169,009 research outputs found
Considerations for a design and operations knowledge support system for Space Station Freedom
Engineering and operations of modern engineered systems depend critically upon detailed design and operations knowledge that is accurate and authoritative. A design and operations knowledge support system (DOKSS) is a modern computer-based information system providing knowledge about the creation, evolution, and growth of an engineered system. The purpose of a DOKSS is to provide convenient and effective access to this multifaceted information. The complexity of Space Station Freedom's (SSF's) systems, elements, interfaces, and organizations makes convenient access to design knowledge especially important, when compared to simpler systems. The life cycle length, being 30 or more years, adds a new dimension to space operations, maintenance, and evolution. Provided here is a review and discussion of design knowledge support systems to be delivered and operated as a critical part of the engineered system. A concept of a DOKSS for Space Station Freedom (SSF) is presented. This is followed by a detailed discussion of a DOKSS for the Lyndon B. Johnson Space Center and Work Package-2 portions of SSF
Requirements for a Research-oriented IC Design System
Computer-aided design techniques for integrated circuits grown in an incremental way, responding to various perceived needs, so that today there are a number of useful programs for logic generation, simulation at various levels, test preparation, artwork generation and
analysis (including design rule checking), and interactive graphical editing. While the design of many circuits has benefitted from these programs, when industry wants to produce a high-volume part, the design and layout are done manually, followed by digitizing and
perhaps some graphic editing before it is converted to pattern generation format, leading to the often heard statement that computer-aided design of integrated circuits doesn't work. If progress is to be made, it seems clear that the entire design process has to be thought through in basic terms, and much more attention must
be paid to the way in which computational techniques can complement the designer's abilities. Currently, it is appropriate to try to characterize the design process in abstract terms, so that implementation and technological biases don't cloud the view of a desired system. In this paper, we briefly describe the conversion of
algorithms to masks at a very general level, and then describe several projects at MIT which aim to provide contributions to an integrated design system. It is emphasized that no complete system design exists
now at MIT, and that we believe that general design considerations must constantly be tested by building (and rebuilding) the various subcomponents, the structure of which is guided by our view of the overall design process
Investigation of Air Transportation Technology at Princeton University, 1989-1990
The Air Transportation Technology Program at Princeton University proceeded along six avenues during the past year: microburst hazards to aircraft; machine-intelligent, fault tolerant flight control; computer aided heuristics for piloted flight; stochastic robustness for flight control systems; neural networks for flight control; and computer aided control system design. These topics are briefly discussed, and an annotated bibliography of publications that appeared between January 1989 and June 1990 is given
Virtual bloXing - assembly rapid prototyping for near net shapes
Virtual reality (VR) provides another dimension to many engineering applications. Its immersive and interactive nature allows an intuitive approach to study both cognitive activities and performance evaluation. Market competitiveness means having products meet form, fit and function quickly. Rapid Prototyping and Manufacturing (RP&M) technologies are increasingly being applied to produce functional prototypes and the direct manufacturing of small components. Despite its flexibility, these systems have common drawbacks such as slow build rates, a limited number of build axes (typically one) and the need for post processing. This paper presents a Virtual Assembly Rapid Prototyping (VARP) project which involves evaluating cognitive activities in assembly tasks based on the adoption of immersive virtual reality along with a novel nonlayered rapid prototyping for near net shape (NNS) manufacturing of components. It is envisaged that this integrated project will facilitate a better understanding of design for manufacture and assembly by utilising equivalent scale digital and physical prototyping in one rapid prototyping system. The state of the art of the VARP project is also presented in this paper
Smartening the Environment using Wireless Sensor Networks in a Developing Country
The miniaturization process of various sensing devices has become a reality
by enormous research and advancements accomplished in Micro Electro-Mechanical
Systems (MEMS) and Very Large Scale Integration (VLSI) lithography. Regardless
of such extensive efforts in optimizing the hardware, algorithm, and protocols
for networking, there still remains a lot of scope to explore how these
innovations can all be tied together to design Wireless Sensor Networks (WSN)
for smartening the surrounding environment for some practical purposes. In this
paper we explore the prospects of wireless sensor networks and propose a design
level framework for developing a smart environment using WSNs, which could be
beneficial for a developing country like Bangladesh. In connection to this, we
also discuss the major aspects of wireless sensor networks.Comment: 5 page
Virtual assembly rapid prototyping of near net shapes
Virtual reality (VR) provides another dimension to many engineering applications. Its immersive and interactive nature allows an intuitive approach to study both cognitive activities and performance evaluation. Market competitiveness means having products meet form, fit and function quickly. Rapid Prototyping and Manufacturing (RP&M) technologies are increasingly being applied to produce functional prototypes and the direct manufacturing of small components. Despite its flexibility, these systems have common drawbacks such as slow build rates, a limited number of build axes (typically one) and the need for post processing. This paper presents a Virtual Assembly Rapid Prototyping (VARP) project which involves evaluating cognitive activities in assembly tasks based on the adoption of immersive virtual reality along with a novel non-layered rapid prototyping for near net shape (NNS) manufacturing of components. It is envisaged that this integrated project will facilitate a better understanding of design for manufacture and assembly by utilising equivalent scale digital and physical prototyping in one rapid prototyping system. The state of the art of the VARP project is also presented in this paper
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