142 research outputs found
Multimodal interface for an intelligent wheelchair
Tese de mestrado integrado. Engenharia Informática e Computação. Universidade do Porto. Faculdade de Engenharia. 201
Semi-autonomous robotic wheelchair controlled with low throughput human- machine interfaces
For a wide range of people with limited upper- and lower-body mobility, interaction with robots remains a challenging problem. Due to various health conditions, they are often unable to use standard joystick interface, most of wheelchairs are equipped with. To accommodate this audience, a number of alternative human-machine interfaces have been designed, such as single switch, sip-and-puff, brain-computer interfaces. They are known as low throughput interfaces referring to the amount of information that an operator can pass into the machine. Using them to control a wheelchair poses a number of challenges. This thesis makes several contributions towards the design of robotic wheelchairs controlled via low throughput human-machine interfaces: (1) To improve wheelchair motion control, an adaptive controller with online parameter estimation is developed for a differentially driven wheelchair. (2) Steering control scheme is designed that provides a unified framework integrating different types of low throughput human-machine interfaces with an obstacle avoidance mechanism. (3) A novel approach to the design of control systems with low throughput human-machine interfaces has been proposed. Based on the approach, position control scheme for a holonomic robot that aims to probabilistically minimize time to destination is developed and tested in simulation. The scheme is adopted for a real differentially driven wheelchair. In contrast to other methods, the proposed scheme allows to use prior information about the user habits, but does not restrict navigation to a set of pre-defined points, and parallelizes the inference and motion reducing the navigation time. (4) To enable the real time operation of the position control, a high-performance algorithm for single-source any-angle path planning on a grid has been developed. By abandoning the graph model and introducing discrete geometric primitives to represent the propagating wave front, we were able to design a planning algorithm that uses only integer addition and bit shifting. Experiments revealed a significant performance advantage. Several modifications, including optimal and multithreaded implementations, are also presented
Augmented Reality and Robotics: A Survey and Taxonomy for AR-enhanced Human-Robot Interaction and Robotic Interfaces
This paper contributes to a taxonomy of augmented reality and robotics based on a survey of 460 research papers. Augmented and mixed reality (AR/MR) have emerged as a new way to enhance human-robot interaction (HRI) and robotic interfaces (e.g., actuated and shape-changing interfaces). Recently, an increasing number of studies in HCI, HRI, and robotics have demonstrated how AR enables better interactions between people and robots. However, often research remains focused on individual explorations and key design strategies, and research questions are rarely analyzed systematically. In this paper, we synthesize and categorize this research field in the following dimensions: 1) approaches to augmenting reality; 2) characteristics of robots; 3) purposes and benefits; 4) classification of presented information; 5) design components and strategies for visual augmentation; 6) interaction techniques and modalities; 7) application domains; and 8) evaluation strategies. We formulate key challenges and opportunities to guide and inform future research in AR and robotics
Towards Natural Human Control and Navigation of Autonomous Wheelchairs
Approximately 2.2 million people in the United States depend on a wheelchair to assist with their mobility. Often times, the wheelchair user can maneuver around using a conventional joystick. Visually impaired or wheelchair patients with restricted hand mobility, such as stroke, arthritis, limb injury, Parkinson’s, cerebral palsy or multiple sclerosis, prevent them from using traditional joystick controls. The resulting mobility limitations force these patients to rely on caretakers to perform everyday tasks. This minimizes the independence of the wheelchair user. Modern day speech recognition systems can be used to enhance user experiences when using electronic devices. By expanding the motorized wheelchair control interface to include the detection of user speech commands, the independence is given back to the mobility impaired. A speech recognition interface was developed for a smart wheelchair. By integrating navigation commands with a map of the wheelchair’s surroundings, the wheelchair interface is more natural and intuitive to use. Complex speech patterns are