33,070 research outputs found

    Exemplary Design Research

    Get PDF
    In this paper, we will look at what role a research program and an interventionist research strategy based on design experiments may play for the advancement of knowledge relevant to design and designers. We suggest the notion of exemplary design research driven by programs and experiments and by this we refer to research based on the explicit formulation of design programs that act as a frame and foundation for carrying out series of design experiments. It is 'exemplary' in the sense that it enables critical dissemination primarily by creating examples of what could be done and how, i.e. examples that both express the possibilities and characteristics of the design program as well as more general suggestions about a certain (change to) design practice

    Social aspects of place experience in nomadic work/life practices

    Get PDF
    This chapter examines the importance of “where” mobile work/life practices occur. By discussing excerpts of data collected through in-depth interviews with mobile professionals, we focus on the importance of place for mobility, and highlight the social character of place and the intrinsically social motivations of workers when making decisions regarding where to move. In order to show how the experience of mobility is grounded within place as a socially significant con- struct, we concentrate on three analytical themes: place as an essential component of social/collaborative work, place as expressive of organizational needs and characteristics, and place as facilitating a blending of work/life strategies and relationships

    Supporting ethnographic studies of ubiquitous computing in the wild

    Get PDF
    Ethnography has become a staple feature of IT research over the last twenty years, shaping our understanding of the social character of computing systems and informing their design in a wide variety of settings. The emergence of ubiquitous computing raises new challenges for ethnography however, distributing interaction across a burgeoning array of small, mobile devices and online environments which exploit invisible sensing systems. Understanding interaction requires ethnographers to reconcile interactions that are, for example, distributed across devices on the street with online interactions in order to assemble coherent understandings of the social character and purchase of ubiquitous computing systems. We draw upon four recent studies to show how ethnographers are replaying system recordings of interaction alongside existing resources such as video recordings to do this and identify key challenges that need to be met to support ethnographic study of ubiquitous computing in the wild

    Mobile support in CSCW applications and groupware development frameworks

    No full text
    Computer Supported Cooperative Work (CSCW) is an established subset of the field of Human Computer Interaction that deals with the how people use computing technology to enhance group interaction and collaboration. Mobile CSCW has emerged as a result of the progression from personal desktop computing to the mobile device platforms that are ubiquitous today. CSCW aims to not only connect people and facilitate communication through using computers; it aims to provide conceptual models coupled with technology to manage, mediate, and assist collaborative processes. Mobile CSCW research looks to fulfil these aims through the adoption of mobile technology and consideration for the mobile user. Facilitating collaboration using mobile devices brings new challenges. Some of these challenges are inherent to the nature of the device hardware, while others focus on the understanding of how to engineer software to maximize effectiveness for the end-users. This paper reviews seminal and state-of-the-art cooperative software applications and development frameworks, and their support for mobile devices

    Redesigning work organizations and technologies: experiences from European projects

    Get PDF
    Currently distributed business process (re) design (resulting in components of business networks) basically relies on technical criteria. And that are the main purposes of most research projects supported by EC. Through the process of building a European Research Area, this means a strong influence in the national research programmes. However it is generally accepted that it should also take into account social criteria and aspects such as the quality of working life, or participation in decision processes. Those were some of the objectives of projects in de 80s decade, and framed some of the main concepts and scientific approaches to work organisation. The democratic participation of network and organisations members in the design process is a critical success factor. This is not accepted by everyone, but is based in sufficient case studies. Nevertheless, in order to achieve an optimization that can satisfying the requirements of agility of a network of enterprises, more complex design methods must be developed. Thus, the support to the collaborative design of distributed work in a network of enterprises, through a concurrent approaching business processes, work organisation and task content is a key factor to achieve such purposes. Increasing needs in terms of amounts of information, agility, and support for collaboration without time and space constrains, imposes the use of a computer-based model.business process; networks; decision processes; collaborative design;

    Towards a theory of augmented place

    Get PDF
    This short paper is aimed at inspiring dialogue and debate around the theoretical perspectives underpinning research into learning in technology-enhanced augmented places, and the engagement by such learners with blended environments/spaces. The author argues that current theories do not fully model or explain our interactions with technology-enhanced physical environments and that a new theory that combines aspects of these may be required in order to fully understand the way in which we move, interact and learn within such surroundings

    Organization of Multi-Agent Systems: An Overview

    Full text link
    In complex, open, and heterogeneous environments, agents must be able to reorganize towards the most appropriate organizations to adapt unpredictable environment changes within Multi-Agent Systems (MAS). Types of reorganization can be seen from two different levels. The individual agents level (micro-level) in which an agent changes its behaviors and interactions with other agents to adapt its local environment. And the organizational level (macro-level) in which the whole system changes it structure by adding or removing agents. This chapter is dedicated to overview different aspects of what is called MAS Organization including its motivations, paradigms, models, and techniques adopted for statically or dynamically organizing agents in MAS.Comment: 12 page

    Information Edge: Learning Commons Issue, Vol. 16, No. 2

    Get PDF

    An information privacy taxonomy for collaborative environments

    Get PDF
    Purpose: Information Privacy is becoming an increasingly important field of research with many new definitions and terminologies. Along similar rates of increase are the use, uptake and expansion of Collaborative Environments. There is a need for a better understanding and classification of information privacy concepts and terms. The pur-pose of this paper is to provide a taxonomy of Information Privacy in Collaborative Environments. The knowledge provided from an information privacy taxonomy can be used to formulate better information privacy policies, practices, and privacy enhancing technologies (PET?s).Approach: Through the hierarchical classification and categorization of information privacy concepts and principles an organized representation of these components has been produced. Each area was well surveyed and researched and then classified into a number of sub-categories according to their nature and relevance.Findings: A taxonomy was successfully developed with the identification of three high level dimensions of information privacy. Within each dimensional view a further three sub-classifications were proposed each with their own unique nature.Originality: This paper provides an Information Privacy taxonomy for Collaborative Environments, the first of its kind to be proposed. A number of new Information Pri-vacy terms are defined that make up the categorization and classification of Informa-tion Privacy concepts and components
    • 

    corecore