510 research outputs found

    Augmented Reality for Subsurface Utility Engineering, Revisited

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    Navigating the future water supplies in the South Platte

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    Abstracts of papers presented (24 pages).October 2004.South Platte Forum (15th : 2004 : Longmont, Colo.

    Kootenai County v. Harriman-Sayler Augmentation Record Dckt. 39071

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    https://digitalcommons.law.uidaho.edu/idaho_supreme_court_record_briefs/4761/thumbnail.jp

    Results from the NASA Capability Roadmap Team for In-Situ Resource Utilization (ISRU)

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    On January 14, 2004, the President of the United States unveiled a new vision for robotic and human exploration of space entitled, "A Renewed Spirit of Discovery". As stated by the President in the Vision for Space Exploration (VSE), NASA must "... implement a sustained and affordable human and robotic program to explore the solar system and beyond " and ".. .develop new technologies and harness the moon's abundant resources to allow manned exploration of more challenging environments." A key to fulfilling the goal of sustained and affordable human and robotic exploration will be the ability to use resources that are available at the site of exploration to "live off the land" instead of bringing everything from Earth, known as In-Situ Resource Utilization (ISRU). ISRU can significantly reduce the mass, cost, and risk of exploration through capabilities such as: mission consumable production (propellants, fuel cell reagents, life support consumables, and feedstock for manufacturing & construction); surface construction (radiation shields, landing pads, walls, habitats, etc.); manufacturing and repair with in-situ resources (spare parts, wires, trusses, integrated systems etc.); and space utilities and power from space resources. On January 27th, 2004 the President's Commission on Implementation of U.S. Space Exploration Policy (Aldridge Committee) was created and its final report was released in June 2004. One of the report's recommendations was to establish special project teams to evaluate enabling technologies, of which "Planetary in situ resource utilization" was one of them. Based on the VSE and the commission's final report, NASA established fifteen Capability Roadmap teams, of which ISRU was one of the teams established. From Oct. 2004 to May 2005 the ISRU Capability Roadmap team examined the capabilities, benefits, architecture and mission implementation strategy, critical decisions, current state-of-the-art (SOA), challenges, technology gaps, and risks of ISRU for future human Moon and Mars exploration. This presentation will provide an overview of the ISRU capability, architecture, and implementation strategy examined by the ISRU Capability Roadmap team, along with a top-level review of ISRU benefits, resources and products of interest, and the current SOA in ISRU processes and systems. The presentation will also highlight the challenges of incorporating ISRU into future missions and the gaps in technologies and capabilities that need to be filled to enable ISRU

    Report of the In Situ Resources Utilization Workshop

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    The results of a workshop of 50 representatives from the public and private sector which investigated the potential joint development of the key technologies and mechanisms that will enable the permanent habitation of space are presented. The workshop is an initial step to develop a joint public/private assessment of new technology requirements of future space options, to share knowledge on required technologies that may exist in the private sector, and to investigate potential joint technology development opportunities. The majority of the material was produced in 5 working groups: (1) Construction, Assembly, Automation and Robotics; (2) Prospecting, Mining, and Surface Transportation; (3) Biosystems and Life Support; (4) Materials Processing; and (5) Innovative Ventures. In addition to the results of the working groups, preliminary technology development recommendations to assist in near-term development priority decisions are presented. Finally, steps are outlined for potential new future activities and relationships among the public, private, and academic sectors

    Conceptual design of thermal energy storage systems for near term electric utility applications. Volume 2: Appendices - screening of concepts

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    Volume 2 of this 2 volume report is represented. This volume contains three appendices: (1) bibliography and cross references; (2) taxonomy - proponents and sources; and (3) concept definitions

    New Global Perspectives on Archaeological Prospection

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    This volume is a product of the 13th International Conference on Archaeological Prospection 2019, which was hosted by the Department of Environmental Science in the Faculty of Science at the Institute of Technology Sligo. The conference is held every two years under the banner of the International Society for Archaeological Prospection and this was the first time that the conference was held in Ireland. New Global Perspectives on Archaeological Prospection draws together over 90 papers addressing archaeological prospection techniques, methodologies and case studies from 33 countries across Africa, Asia, Australasia, Europe and North America, reflecting current and global trends in archaeological prospection. At this particular ICAP meeting, specific consideration was given to the development and use of archaeological prospection in Ireland, archaeological feedback for the prospector, applications of prospection technology in the urban environment and the use of legacy data. Papers include novel research areas such as magnetometry near the equator, drone-mounted radar, microgravity assessment of tombs, marine electrical resistivity tomography, convolutional neural networks, data processing, automated interpretive workflows and modelling as well as recent improvements in remote sensing, multispectral imaging and visualisation

    Beyond the Screen: Reshaping the Workplace with Virtual and Augmented Reality

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    Although extended reality technologies have enjoyed an explosion in popularity in recent years, few applications are effectively used outside the entertainment or academic contexts. This work consists of a literature review regarding the effective integration of such technologies in the workplace. It aims to provide an updated view of how they are being used in that context. First, we examine existing research concerning virtual, augmented, and mixed-reality applications. We also analyze which have made their way to the workflows of companies and institutions. Furthermore, we circumscribe the aspects of extended reality technologies that determined this applicability
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