52 research outputs found

    A New Approach to Arabic Sign Language Recognition System

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    A New Approach to Arabic Sign Language Recognition System

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    Advances and Applications of Dezert-Smarandache Theory (DSmT) for Information Fusion (Collected Works), Vol. 4

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    The fourth volume on Advances and Applications of Dezert-Smarandache Theory (DSmT) for information fusion collects theoretical and applied contributions of researchers working in different fields of applications and in mathematics. The contributions (see List of Articles published in this book, at the end of the volume) have been published or presented after disseminating the third volume (2009, http://fs.unm.edu/DSmT-book3.pdf) in international conferences, seminars, workshops and journals. First Part of this book presents the theoretical advancement of DSmT, dealing with Belief functions, conditioning and deconditioning, Analytic Hierarchy Process, Decision Making, Multi-Criteria, evidence theory, combination rule, evidence distance, conflicting belief, sources of evidences with different importance and reliabilities, importance of sources, pignistic probability transformation, Qualitative reasoning under uncertainty, Imprecise belief structures, 2-Tuple linguistic label, Electre Tri Method, hierarchical proportional redistribution, basic belief assignment, subjective probability measure, Smarandache codification, neutrosophic logic, Evidence theory, outranking methods, Dempster-Shafer Theory, Bayes fusion rule, frequentist probability, mean square error, controlling factor, optimal assignment solution, data association, Transferable Belief Model, and others. More applications of DSmT have emerged in the past years since the apparition of the third book of DSmT 2009. Subsequently, the second part of this volume is about applications of DSmT in correlation with Electronic Support Measures, belief function, sensor networks, Ground Moving Target and Multiple target tracking, Vehicle-Born Improvised Explosive Device, Belief Interacting Multiple Model filter, seismic and acoustic sensor, Support Vector Machines, Alarm classification, ability of human visual system, Uncertainty Representation and Reasoning Evaluation Framework, Threat Assessment, Handwritten Signature Verification, Automatic Aircraft Recognition, Dynamic Data-Driven Application System, adjustment of secure communication trust analysis, and so on. Finally, the third part presents a List of References related with DSmT published or presented along the years since its inception in 2004, chronologically ordered

    Mobile Robots Navigation

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    Mobile robots navigation includes different interrelated activities: (i) perception, as obtaining and interpreting sensory information; (ii) exploration, as the strategy that guides the robot to select the next direction to go; (iii) mapping, involving the construction of a spatial representation by using the sensory information perceived; (iv) localization, as the strategy to estimate the robot position within the spatial map; (v) path planning, as the strategy to find a path towards a goal location being optimal or not; and (vi) path execution, where motor actions are determined and adapted to environmental changes. The book addresses those activities by integrating results from the research work of several authors all over the world. Research cases are documented in 32 chapters organized within 7 categories next described

