89,371 research outputs found

    On the dependability and feasibility of layperson ratings of divergent thinking

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    A new system for subjective rating of responses to divergent thinking tasks was tested using raters recruited from Amazon Mechanical Turk. The rationale for the study was to determine if such raters could provide reliable (aka generalizable) ratings from the perspective of generalizability theory. To promote reliability across the Alternative Uses and Consequence task prompts often used by researchers as measures of Divergent Thinking, two parallel scales were developed to facilitate feasibility and validity of ratings performed by laypeople. Generalizability and dependability studies were conducted separately for two scoring systems: the average-rating system and the snapshot system. Results showed that it is difficult to achieve adequate reliability using the snapshot system, while good reliability can be achieved on both task families using the average-rating system and a specific number of items and raters. Additionally, the construct validity of the average-rating system is generally good, with less validity for certain Consequences items. Recommendations for researchers wishing to adopt the new scales are discussed, along with broader issues of generalizability of subjective creativity ratings. © 2018 Hass, Rivera and Silvia

    e-Artisans: Contemporary Design for the Global Market

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    The aim of GoGlobal Ghana was to consider whether the creative industries in a developing country could be nurtured through design collaboration and an e-commerce model to contribute significant economic growth through increasing the level of international trade. The project was initiated with three phases planned for execution: a creative studio with design students from the Royal College of Art (RCA) in London and the Kwame Nkruma University of Science and Technology (KNUST) in Ghana, an e-commerce process for supply, distribution and marketing; and finally a “hub” location to facilitate project delivery and dissemination to other African regions

    GoGlobal: How can contemporary design collaboration and e-commerce models grow the creative industries in developing countries?

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    Using previous case studies by the authors and a current live project, this paper considers whether the creative industries in a developing country (Ghana, Africa) can be nurtured through design collaboration and an e-commerce model to contribute significant economic growth through increasing international trade. The paper draws on practical experience of five annual projects, with a focus on GoGlobal Africa. Initiated in 2005, GoGlobal is a collaborative design research activity between the University of Technology Sydney, the Royal College of Art, the London School of Economics, RMIT Melbourne, and other partnering organisations. GoGlobal Africa was initiated in 2008 with 3 phases: creative studio with design students from the RCA UK and KNUST Ghana; an e-commerce process for supply, distribution and marketing; and a “hub” location to facilitate project delivery and dissemination. The context to GoGlobal is informed by the UNCTAD studies of global creative industries

    Takagi-Sugeno fuzzy perpose as speed controller in indirect field oriented control of induction motor drive

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    This paper deal with the problem in speed controller for Indirect Field Oriented Control of Induction Motor. The problem cause decrease performance of Induction Motor where it widely used in high-performance applications. In order decrease the fault of speed induction motor, Takagi- Sugeno type Fuzzy logic control is used as the speed controller. For this, a model of indirect field oriented control of induction motor is built and simulating using MATLAB simulink. Secondly, error of speed and derivative error as the input and change of torque command as the output for speed control is applied in simulation. Lastly, from the simulation result overshoot is zero persent, rise time is 0.4s and settling time is 0.4s. The important data is steady state error is 0.01 percent show that the speed can follow reference speed. From that simulation result illustrate the effectiveness of the proposed approach

    Learning to Imagine

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    For the purpose of this discussion, we posit that there are essentially four overarching reasons we educate. They are: preparing students for democratic participation, providing access to knowledge and critical thinking, enabling all students to take advantage of life's opportunities, and enabling students to lead rich and rewarding personal lives. None of these can be achieved fully without attention to the role of imagination. While we acknowledge that not all would agree with our definition of purposes, our comprehensive vision, we believe, can serve our children and our society well
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