181 research outputs found

    Self-organising maps : statistical analysis, treatment and applications.

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    This thesis presents some substantial theoretical analyses and optimal treatments of Kohonen's self-organising map (SOM) algorithm, and explores the practical application potential of the algorithm for vector quantisation, pattern classification, and image processing. It consists of two major parts. In the first part, the SOM algorithm is investigated and analysed from a statistical viewpoint. The proof of its universal convergence for any dimensionality is obtained using a novel and extended form of the Central Limit Theorem. Its feature space is shown to be an approximate multivariate Gaussian process, which will eventually converge and form a mapping, which minimises the mean-square distortion between the feature and input spaces. The diminishing effect of the initial states and implicit effects of the learning rate and neighbourhood function on its convergence and ordering are analysed and discussed. Distinct and meaningful definitions, and associated measures, of its ordering are presented in relation to map's fault-tolerance. The SOM algorithm is further enhanced by incorporating a proposed constraint, or Bayesian modification, in order to achieve optimal vector quantisation or pattern classification. The second part of this thesis addresses the task of unsupervised texture-image segmentation by means of SOM networks and model-based descriptions. A brief review of texture analysis in terms of definitions, perceptions, and approaches is given. Markov random field model-based approaches are discussed in detail. Arising from this a hierarchical self-organised segmentation structure, which consists of a local MRF parameter estimator, a SOM network, and a simple voting layer, is proposed and is shown, by theoretical analysis and practical experiment, to achieve a maximum likelihood or maximum a posteriori segmentation. A fast, simple, but efficient boundary relaxation algorithm is proposed as a post-processor to further refine the resulting segmentation. The class number validation problem in a fully unsupervised segmentation is approached by a classical, simple, and on-line minimum mean-square-error method. Experimental results indicate that this method is very efficient for texture segmentation problems. The thesis concludes with some suggestions for further work on SOM neural networks

    Incorporating Human Expertise in Robot Motion Learning and Synthesis

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    With the exponential growth of robotics and the fast development of their advanced cognitive and motor capabilities, one can start to envision humans and robots jointly working together in unstructured environments. Yet, for that to be possible, robots need to be programmed for such types of complex scenarios, which demands significant domain knowledge in robotics and control. One viable approach to enable robots to acquire skills in a more flexible and efficient way is by giving them the capabilities of autonomously learn from human demonstrations and expertise through interaction. Such framework helps to make the creation of skills in robots more social and less demanding on programing and robotics expertise. Yet, current imitation learning approaches suffer from significant limitations, mainly about the flexibility and efficiency for representing, learning and reasoning about motor tasks. This thesis addresses this problem by exploring cost-function-based approaches to learning robot motion control, perception and the interplay between them. To begin with, the thesis proposes an efficient probabilistic algorithm to learn an impedance controller to accommodate motion contacts. The learning algorithm is able to incorporate important domain constraints, e.g., about force representation and decomposition, which are nontrivial to handle by standard techniques. Compliant handwriting motions are developed on an articulated robot arm and a multi-fingered hand. This work provides a flexible approach to learn robot motion conforming to both task and domain constraints. Furthermore, the thesis also contributes with techniques to learn from and reason about demonstrations with partial observability. The proposed approach combines inverse optimal control and ensemble methods, yielding a tractable learning of cost functions with latent variables. Two task priors are further incorporated. The first human kinematics prior results in a model which synthesizes rich and believable dynamical handwriting. The latter prior enforces dynamics on the latent variable and facilitates a real-time human intention cognition and an on-line motion adaptation in collaborative robot tasks. Finally, the thesis establishes a link between control and perception modalities. This work offers an analysis that bridges inverse optimal control and deep generative model, as well as a novel algorithm that learns cost features and embeds the modal coupling prior. This work contributes an end-to-end system for synthesizing arm joint motion from letter image pixels. The results highlight its robustness against noisy and out-of-sample sensory inputs. Overall, the proposed approach endows robots the potential to reason about diverse unstructured data, which is nowadays pervasive but hard to process for current imitation learning

    Combined optimization algorithms applied to pattern classification

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    Accurate classification by minimizing the error on test samples is the main goal in pattern classification. Combinatorial optimization is a well-known method for solving minimization problems, however, only a few examples of classifiers axe described in the literature where combinatorial optimization is used in pattern classification. Recently, there has been a growing interest in combining classifiers and improving the consensus of results for a greater accuracy. In the light of the "No Ree Lunch Theorems", we analyse the combination of simulated annealing, a powerful combinatorial optimization method that produces high quality results, with the classical perceptron algorithm. This combination is called LSA machine. Our analysis aims at finding paradigms for problem-dependent parameter settings that ensure high classifica, tion results. Our computational experiments on a large number of benchmark problems lead to results that either outperform or axe at least competitive to results published in the literature. Apart from paxameter settings, our analysis focuses on a difficult problem in computation theory, namely the network complexity problem. The depth vs size problem of neural networks is one of the hardest problems in theoretical computing, with very little progress over the past decades. In order to investigate this problem, we introduce a new recursive learning method for training hidden layers in constant depth circuits. Our findings make contributions to a) the field of Machine Learning, as the proposed method is applicable in training feedforward neural networks, and to b) the field of circuit complexity by proposing an upper bound for the number of hidden units sufficient to achieve a high classification rate. One of the major findings of our research is that the size of the network can be bounded by the input size of the problem and an approximate upper bound of 8 + √2n/n threshold gates as being sufficient for a small error rate, where n := log/SL and SL is the training set

    Complex and Adaptive Dynamical Systems: A Primer

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    An thorough introduction is given at an introductory level to the field of quantitative complex system science, with special emphasis on emergence in dynamical systems based on network topologies. Subjects treated include graph theory and small-world networks, a generic introduction to the concepts of dynamical system theory, random Boolean networks, cellular automata and self-organized criticality, the statistical modeling of Darwinian evolution, synchronization phenomena and an introduction to the theory of cognitive systems. It inludes chapter on Graph Theory and Small-World Networks, Chaos, Bifurcations and Diffusion, Complexity and Information Theory, Random Boolean Networks, Cellular Automata and Self-Organized Criticality, Darwinian evolution, Hypercycles and Game Theory, Synchronization Phenomena and Elements of Cognitive System Theory.Comment: unformatted version of the textbook; published in Springer, Complexity Series (2008, second edition 2010

    Diagnostic and adaptive redundant robotic planning and control

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    Neural networks and fuzzy logic are combined into a hierarchical structure capable of planning, diagnosis, and control for a redundant, nonlinear robotic system in a real world scenario. Throughout this work levels of this overall approach are demonstrated for a redundant robot and hand combination as it is commanded to approach, grasp, and successfully manipulate objects for a wheelchair-bound user in a crowded, unpredictable environment. Four levels of hierarchy are developed and demonstrated, from the lowest level upward: diagnostic individual motor control, optimal redundant joint allocation for trajectory planning, grasp planning with tip and slip control, and high level task planning for multiple arms and manipulated objects. Given the expectations of the user and of the constantly changing nature of processes, the robot hierarchy learns from its experiences in order to more efficiently execute the next related task, and allocate this knowledge to the appropriate levels of planning and control. The above approaches are then extended to automotive and space applications

    Machine Learning

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    Machine Learning can be defined in various ways related to a scientific domain concerned with the design and development of theoretical and implementation tools that allow building systems with some Human Like intelligent behavior. Machine learning addresses more specifically the ability to improve automatically through experience

    Training issues and learning algorithms for feedforward and recurrent neural networks

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    Ph.DDOCTOR OF PHILOSOPH
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