    Formação do significado perceptual das palavras através de interacção

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    Doutoramento em Engenharia InformáticaThis thesis addresses the problem of word learning in computational agents. The motivation behind this work lies in the need to support language-based communication between service robots and their human users, as well as grounded reasoning using symbols relevant for the assigned tasks. The research focuses on the problem of grounding human vocabulary in robotic agent’s sensori-motor perception. Words have to be grounded in bodily experiences, which emphasizes the role of appropriate embodiments. On the other hand, language is a cultural product created and acquired through social interactions. This emphasizes the role of society as a source of linguistic input. Taking these aspects into account, an experimental scenario is set up where a human instructor teaches a robotic agent the names of the objects present in a visually shared environment. The agent grounds the names of these objects in visual perception. Word learning is an open-ended problem. Therefore, the learning architecture of the agent will have to be able to acquire words and categories in an openended manner. In this work, four learning architectures were designed that can be used by robotic agents for long-term and open-ended word and category acquisition. The learning methods used in these architectures are designed for incrementally scaling-up to larger sets of words and categories. A novel experimental evaluation methodology, that takes into account the openended nature of word learning, is proposed and applied. This methodology is based on the realization that a robot’s vocabulary will be limited by its discriminatory capacity which, in turn, depends on its sensors and perceptual capabilities. An extensive set of systematic experiments, in multiple experimental settings, was carried out to thoroughly evaluate the described learning approaches. The results indicate that all approaches were able to incrementally acquire new words and categories. Although some of the approaches could not scale-up to larger vocabularies, one approach was shown to learn up to 293 categories, with potential for learning many more.Esta tese aborda o problema da aprendizagem de palavras em agentes computacionais. A motivação por trás deste trabalho reside na necessidade de suportar a comunicação baseada em linguagem entre os robôs de serviço e os seus utilizadores humanos, bem como suportar o raciocínio baseado em símbolos que sejam relevantes no contexto das tarefas atribuídas e cujo significado seja definido com base na experiência perceptiva. Mais especificamente, o foco da investigação é o problema de estabelecer o significado das palavras na percepção do robô através da interacção homemrobô. A definição do significado das palavras com base em experiências perceptuais e perceptuo-motoras enfatiza o papel da configuração física e perceptuomotora do robô. Entretanto, a língua é um produto cultural criado e adquirido através de interacções sociais. Isso destaca o papel da sociedade como fonte linguística. Tendo em conta estes aspectos, um cenário experimental foi definido no qual um instrutor humano ensina a um agente robótico os nomes dos objectos presentes num ambiente visualmente partilhado. O agente associa os nomes desses objectos à sua percepção visual desses objectos. A aprendizagem de palavras é um problema sem objectivo pré-estabelecido. Nós adquirimos novas palavras ao longo das nossas vidas. Assim, a arquitectura de aprendizagem do agente deve poder adquirir palavras e categorias de uma forma semelhante. Neste trabalho foram concebidas quatro arquitecturas de aprendizagem que podem ser usadas por agentes robóticos para aprendizagem e aquisição de novas palavras e categorias, incrementalmente. Os métodos de aprendizagem utilizados nestas arquitecturas foram projectados para funcionar de forma incremental, acumulando um conjunto cada vez maior de palavras e categorias. É proposta e aplicada uma nova metodologia da avaliação experimental que leva em conta a natureza aberta e incremental da aprendizagem de palavras. Esta metodologia leva em consideração a constatação de que o vocabulário de um robô será limitado pela sua capacidade de discriminação, a qual, por sua vez, depende dos seus sensores e capacidades perceptuais. Foi realizado um extenso conjunto de experiências sistemáticas em múltiplas situações experimentais, para avaliar cuidadosamente estas abordagens de aprendizagem. Os resultados indicam que todas as abordagens foram capazes de adquirir novas palavras e categorias incrementalmente. Embora em algumas das abordagens não tenha sido possível atingir vocabulários maiores, verificou-se que uma das abordagens conseguiu aprender até 293 categorias, com potencial para aprender muitas mais

    Assembly Line

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    An assembly line is a manufacturing process in which parts are added to a product in a sequential manner using optimally planned logistics to create a finished product in the fastest possible way. It is a flow-oriented production system where the productive units performing the operations, referred to as stations, are aligned in a serial manner. The present edited book is a collection of 12 chapters written by experts and well-known professionals of the field. The volume is organized in three parts according to the last research works in assembly line subject. The first part of the book is devoted to the assembly line balancing problem. It includes chapters dealing with different problems of ALBP. In the second part of the book some optimization problems in assembly line structure are considered. In many situations there are several contradictory goals that have to be satisfied simultaneously. The third part of the book deals with testing problems in assembly line. This section gives an overview on new trends, techniques and methodologies for testing the quality of a product at the end of the assembling line

    Monte Carlo Method with Heuristic Adjustment for Irregularly Shaped Food Product Volume Measurement

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    Volume measurement plays an important role in the production and processing of food products. Various methods have been proposed to measure the volume of food products with irregular shapes based on 3D reconstruction. However, 3D reconstruction comes with a high-priced computational cost. Furthermore, some of the volume measurement methods based on 3D reconstruction have a low accuracy. Another method for measuring volume of objects uses Monte Carlo method. Monte Carlo method performs volume measurements using random points. Monte Carlo method only requires information regarding whether random points fall inside or outside an object and does not require a 3D reconstruction. This paper proposes volume measurement using a computer vision system for irregularly shaped food products without 3D reconstruction based on Monte Carlo method with heuristic adjustment. Five images of food product were captured using five cameras and processed to produce binary images. Monte Carlo integration with heuristic adjustment was performed to measure the volume based on the information extracted from binary images. The experimental results show that the proposed method provided high accuracy and precision compared to the water displacement method. In addition, the proposed method is more accurate and faster than the space carving method
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