interpreted for users to command the smart wheelchair to navigate to specified locations within the map. Pocketsphinx, a speech toolkit, is used to interpret the vocal commands. A language model and dictionary were generated based on a set of possible commands and locations supplied to the speech recognition interface. The commands fall under the categories of speed, directional, or destination commands. Speed commands modify the relative speed of the wheelchair. Directional commands modify the relative direction of the wheelchair. Destination commands require a known location on a map to navigate to. The completion of the speech input processer and the connection between wheelchair components via the Robot Operating System make map navigation possible
PokerFace Mask: Exploring Augmenting Masks with Captions through an Interactive, Mixed-Reality Prototype
The COVID-19 pandemic in early 2020 made masks a daily wearable for personal protective equipment as a public health precaution. Traditional mask designs obscure communication by obstructing the face and muffling the voice which can make communication especially difficult for users who are deaf or hard of hearing (DHH). PokerFace uses a commodity smartphone and recycled materials to display a live-stream of a user’s mouth and nose on the mask surface. This maintains the safety precautions afforded by the mask, while mitigating the obfuscation of traditional mask designs. To compare PokerFace’s ability to facilitate communication with traditional masks, we conducted a user study with 18 participants, who played a collaborative communication game similar to charades. Participants performed better at this collaborative communication task with our prototype than with traditional masks, and even non-DHH users became aware of the importance of lip-reading and facial cues in communication due to study participation
Classificação de pacientes para adaptação de cadeira de rodas inteligente
Doutoramento em Engenharia InformáticaA importância e preocupação dedicadas à autonomia e independência das
pessoas idosas e dos pacientes que sofrem de algum tipo de deficiência tem
vindo a aumentar significativamente ao longo das últimas décadas. As
cadeiras de rodas inteligentes (CRI) são tecnologias que podem ajudar este
tipo de população a aumentar a sua autonomia, sendo atualmente uma área
de investigação bastante ativa. Contudo, a adaptação das CRIs a pacientes
específicos e a realização de experiências com utilizadores reais são assuntos
de estudo ainda muito pouco aprofundados.
A cadeira de rodas inteligente, desenvolvida no âmbito do Projeto IntellWheels,
é controlada a alto nível utilizando uma interface multimodal flexível,
recorrendo a comandos de voz, expressões faciais, movimentos de cabeça e
através de joystick. Este trabalho teve como finalidade a adaptação automática
da CRI atendendo às características dos potenciais utilizadores.
Foi desenvolvida uma metodologia capaz de criar um modelo do utilizador. A
investigação foi baseada num sistema de recolha de dados que permite obter
e armazenar dados de voz, expressões faciais, movimentos de cabeça e do
corpo dos pacientes. A utilização da CRI pode ser efetuada em diferentes
situações em ambiente real e simulado e um jogo sério foi desenvolvido
permitindo especificar um conjunto de tarefas a ser realizado pelos
utilizadores. Os dados foram analisados recorrendo a métodos de extração de
conhecimento, de modo a obter o modelo dos utilizadores. Usando os
resultados obtidos pelo sistema de classificação, foi criada uma metodologia
que permite selecionar a melhor interface e linguagem de comando da cadeira
para cada utilizador.
A avaliação para validação da abordagem foi realizada no âmbito do Projeto
FCT/RIPD/ADA/109636/2009 - "IntellWheels - Intelligent Wheelchair with
Flexible Multimodal Interface". As experiências envolveram um vasto conjunto
de indivíduos que sofrem de diversos níveis de deficiência, em estreita
colaboração com a Escola Superior de Tecnologia de Saúde do Porto e a
Associação do Porto de Paralisia Cerebral. Os dados recolhidos através das
experiências de navegação na CRI foram acompanhados por questionários
preenchidos pelos utilizadores. Estes dados foram analisados estatisticamente,
a fim de provar a eficácia e usabilidade na adequação da interface da CRI ao
utilizador. Os resultados mostraram, em ambiente simulado, um valor de
usabilidade do sistema de 67, baseado na opinião de uma amostra de
pacientes que apresentam os graus IV e V (os mais severos) de Paralisia
Cerebral. Foi também demonstrado estatisticamente que a interface atribuída
automaticamente pela ferramenta tem uma avaliação superior à sugerida pelos
técnicos de Terapia Ocupacional, mostrando a possibilidade de atribuir
automaticamente uma linguagem de comando adaptada a cada utilizador.
