retrieval
(MIR), existing algorithms for the automatic transcription and analysis of
music recordings aim to extract semantic information from mixed audio
signals. In the last years, it was frequently observed that the algorithm
performance is limited due to the signal interference and the resulting
loss of information. One common approach to solve this problem is to first
apply source separation algorithms to isolate the present musical
instrument signals before analyzing them individually. The performance of
source separation algorithms strongly depends on the number of instruments
as well as on the amount of spectral overlap.In this thesis, isolated
instrumental tracks are analyzed in order to circumvent the challenges of
source separation. Instead, the focus is on the development of
instrument-centered signal processing algorithms for music transcription,
musical analysis, as well as sound synthesis. The electric bass guitar is
chosen as an example instrument. Its sound production principles are
closely investigated and considered in the algorithmic design.In the first
part of this thesis, an automatic music transcription algorithm for
electric bass guitar recordings will be presented. The audio signal is
interpreted as a sequence of sound events, which are described by various
parameters. In addition to the conventionally used score-level parameters
note onset, duration, loudness, and pitch, instrument-specific parameters
such as the applied instrument playing techniques and the geometric
position on the instrument fretboard will be extracted. Different
evaluation experiments confirmed that the proposed transcription algorithm
outperformed three state-of-the-art bass transcription algorithms for the
transcription of realistic bass guitar recordings. The estimation of the
instrument-level parameters works with high accuracy, in particular for
isolated note samples.In the second part of the thesis, it will be
investigated, whether the sole analysis of the bassline of a music piece
allows to automatically classify its music genre. Different score-based
audio features will be proposed that allow to quantify tonal, rhythmic, and
structural properties of basslines. Based on a novel data set of 520
bassline transcriptions from 13 different music genres, three approaches
for music genre classification were compared. A rule-based classification
system could achieve a mean class accuracy of 64.8 % by only taking
features into account that were extracted from the bassline of a music
piece.The re-synthesis of a bass guitar recordings using the previously
extracted note parameters will be studied in the third part of this thesis.
Based on the physical modeling of string instruments, a novel sound
synthesis algorithm tailored to the electric bass guitar will be presented.
The algorithm mimics different aspects of the instrument’s sound
production mechanism such as string excitement, string damping, string-fret
collision, and the influence of the electro-magnetic pickup. Furthermore, a
parametric audio coding approach will be discussed that allows to encode
and transmit bass guitar tracks with a significantly smaller bit rate than
conventional audio coding algorithms do. The results of different listening
tests confirmed that a higher perceptual quality can be achieved if the
original bass guitar recordings are encoded and re-synthesized using the
proposed parametric audio codec instead of being encoded using conventional
audio codecs at very low bit rate settings
Automatic music genre classification
A dissertation submitted to the Faculty of Science, University of the Witwatersrand, in fulfillment of the requirements for the degree of Master of Science. 2014.No abstract provided
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