102,373 research outputs found

    C to O-O Translation: Beyond the Easy Stuff

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    Can we reuse some of the huge code-base developed in C to take advantage of modern programming language features such as type safety, object-orientation, and contracts? This paper presents a source-to-source translation of C code into Eiffel, a modern object-oriented programming language, and the supporting tool C2Eif. The translation is completely automatic and supports the entire C language (ANSI, as well as many GNU C Compiler extensions, through CIL) as used in practice, including its usage of native system libraries and inlined assembly code. Our experiments show that C2Eif can handle C applications and libraries of significant size (such as vim and libgsl), as well as challenging benchmarks such as the GCC torture tests. The produced Eiffel code is functionally equivalent to the original C code, and takes advantage of some of Eiffel's object-oriented features to produce safe and easy-to-debug translations

    Language-based multimedia information retrieval

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    This paper describes various methods and approaches for language-based multimedia information retrieval, which have been developed in the projects POP-EYE and OLIVE and which will be developed further in the MUMIS project. All of these project aim at supporting automated indexing of video material by use of human language technologies. Thus, in contrast to image or sound-based retrieval methods, where both the query language and the indexing methods build on non-linguistic data, these methods attempt to exploit advanced text retrieval technologies for the retrieval of non-textual material. While POP-EYE was building on subtitles or captions as the prime language key for disclosing video fragments, OLIVE is making use of speech recognition to automatically derive transcriptions of the sound tracks, generating time-coded linguistic elements which then serve as the basis for text-based retrieval functionality

    Bounded Expectations: Resource Analysis for Probabilistic Programs

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    This paper presents a new static analysis for deriving upper bounds on the expected resource consumption of probabilistic programs. The analysis is fully automatic and derives symbolic bounds that are multivariate polynomials of the inputs. The new technique combines manual state-of-the-art reasoning techniques for probabilistic programs with an effective method for automatic resource-bound analysis of deterministic programs. It can be seen as both, an extension of automatic amortized resource analysis (AARA) to probabilistic programs and an automation of manual reasoning for probabilistic programs that is based on weakest preconditions. As a result, bound inference can be reduced to off-the-shelf LP solving in many cases and automatically-derived bounds can be interactively extended with standard program logics if the automation fails. Building on existing work, the soundness of the analysis is proved with respect to an operational semantics that is based on Markov decision processes. The effectiveness of the technique is demonstrated with a prototype implementation that is used to automatically analyze 39 challenging probabilistic programs and randomized algorithms. Experimental results indicate that the derived constant factors in the bounds are very precise and even optimal for many programs

    CU2CL: A CUDA-to-OpenCL Translator for Multi- and Many-core Architectures

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    The use of graphics processing units (GPUs) in high-performance parallel computing continues to become more prevalent, often as part of a heterogeneous system. For years, CUDA has been the de facto programming environment for nearly all general-purpose GPU (GPGPU) applications. In spite of this, the framework is available only on NVIDIA GPUs, traditionally requiring reimplementation in other frameworks in order to utilize additional multi- or many-core devices. On the other hand, OpenCL provides an open and vendorneutral programming environment and runtime system. With implementations available for CPUs, GPUs, and other types of accelerators, OpenCL therefore holds the promise of a “write once, run anywhere” ecosystem for heterogeneous computing. Given the many similarities between CUDA and OpenCL, manually porting a CUDA application to OpenCL is typically straightforward, albeit tedious and error-prone. In response to this issue, we created CU2CL, an automated CUDA-to- OpenCL source-to-source translator that possesses a novel design and clever reuse of the Clang compiler framework. Currently, the CU2CL translator covers the primary constructs found in CUDA runtime API, and we have successfully translated many applications from the CUDA SDK and Rodinia benchmark suite. The performance of our automatically translated applications via CU2CL is on par with their manually ported countparts

    Instrumenting self-modifying code

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    Adding small code snippets at key points to existing code fragments is called instrumentation. It is an established technique to debug certain otherwise hard to solve faults, such as memory management issues and data races. Dynamic instrumentation can already be used to analyse code which is loaded or even generated at run time.With the advent of environments such as the Java Virtual Machine with optimizing Just-In-Time compilers, a new obstacle arises: self-modifying code. In order to instrument this kind of code correctly, one must be able to detect modifications and adapt the instrumentation code accordingly, preferably without incurring a high penalty speedwise. In this paper we propose an innovative technique that uses the hardware page protection mechanism of modern processors to detect such modifications. We also show how an instrumentor can adapt the instrumented version depending on the kind of modificiations as well as an experimental evaluation of said techniques.Comment: In M. Ronsse, K. De Bosschere (eds), proceedings of the Fifth International Workshop on Automated Debugging (AADEBUG 2003), September 2003, Ghent. cs.SE/030902

    A new module system for prolog

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    It is now widely accepted that separating programs into modules has proven very useful in program development and maintenance. While many Prolog implementations include useful module systems, we feel that these systems can be improved in a number of ways, such as, for example, being more amenable to effective global analysis and allowing sepĂĄrate compilation or sensible creation of standalone executables. We discuss a number of issues related to the design of such an improved module system for Prolog. Based on this, we present the choices made in the Ciao module system, which has been designed to meet a number of objectives: allowing sepĂĄrate compilation, extensibility in features and in syntax, amenability to modular global analysis, etc

    Translation and human-computer interaction

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    This paper seeks to characterise translation as a form of human-computer interaction. The evolution of translator-computer interaction is explored and the challenges and benefits are enunciated. The concept of cognitive ergonomics is drawn on to argue for a more caring and inclusive approach towards the translator by developers of translation technology. A case is also made for wider acceptance by the translation community of the benefits of the technology at their disposal and for more humanistic research on the impact of technology on the translator, the translation profession and the translation process
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