476 research outputs found
ATLsc with partial observation
Alternating-time temporal logic with strategy contexts (ATLsc) is a powerful
formalism for expressing properties of multi-agent systems: it extends CTL with
strategy quantifiers, offering a convenient way of expressing both
collaboration and antagonism between several agents. Incomplete observation of
the state space is a desirable feature in such a framework, but it quickly
leads to undecidable verification problems. In this paper, we prove that
uniform incomplete observation (where all players have the same observation)
preserves decidability of the model-checking problem, even for very expressive
logics such as ATLsc.Comment: In Proceedings GandALF 2015, arXiv:1509.0685
Reasoning about Knowledge and Strategies under Hierarchical Information
Two distinct semantics have been considered for knowledge in the context of
strategic reasoning, depending on whether players know each other's strategy or
not. The problem of distributed synthesis for epistemic temporal specifications
is known to be undecidable for the latter semantics, already on systems with
hierarchical information. However, for the other, uninformed semantics, the
problem is decidable on such systems. In this work we generalise this result by
introducing an epistemic extension of Strategy Logic with imperfect
information. The semantics of knowledge operators is uninformed, and captures
agents that can change observation power when they change strategies. We solve
the model-checking problem on a class of "hierarchical instances", which
provides a solution to a vast class of strategic problems with epistemic
temporal specifications on hierarchical systems, such as distributed synthesis
or rational synthesis
On the Complexity of ATL and ATL* Module Checking
Module checking has been introduced in late 1990s to verify open systems,
i.e., systems whose behavior depends on the continuous interaction with the
environment. Classically, module checking has been investigated with respect to
specifications given as CTL and CTL* formulas. Recently, it has been shown that
CTL (resp., CTL*) module checking offers a distinctly different perspective
from the better-known problem of ATL (resp., ATL*) model checking. In
particular, ATL (resp., ATL*) module checking strictly enhances the
expressiveness of both CTL (resp., CTL*) module checking and ATL (resp. ATL*)
model checking. In this paper, we provide asymptotically optimal bounds on the
computational cost of module checking against ATL and ATL*, whose upper bounds
are based on an automata-theoretic approach. We show that module-checking for
ATL is EXPTIME-complete, which is the same complexity of module checking
against CTL. On the other hand, ATL* module checking turns out to be
3EXPTIME-complete, hence exponentially harder than CTL* module checking.Comment: In Proceedings GandALF 2017, arXiv:1709.0176
Quantified CTL: Expressiveness and Complexity
While it was defined long ago, the extension of CTL with quantification over
atomic propositions has never been studied extensively. Considering two
different semantics (depending whether propositional quantification refers to
the Kripke structure or to its unwinding tree), we study its expressiveness
(showing in particular that QCTL coincides with Monadic Second-Order Logic for
both semantics) and characterise the complexity of its model-checking and
satisfiability problems, depending on the number of nested propositional
quantifiers (showing that the structure semantics populates the polynomial
hierarchy while the tree semantics populates the exponential hierarchy)
Strategic Abilities of Forgetful Agents in Stochastic Environments
In this paper, we investigate the probabilistic variants of the strategy
logics ATL and ATL* under imperfect information. Specifically, we present novel
decidability and complexity results when the model transitions are stochastic
and agents play uniform strategies. That is, the semantics of the logics are
based on multi-agent, stochastic transition systems with imperfect information,
which combine two sources of uncertainty, namely, the partial observability
agents have on the environment, and the likelihood of transitions to occur from
a system state. Since the model checking problem is undecidable in general in
this setting, we restrict our attention to agents with memoryless (positional)
strategies. The resulting setting captures the situation in which agents have
qualitative uncertainty of the local state and quantitative uncertainty about
the occurrence of future events. We illustrate the usefulness of this setting
with meaningful examples
Weighted Strategy Logic with Boolean Goals Over One-Counter Games
Strategy Logic is a powerful specification language for expressing non-zero-sum properties of multi-player games. SL conveniently extends the logic ATL with explicit quantification and assignment of strategies. In this paper, we consider games over one-counter automata, and a quantitative extension 1cSL of SL with assertions over the value of the counter. We prove two results: we first show that, if decidable, model checking the so-called Boolean-goal fragment of 1cSL has non-elementary complexity; we actually prove the result for the Boolean-goal fragment of SL over finite-state games, which was an open question in [Mogavero et al. Reasoning about strategies: On the model-checking problem. ACM ToCL 15(4),2014]. As a first step towards proving decidability, we then show that the Boolean-goal fragment of 1cSL over one-counter games enjoys a nice periodicity property
Dependences in Strategy Logic
Strategy Logic (SL) is a very expressive temporal logic for specifying and verifying properties of multi-agent systems: in SL, one can quantify over strategies, assign them to agents, and express LTL properties of the resulting plays. Such a powerful framework has two drawbacks: First, model checking SL has non-elementary complexity; second, the exact semantics of SL is rather intricate, and may not correspond to what is expected. In this paper, we focus on strategy dependences in SL, by tracking how existentially-quantified strategies in a formula may (or may not) depend on other strategies selected in the formula, revisiting the approach of [Mogavero et al., Reasoning about strategies: On the model-checking problem, 2014]. We explain why elementary dependences, as defined by Mogavero et al., do not exactly capture the intended concept of behavioral strategies. We address this discrepancy by introducing timeline dependences, and exhibit a large fragment of SL for which model checking can be performed in 2-EXPTIME under this new semantics
Dependences in Strategy Logic
Strategy Logic (SL) is a very expressive temporal logic for specifying and verifying properties of multi-agent systems: in SL, one can quantify over strategies, assign them to agents, and express LTL properties of the resulting plays. Such a powerful framework has two drawbacks: First, model checking SL has non-elementary complexity; second, the exact semantics of SL is rather intricate, and may not correspond to what is expected. In this paper, we focus on strategy dependences in SL, by tracking how existentially-quantified strategies in a formula may (or may not) depend on other strategies selected in the formula, revisiting the approach of [Mogavero et al., Reasoning about strategies: On the model-checking problem, 2014]. We explain why elementary dependences, as defined by Mogavero et al., do not exactly capture the intended concept of behavioral strategies. We address this discrepancy by introducing timeline dependences, and exhibit a large fragment of SL for which model checking can be performed in 2-EXPTIME under this new semantics
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