Experiências realizadas com distintos modos de controlo revelaram a
preferência dos utilizadores por um controlo compartilhado com um nível de
ajuda associado ao nível de constrangimento do paciente. Em conclusão, este
trabalho demonstra que é possível adaptar automaticamente uma CRI ao
utilizador com claros benefícios a nível de usabilidade e segurança.The importance and concern given to the autonomy and independence of
elderly people and patients suffering from some kind of disability has been
growing significantly in the last few decades. Intelligent wheelchairs (IW) are
technologies that can increase the autonomy and independence of this kind of
population and are nowadays a very active research area. However, the
adaptations to users’ specificities and experiments with real users are topics
that lack deeper studies.
The intelligent wheelchair, developed in the context of the IntellWheels project,
is controlled at a high-level through a flexible multimodal interface, using voice
commands, facial expressions, head movements and joystick as its main input
modalities. This work intended to develop a system enabling the automatic
adaptation, to the user characteristics, of the previously developed intelligent
wheelchair.
A methodology was created enabling the creation of a user model. The
research was based on the development of a data gathering system, enabling
the collection and storage of data from voice commands, facial expressions,
head and body movements from several patients with distinct disabilities such
as Cerebral Palsy. The wheelchair can be used in different situations in real
and simulated environments and a serious game was developed where
different tasks may be performed by users.
Data was analysed using knowledge discovery methods in order to create an
automatic patient classification system. Based on the classification system, a
methodology was developed enabling to select the best wheelchair interface
and command language for each patient.
Evaluation was performed in the context of Project FCT/RIPD/ADA/109636/
2009 – “IntellWheels – Intelligent Wheelchair with Flexible Multimodal
Interface”. Experiments were conducted, using a large set of patients suffering
from severe physical constraints in close collaboration with Escola Superior de
Tecnologia de Saúde do Porto and Associação do Porto de Paralisia Cerebral.
The experiments using the intelligent wheelchair were followed by user
questionnaires. The results were statistically analysed in order to prove the
effectiveness and usability of the adaptation of the Intelligent Wheelchair
multimodal interface to the user characteristics. The results obtained in a
simulated environment showed a 67 score on the system usability scale based
in the opinion of a sample of cerebral palsy patients with the most severe cases
IV and V of the Gross Motor Function Scale. It was also statistically
demonstrated that the data analysis system advised the use of an adapted
interface with higher evaluation than the one suggested by the occupational
therapists, showing the usefulness of defining a command language adapted to
each user. Experiments conducted with distinct control modes revealed the
users' preference for a shared control with an aid level taking into account the
level of constraint of the patient. In conclusion, this work demonstrates that it is
possible to adapt an intelligent wheelchair to the user with clear usability and
safety benefits
Semi-Autonomous Wheelchair Navigation With Statistical Context Prediction
This research introduces the structure and elements of the system used to predict the user\u27s interested location. The combination of DBSCAN (Density-Based Spatial Clustering of Applications with Noise) algorithm and GMM (Gaussian Mixture Model) algorithm is used to find locations where the user usually visits. In addition, the testing result of applying other clustering algorithms such as Gaussian Mixture model, Density Based clustering algorithm and K-means clustering algorithm on actual data are also shown as comparison. With having the knowledge of locations where the user usually visits, Discrete Bayesian Network is generated from the user\u27s time-sequence location data. Combining the Bayesian Network, the user\u27s current location and the time when the user left the other locations, the user\u27s interested location can be predicted
Challenges and Solutions on Assistive Technologies: Electronic systems design for people with disabilities
This work of PhD Thesis focuses on technology dedicated to persons with disabilities.
This category of devices is known in the academic field and also on the market with the term of Assistive Technology.
This name in fact indicates a series of technological solutions that can assist people with disabilities during everyday life and often return to the user one or more skills such as walk, talk, play or trivially change channels when watching television.
In the elaborate some of the major contributions made by the candidate to the field of Assistive Technology are presented.
However, to better understand the dynamics and the scene of the Assistive Technology worldwide, also the most important and current issues of this field, both technological and economics, are described
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