5,536 research outputs found

    Undecidable properties of self-affine sets and multi-tape automata

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    We study the decidability of the topological properties of some objects coming from fractal geometry. We prove that having empty interior is undecidable for the sets defined by two-dimensional graph-directed iterated function systems. These results are obtained by studying a particular class of self-affine sets associated with multi-tape automata. We first establish the undecidability of some language-theoretical properties of such automata, which then translate into undecidability results about their associated self-affine sets.Comment: 10 pages, v2 includes some corrections to match the published versio

    Unbounded-error quantum computation with small space bounds

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    We prove the following facts about the language recognition power of quantum Turing machines (QTMs) in the unbounded error setting: QTMs are strictly more powerful than probabilistic Turing machines for any common space bound s s satisfying s(n)=o(loglogn) s(n)=o(\log \log n) . For "one-way" Turing machines, where the input tape head is not allowed to move left, the above result holds for s(n)=o(logn)s(n)=o(\log n) . We also give a characterization for the class of languages recognized with unbounded error by real-time quantum finite automata (QFAs) with restricted measurements. It turns out that these automata are equal in power to their probabilistic counterparts, and this fact does not change when the QFA model is augmented to allow general measurements and mixed states. Unlike the case with classical finite automata, when the QFA tape head is allowed to remain stationary in some steps, more languages become recognizable. We define and use a QTM model that generalizes the other variants introduced earlier in the study of quantum space complexity.Comment: A preliminary version of this paper appeared in the Proceedings of the Fourth International Computer Science Symposium in Russia, pages 356--367, 200

    Cellular automaton supercolliders

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    Gliders in one-dimensional cellular automata are compact groups of non-quiescent and non-ether patterns (ether represents a periodic background) translating along automaton lattice. They are cellular-automaton analogous of localizations or quasi-local collective excitations travelling in a spatially extended non-linear medium. They can be considered as binary strings or symbols travelling along a one-dimensional ring, interacting with each other and changing their states, or symbolic values, as a result of interactions. We analyse what types of interaction occur between gliders travelling on a cellular automaton `cyclotron' and build a catalog of the most common reactions. We demonstrate that collisions between gliders emulate the basic types of interaction that occur between localizations in non-linear media: fusion, elastic collision, and soliton-like collision. Computational outcomes of a swarm of gliders circling on a one-dimensional torus are analysed via implementation of cyclic tag systems

    Impartial games emulating one-dimensional cellular automata and undecidability

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    We study two-player \emph{take-away} games whose outcomes emulate two-state one-dimensional cellular automata, such as Wolfram's rules 60 and 110. Given an initial string consisting of a central data pattern and periodic left and right patterns, the rule 110 cellular automaton was recently proved Turing-complete by Matthew Cook. Hence, many questions regarding its behavior are algorithmically undecidable. We show that similar questions are undecidable for our \emph{rule 110} game.Comment: 22 pages, 11 figure

    Defect Particle Kinematics in One-Dimensional Cellular Automata

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    Let A^Z be the Cantor space of bi-infinite sequences in a finite alphabet A, and let sigma be the shift map on A^Z. A `cellular automaton' is a continuous, sigma-commuting self-map Phi of A^Z, and a `Phi-invariant subshift' is a closed, (Phi,sigma)-invariant subset X of A^Z. Suppose x is a sequence in A^Z which is X-admissible everywhere except for some small region we call a `defect'. It has been empirically observed that such defects persist under iteration of Phi, and often propagate like `particles'. We characterize the motion of these particles, and show that it falls into several regimes, ranging from simple deterministic motion, to generalized random walks, to complex motion emulating Turing machines or pushdown automata. One consequence is that some questions about defect behaviour are formally undecidable.Comment: 37 pages, 9 figures, 3 table

    A Computation in a Cellular Automaton Collider Rule 110

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    A cellular automaton collider is a finite state machine build of rings of one-dimensional cellular automata. We show how a computation can be performed on the collider by exploiting interactions between gliders (particles, localisations). The constructions proposed are based on universality of elementary cellular automaton rule 110, cyclic tag systems, supercolliders, and computing on rings.Comment: 39 pages, 32 figures, 3 table

    Turing degrees of limit sets of cellular automata

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    Cellular automata are discrete dynamical systems and a model of computation. The limit set of a cellular automaton consists of the configurations having an infinite sequence of preimages. It is well known that these always contain a computable point and that any non-trivial property on them is undecidable. We go one step further in this article by giving a full characterization of the sets of Turing degrees of cellular automata: they are the same as the sets of Turing degrees of effectively closed sets containing a computable point
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