24,489 research outputs found

    EXPERIENCES OF TEACHERS USING AN IEP SOFTWARE PROGRAM FOR STUDENTS WITH DISABILITIES

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    This study investigated the experiences of special education teachers who used IEP software programs to author their IEP documents for students with disabilities. The participants included 8 special education teachers enrolled in a special education graduate program at a Research 1 University. This qualitative investigation used semi-structured face to face interviews to examine issues related to the impacts and constraints of the IEP software when authoring IEP documents. Analysis of participant interviews revealed several benefits and challenges when using the IEP software. Participants stated that the software allowed them to develop a professional looking IEP document, free of errors and no sections omitted that met the letter of the IDEA (2004) law. Participants also noted tension between compliance and the spirit of the law, for example ensuring IEP goals were individualized and aligned with students needs and working as an interdisciplinary team to develop the IEP document. Some additional findings were that participants viewed the software as a tool for helping them author an IEP document however, in order to write an effective IEP, the teacher must have in-depth knowledge of the IEP process, matching students\u27 needs with the appropriate services and supports while showing professional judgment. This study also confirmed some consistencies as well as inconsistencies as far as the claims made by purveyors of IEP software. Implications for teachers, students, parents and interdisciplinary team (IDT) members are discussed. Recommendations for future research are also discussed

    Survey of Web Developers in Academic Libraries

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    A survey was sent to library web designers from randomly selected institutions to determine the background, tools, and methods used by those designers. Results, grouped by Carnegie Classification type, indicated that larger schools were not necessarily working with more resources or more advanced levels of technology than other institutions

    An authoring tool for structuring and annotating on-line educational courses : a thesis presented in partial fulfilment of the requirements for the degree of Master of Science in Computer Science at Massey University

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    This thesis studies the design and prototype implementation of a new web-based course authoring system for the Technology Integrated Learning Environment (TILE) project. The TILE authoring system edits the course structure and allows the author to annotate the course structure with meta-data. It makes extensive use of XML technology to communicate structured data across the Internet, as well as for both local and web-side databases. The Authoring tool is designed to support development by multiple authors and has check-in and check - out, as well as version control facilities. It also provides an interface for adopting other multimedia tools such as AudioGraph. The tool has an easy-to-use graphical user interface. The technical problems that have been solved in this project include issues such as cross-platform support, drag and drop functionality using JDK l.l.8, etc. System environments, such as relational database set up, XML database set up, Java swing set up in Mac also have been discussed. The authoring system interface analysis, database analysis and function analysis have been completed for the complete the system as specified. An intermediate system, designed to a reduced specification, has been implemented as a prototype and details of this system, which can work independently of the TILE delivery system, are included. The Full TILE authoring system including InstantDB database access also has been partially implemented. The prototype application has also has been tested on the PC platform

    Education vs. Entertainment: A Cultural History of Children's Software

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    Part of the Volume on the Ecology of Games: Connecting Youth, Games, and Learning This chapter draws on ethnographic material to consider the cultural politics and recent history of children's software and reflects on how this past can inform our current efforts to mobilize games for learning. The analysis uses a concept of genre as a way of making linkages across the distributed but interconnected circuit of everyday play, software content, and industry context. Organized through three genres in children's software -- academic, entertainment, and construction -- the body of the chapter describes how these genres play out within a production and advertising context, in the design of particular software titles, and at sites of play in after-school computer centers where the fieldwork was conducted

    Education Departments' Superhighways initiative : group d : home-school links : final report

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    Teaching new media composition studies in a lifelong learning context

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    Governmental proposals for lifelong learning, and the role of Information and Learning Technologies/Information Communication Technologies (ILT/ICT) in this, idealistically proclaim that ILT/ICT empowers learners. A number of important governmental funding initiatives have recently been extended to the development of ILT in further education, which provides a particularly appropriate environment for lifelong learning. Yet little emphasis is given to more problematic research findings that students may be ‘disarmed’ in the process of learning to use technology. In the current global shift towards new forms of multimedia literacy, it is important to recognize human diversity by carrying out research focusing on the actual problems students face in adapting to Web‐based technology as a new authoring medium. A case study into multimedia creative composition carried out with FE students in 1996–9 found that students tend to experience a problematic but potentially useful period of ‘creative mess’ when authoring in multimedia, and that ‘scaffolding’ strategies can be useful in overcoming this. Such strategies can empower students to derive benefits from multimedia composition if close attention is given to the setting up of the learning environment: a teachers’ model for supporting novice hypermedia authors in further education is proposed, to assist teachers to understand and support the learning processes students may undergo in dynamic composition using new media technology
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