14,689 research outputs found

    IMAGINE Final Report

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    SAGA: A project to automate the management of software production systems

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    The Software Automation, Generation and Administration (SAGA) project is investigating the design and construction of practical software engineering environments for developing and maintaining aerospace systems and applications software. The research includes the practical organization of the software lifecycle, configuration management, software requirements specifications, executable specifications, design methodologies, programming, verification, validation and testing, version control, maintenance, the reuse of software, software libraries, documentation, and automated management

    An application generator for rapid prototyping of Ada real-time control software

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    The need to increase engineering productivity and decrease software life cycle costs in real-time system development establishes a motivation for a method of rapid prototyping. The design by iterative rapid prototyping technique is described. A tool which facilitates such a design methodology for the generation of embedded control software is described

    User-centred design of flexible hypermedia for a mobile guide: Reflections on the hyperaudio experience

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    A user-centred design approach involves end-users from the very beginning. Considering users at the early stages compels designers to think in terms of utility and usability and helps develop the system on what is actually needed. This paper discusses the case of HyperAudio, a context-sensitive adaptive and mobile guide to museums developed in the late 90s. User requirements were collected via a survey to understand visitors’ profiles and visit styles in Natural Science museums. The knowledge acquired supported the specification of system requirements, helping defining user model, data structure and adaptive behaviour of the system. User requirements guided the design decisions on what could be implemented by using simple adaptable triggers and what instead needed more sophisticated adaptive techniques, a fundamental choice when all the computation must be done on a PDA. Graphical and interactive environments for developing and testing complex adaptive systems are discussed as a further step towards an iterative design that considers the user interaction a central point. The paper discusses how such an environment allows designers and developers to experiment with different system’s behaviours and to widely test it under realistic conditions by simulation of the actual context evolving over time. The understanding gained in HyperAudio is then considered in the perspective of the developments that followed that first experience: our findings seem still valid despite the passed time

    Validating an approach to formalize use cases with ontologies

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    Use case driven development methodologies put use cases at the center of the software development process. However, in order to support automated development and analysis, use cases need to be appropriately formalized. This will also help guarantee consistency between requirements specifications and developed solutions. Formal methods tend to suffer from take up issues, as they are usually hard to accept by industry. In this context, it is relevant not only to produce languages and approaches to support formalization, but also to perform their validation. In previous works we have developed an approach to formalize use cases resorting to ontologies. In this paper we present the validation of one such approach. Through a three stage study, we evaluate the acceptance of the language and supporting tool. The first stage focusses on the acceptance of the process and language, the second on the support the tool provides to the process, and finally the third one on the tool's usability aspects. Results show test subjects found the approach feasible and useful and the tool easy to use.This work is financed by the ERDF - European Regional Development Fund through the Operational Programme for Competitiveness and Internationalisation - COMPETE 2020 Programme within project "POCI-01-0145-FEDER-006961", and by National Funds through the FCT - Fundacao para a Ciencia e a Tecnologia (Portuguese Foundation for Science and Technology) as part of project UID/EEA/50014/2013

    Structured representation for requirements and specifications

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    This document was generated in support of NASA contract NAS1-18586, Design and Validation of Digital Flight Control Systems suitable for Fly-By-Wire Applications, Task Assignment 2. Task 2 is associated with a formal representation of requirements and specifications. In particular, this document contains results associated with the development of a Wide-Spectrum Requirements Specification Language (WSRSL) that can be used to express system requirements and specifications in both stylized and formal forms. Included with this development are prototype tools to support the specification language. In addition a preliminary requirements specification methodology based on the WSRSL has been developed. Lastly, the methodology has been applied to an Advanced Subsonic Civil Transport Flight Control System

    SAGA: A project to automate the management of software production systems

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    The SAGA system is a software environment that is designed to support most of the software development activities that occur in a software lifecycle. The system can be configured to support specific software development applications using given programming languages, tools, and methodologies. Meta-tools are provided to ease configuration. The SAGA system consists of a small number of software components that are adapted by the meta-tools into specific tools for use in the software development application. The modules are design so that the meta-tools can construct an environment which is both integrated and flexible. The SAGA project is documented in several papers which are presented

    A CNL for Contract-Oriented Diagrams

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    We present a first step towards a framework for defining and manipulating normative documents or contracts described as Contract-Oriented (C-O) Diagrams. These diagrams provide a visual representation for such texts, giving the possibility to express a signatory's obligations, permissions and prohibitions, with or without timing constraints, as well as the penalties resulting from the non-fulfilment of a contract. This work presents a CNL for verbalising C-O Diagrams, a web-based tool allowing editing in this CNL, and another for visualising and manipulating the diagrams interactively. We then show how these proof-of-concept tools can be used by applying them to a small example
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