64,913 research outputs found

    Context-aware Assessment Using QR-codes

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    In this paper we present the implementation of a general mechanism to deliver tests based on mobile devices and matrix codes. The system is an extension of Siette, and has not been specifically developed for any subject matter. To evaluate the performance of the system and show some of its capabilities, we have developed a test for a second-year college course on Botany at the School of Forestry Engineering. Students were equipped with iPads and took an outdoor test on plant species identification. All students were able to take and complete the test in a reasonable time. Opinions expressed anonymously by the students in a survey about the usability of the system and the usefulness of the test were very favorable. We think that the application presented in this paper can broaden the applicability of automatic assessment techniques.The presentation of this work has been co-founded by the Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tech

    What does touch tell us about emotions in touchscreen-based gameplay?

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    This is the post-print version of the Article. The official published version can be accessed from the link below - Copyright @ 2012 ACM. It is posted here by permission of ACM for your personal use. Not for redistribution.Nowadays, more and more people play games on touch-screen mobile phones. This phenomenon raises a very interesting question: does touch behaviour reflect the player’s emotional state? If possible, this would not only be a valuable evaluation indicator for game designers, but also for real-time personalization of the game experience. Psychology studies on acted touch behaviour show the existence of discriminative affective profiles. In this paper, finger-stroke features during gameplay on an iPod were extracted and their discriminative power analysed. Based on touch-behaviour, machine learning algorithms were used to build systems for automatically discriminating between four emotional states (Excited, Relaxed, Frustrated, Bored), two levels of arousal and two levels of valence. The results were very interesting reaching between 69% and 77% of correct discrimination between the four emotional states. Higher results (~89%) were obtained for discriminating between two levels of arousal and two levels of valence

    Performance analysis and optimization of automatic speech recognition

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    © 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes,creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.Fast and accurate Automatic Speech Recognition (ASR) is emerging as a key application for mobile devices. Delivering ASR on such devices is challenging due to the compute-intensive nature of the problem and the power constraints of embedded systems. In this paper, we provide a performance and energy characterization of Pocketsphinx, a popular toolset for ASR that targets mobile devices. We identify the computation of the Gaussian Mixture Model (GMM) as the main bottleneck, consuming more than 80 percent of the execution time. The CPI stack analysis shows that branches and main memory accesses are the main performance limiting factors for GMM computation. We propose several software-level optimizations driven by the power/performance analysis. Unlike previous proposals that trade accuracy for performance by reducing the number of Gaussians evaluated, we maintain accuracy and improve performance by effectively using the underlying CPU microarchitecture. First, we use a refactored implementation of the innermost loop of the GMM evaluation code to ameliorate the impact of branches. Second, we exploit the vector unit available on most modern CPUs to boost GMM computation, introducing a novel memory layout for storing the means and variances of the Gaussians in order to maximize the effectiveness of vectorization. Third, we compute the Gaussians for multiple frames in parallel, so means and variances can be fetched once in the on-chip caches and reused across multiple frames, significantly reducing memory bandwidth usage. We evaluate our optimizations using both hardware counters on real CPUs and simulations. Our experimental results show that the proposed optimizations provide 2.68x speedup over the baseline Pocketsphinx decoder on a high-end Intel Skylake CPU, while achieving 61 percent energy savings. On a modern ARM Cortex-A57 mobile processor our techniques improve performance by 1.85x, while providing 59 percent energy savings without any loss in the accuracy of the ASR system.Peer ReviewedPostprint (author's final draft

    Biometrics-as-a-Service: A Framework to Promote Innovative Biometric Recognition in the Cloud

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    Biometric recognition, or simply biometrics, is the use of biological attributes such as face, fingerprints or iris in order to recognize an individual in an automated manner. A key application of biometrics is authentication; i.e., using said biological attributes to provide access by verifying the claimed identity of an individual. This paper presents a framework for Biometrics-as-a-Service (BaaS) that performs biometric matching operations in the cloud, while relying on simple and ubiquitous consumer devices such as smartphones. Further, the framework promotes innovation by providing interfaces for a plurality of software developers to upload their matching algorithms to the cloud. When a biometric authentication request is submitted, the system uses a criteria to automatically select an appropriate matching algorithm. Every time a particular algorithm is selected, the corresponding developer is rendered a micropayment. This creates an innovative and competitive ecosystem that benefits both software developers and the consumers. As a case study, we have implemented the following: (a) an ocular recognition system using a mobile web interface providing user access to a biometric authentication service, and (b) a Linux-based virtual machine environment used by software developers for algorithm development and submission

    CHORUS Deliverable 2.1: State of the Art on Multimedia Search Engines

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    Based on the information provided by European projects and national initiatives related to multimedia search as well as domains experts that participated in the CHORUS Think-thanks and workshops, this document reports on the state of the art related to multimedia content search from, a technical, and socio-economic perspective. The technical perspective includes an up to date view on content based indexing and retrieval technologies, multimedia search in the context of mobile devices and peer-to-peer networks, and an overview of current evaluation and benchmark inititiatives to measure the performance of multimedia search engines. From a socio-economic perspective we inventorize the impact and legal consequences of these technical advances and point out future directions of research

    Daily Stress Recognition from Mobile Phone Data, Weather Conditions and Individual Traits

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    Research has proven that stress reduces quality of life and causes many diseases. For this reason, several researchers devised stress detection systems based on physiological parameters. However, these systems require that obtrusive sensors are continuously carried by the user. In our paper, we propose an alternative approach providing evidence that daily stress can be reliably recognized based on behavioral metrics, derived from the user's mobile phone activity and from additional indicators, such as the weather conditions (data pertaining to transitory properties of the environment) and the personality traits (data concerning permanent dispositions of individuals). Our multifactorial statistical model, which is person-independent, obtains the accuracy score of 72.28% for a 2-class daily stress recognition problem. The model is efficient to implement for most of multimedia applications due to highly reduced low-dimensional feature space (32d). Moreover, we identify and discuss the indicators which have strong predictive power.Comment: ACM Multimedia 2014, November 3-7, 2014, Orlando, Florida, US

    Deep Thermal Imaging: Proximate Material Type Recognition in the Wild through Deep Learning of Spatial Surface Temperature Patterns

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    We introduce Deep Thermal Imaging, a new approach for close-range automatic recognition of materials to enhance the understanding of people and ubiquitous technologies of their proximal environment. Our approach uses a low-cost mobile thermal camera integrated into a smartphone to capture thermal textures. A deep neural network classifies these textures into material types. This approach works effectively without the need for ambient light sources or direct contact with materials. Furthermore, the use of a deep learning network removes the need to handcraft the set of features for different materials. We evaluated the performance of the system by training it to recognise 32 material types in both indoor and outdoor environments. Our approach produced recognition accuracies above 98% in 14,860 images of 15 indoor materials and above 89% in 26,584 images of 17 outdoor materials. We conclude by discussing its potentials for real-time use in HCI applications and future directions.Comment: Proceedings of the 2018 CHI Conference on Human Factors in Computing System
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