9,740 research outputs found
A Comparison of Nature Inspired Algorithms for Multi-threshold Image Segmentation
In the field of image analysis, segmentation is one of the most important
preprocessing steps. One way to achieve segmentation is by mean of threshold
selection, where each pixel that belongs to a determined class islabeled
according to the selected threshold, giving as a result pixel groups that share
visual characteristics in the image. Several methods have been proposed in
order to solve threshold selectionproblems; in this work, it is used the method
based on the mixture of Gaussian functions to approximate the 1D histogram of a
gray level image and whose parameters are calculated using three nature
inspired algorithms (Particle Swarm Optimization, Artificial Bee Colony
Optimization and Differential Evolution). Each Gaussian function approximates
thehistogram, representing a pixel class and therefore a threshold point.
Experimental results are shown, comparing in quantitative and qualitative
fashion as well as the main advantages and drawbacks of each algorithm, applied
to multi-threshold problem.Comment: 16 pages, this is a draft of the final version of the article sent to
the Journa
Automated Mobile System for Accurate Outdoor Tree Crop Enumeration Using an Uncalibrated Camera.
This paper demonstrates an automated computer vision system for outdoor tree crop enumeration in a seedling nursery. The complete system incorporates both hardware components (including an embedded microcontroller, an odometry encoder, and an uncalibrated digital color camera) and software algorithms (including microcontroller algorithms and the proposed algorithm for tree crop enumeration) required to obtain robust performance in a natural outdoor environment. The enumeration system uses a three-step image analysis process based upon: (1) an orthographic plant projection method integrating a perspective transform with automatic parameter estimation; (2) a plant counting method based on projection histograms; and (3) a double-counting avoidance method based on a homography transform. Experimental results demonstrate the ability to count large numbers of plants automatically with no human effort. Results show that, for tree seedlings having a height up to 40 cm and a within-row tree spacing of approximately 10 cm, the algorithms successfully estimated the number of plants with an average accuracy of 95.2% for trees within a single image and 98% for counting of the whole plant population in a large sequence of images
3D environment mapping using the Kinect V2 and path planning based on RRT algorithms
This paper describes a 3D path planning system that is able to provide a solution trajectory for the automatic control of a robot. The proposed system uses a point cloud obtained from the robot workspace, with a Kinect V2 sensor to identify the interest regions and the obstacles of the environment. Our proposal includes a collision-free path planner based on the Rapidly-exploring Random Trees variant (RRT*), for a safe and optimal navigation of robots in 3D spaces. Results on RGB-D segmentation and recognition, point cloud processing, and comparisons between different RRT* algorithms, are presented.Peer ReviewedPostprint (published version
Visualization and Correction of Automated Segmentation, Tracking and Lineaging from 5-D Stem Cell Image Sequences
Results: We present an application that enables the quantitative analysis of
multichannel 5-D (x, y, z, t, channel) and large montage confocal fluorescence
microscopy images. The image sequences show stem cells together with blood
vessels, enabling quantification of the dynamic behaviors of stem cells in
relation to their vascular niche, with applications in developmental and cancer
biology. Our application automatically segments, tracks, and lineages the image
sequence data and then allows the user to view and edit the results of
automated algorithms in a stereoscopic 3-D window while simultaneously viewing
the stem cell lineage tree in a 2-D window. Using the GPU to store and render
the image sequence data enables a hybrid computational approach. An
inference-based approach utilizing user-provided edits to automatically correct
related mistakes executes interactively on the system CPU while the GPU handles
3-D visualization tasks. Conclusions: By exploiting commodity computer gaming
hardware, we have developed an application that can be run in the laboratory to
facilitate rapid iteration through biological experiments. There is a pressing
need for visualization and analysis tools for 5-D live cell image data. We
combine accurate unsupervised processes with an intuitive visualization of the
results. Our validation interface allows for each data set to be corrected to
100% accuracy, ensuring that downstream data analysis is accurate and
verifiable. Our tool is the first to combine all of these aspects, leveraging
the synergies obtained by utilizing validation information from stereo
visualization to improve the low level image processing tasks.Comment: BioVis 2014 conferenc
Structured Light-Based 3D Reconstruction System for Plants.
Camera-based 3D reconstruction of physical objects is one of the most popular computer vision trends in recent years. Many systems have been built to model different real-world subjects, but there is lack of a completely robust system for plants. This paper presents a full 3D reconstruction system that incorporates both hardware structures (including the proposed structured light system to enhance textures on object surfaces) and software algorithms (including the proposed 3D point cloud registration and plant feature measurement). This paper demonstrates the ability to produce 3D models of whole plants created from multiple pairs of stereo images taken at different viewing angles, without the need to destructively cut away any parts of a plant. The ability to accurately predict phenotyping features, such as the number of leaves, plant height, leaf size and internode distances, is also demonstrated. Experimental results show that, for plants having a range of leaf sizes and a distance between leaves appropriate for the hardware design, the algorithms successfully predict phenotyping features in the target crops, with a recall of 0.97 and a precision of 0.89 for leaf detection and less than a 13-mm error for plant size, leaf size and internode distance
Designing a fruit identification algorithm in orchard conditions to develop robots using video processing and majority voting based on hybrid artificial neural network
The first step in identifying fruits on trees is to develop garden robots for different purposes
such as fruit harvesting and spatial specific spraying. Due to the natural conditions of the fruit
orchards and the unevenness of the various objects throughout it, usage of the controlled conditions
is very difficult. As a result, these operations should be performed in natural conditions, both
in light and in the background. Due to the dependency of other garden robot operations on the
fruit identification stage, this step must be performed precisely. Therefore, the purpose of this
paper was to design an identification algorithm in orchard conditions using a combination of video
processing and majority voting based on different hybrid artificial neural networks. The different
steps of designing this algorithm were: (1) Recording video of different plum orchards at different
light intensities; (2) converting the videos produced into its frames; (3) extracting different color
properties from pixels; (4) selecting effective properties from color extraction properties using
hybrid artificial neural network-harmony search (ANN-HS); and (5) classification using majority
voting based on three classifiers of artificial neural network-bees algorithm (ANN-BA), artificial
neural network-biogeography-based optimization (ANN-BBO), and artificial neural network-firefly
algorithm (ANN-FA). Most effective features selected by the hybrid ANN-HS consisted of the third
channel in hue saturation lightness (HSL) color space, the second channel in lightness chroma hue
(LCH) color space, the first channel in L*a*b* color space, and the first channel in hue saturation
intensity (HSI). The results showed that the accuracy of the majority voting method in the best execution
and in 500 executions was 98.01% and 97.20%, respectively. Based on different performance evaluation
criteria of the classifiers, it was found that the majority voting method had a higher performance.European Union (EU) under Erasmus+ project entitled
“Fostering Internationalization in Agricultural Engineering in Iran and Russia” [FARmER] with grant
number 585596-EPP-1-2017-1-DE-EPPKA2-CBHE-JPinfo:eu-repo/semantics/publishedVersio
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