18,028 research outputs found

    MULTIAGENT SYSTEMS FOR SHOP FLOOR ARHITECTURE MANAGEMENT

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    The paper presents the problem of shop floor agility. In order to cope with the disturbances and uncertainties that characterise the current business scenarios faced by manufacturing companies, the capability of their shop floors needs to be improved quickly, such that these shop floors may be adapted, changed or become easily modifiable (shop floor reengineering). One of the critical elements in any shop floor reengineering process is the way the control/supervision architecture is changed or modified to accommodate for the new process and equipment. This paper, therefore, proposes an multi-agent architecture to support the fast adaptation or changes in the control/supervision architecture.multi-agent system, shop floor agility, control/supervision architecture, virtual organisation.

    Software (Re-)Engineering with PSF II: from architecture to implementation

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    This paper presents ongoing research on the application of PSF in the field of software engineering and reengineering. We build a new implementation for the simulator of the PSF Toolkit starting from the specification in PSF of the architecture of a simple simulator and extend it with features to obtain the architecture of a full simulator. We apply refining and constraining techniques on the specification of the architecture to obtain a specification low enough to build an implementation from

    Feature-based methodology for supporting architecture refactoring and maintenance of long-life software systems

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    Zusammenfassung Langlebige Software-Systeme durchlaufen viele bedeutende Veraenderungen im Laufe ihres Lebenszyklus, um der Weiterentwicklung der Problemdomaenen zu folgen. Normalerweise ist es schwierig eine Software-Systemarchitektur den schnellen Weiterentwicklungen einer Problemdomaene anzupassen und mit der Zeit wird der Unterschied zwischen der Problemdomaene und der Software-Systemarchitektur zu groß, um weitere Softwareentwicklung sinnvoll fortzufuehren. Fristgerechte Refactorings der Systemarchitektur sind notwendig, um dieses Problem zu vermeiden. Aufgrund des verhaeltnismaeßig hohen Gefahrenpotenzials und des zeitlich stark verzoegerten Nutzens von Refactorings, werden diese Maßnahmen normalerweise bis zum letztmoeglichen Zeitpunkt hinausgeschoben. In der Regel ist das Management abgeneigt Architektur-Refactorings zu akzeptieren, außer diese sind absolut notwendig. Die bevorzugte Vorgehensweise ist, neue Systemmerkmale ad hoc hinzuzufuegen und nach dem Motto ”Aendere nie etwas an einem funktionierenden System!” vorzugehen. Letztlich ist das Ergebnis ein Architekturzerfall (Architekturdrift). Die Notwendigkeit kleiner Refactoring-Schritte fuehrt zur Notwendigkeit des Architektur-Reengineerings. Im Gegensatz zum Refactoring, das eine normale Entwicklungstaetigkeit darstellt, ist Reengineering eine Form der Software- ”Revolution”. Reengineeringprojekte sind sehr riskant und kostspielig. Der Nutzen des Reengineerings ist normalerweise nicht so hoch wie erwartet. Wenn nach dem Reengineering schließlich die erforderlichen Architekturaenderungen statt.nden, kann dies zu spaet sein. Trotz der enormen in das Projekt gesteckten Bemuehungen erfuellen die Resultate des Reengineerings normalerweise nicht die Erwartungen. Es kann passieren, dass sehr bald ein neues, kostspieliges Reengineering erforderlich wird. In dieser Arbeit werden das Problem der Softwareevolution und der Zerfall von Softwarearchitekturen behandelt. Eine Methode wird vorgestellt, welche die Softwareentwicklung in ihrer entscheidenden Phase, dem Architekturrefactoring, unterstuetzt. Die Softwareentwicklung wird sowohl in technischer als auch organisatorischer Hinsicht unterstuetzt. Diese Arbeit hat neue Techniken entwickelt, welche die Reverse-Engineering-, Architecture-Recovery- und Architecture-Redesign-Taetigkeiten unterst uetzen. Sie schlaegt auch Aenderungen des Softwareentwicklungsprozesses vor, die fristgerechte Architekturrefactorings erzwingen koennen und damit die Notwendigkeit der Durchfuehrung eines Architektur- Reengineerings vermeiden. In dieser Arbeit wird die Merkmalmodellierung als Hauptinstrument verwendet. Merkmale werden genutzt, um die Abstraktionsluecke zwischen den Anforderungen der Problemdomaene und der Systemarchitektur zu fuellen. Merkmalmodelle werden auch als erster Grundriss fr die Wiederherstellung der verlorenen Systemarchitektur genutzt. Merkmalbasierte Analysen fuehren zu diversen, nuetzlichen Hinweisen fuer den erneuten Entwurf (das Re-Design) einer Architektur. Schließlich wird die Merkmalmodellierung als Kommunikationsmittel zwischen unterschiedlichen Projektbeteiligten (Stakeholdern) im Verlauf des Softwareengineering-Prozesses verwendet und auf dieser Grundlage wird ein neuer Anforderungsde.nitionsprozess vorgeschlagen, der die erforderlichen Architekturrefactorings erzwingt.The long-life software systems withstand many significant changes throughout their life-cycle in order to follow the evolution of the problem domains. Usually, the software system architecture can not follow the rapid evolution of a problem domain and with time, the diversion of the architecture in respect to the domain features becomes prohibiting for software evolution. For avoiding this problem, periodical refactorings of the system architecture are required. Usually, architecture refactorings are postponed until the very last moment, because of the relatively high risk involved and the lack of short-term profit. As a rule, the management is unwilling to accept architecture refactorings unless they become absolutely necessary. The preferred way of working is to add new system features in an ad-hoc manner and to keep the rule ”Never touch a running system!”. The final result is an architecture decay. The need of performing small refactoring activities turns into need for architecture reengineering. In contrast to refactoring, which is a normal evolutionary activity, reengineering is a kind of software ”revolution”. Reengineering projects are risky and expensive. The effectiveness of reengineering is also usually not as high as expected. When finally after reengineering the required architecture changes take place, it can be too late. Despite the enormous invested efforts, the results of the reengineering usually do not satisfy the expectations. It might happen that very soon a new expensive reengineering is required. This thesis deals with the problem of software evolution and the decay of software architectures. It presents a method, which assists software evolution in its crucial part, the architecture refactoring. The assistance is performed for both technical and organizational aspects of the software evolution. The thesis provides new techniques for supporting reverse engineering, architecture recovery and redesigning activities. It also proposes changes to the software engineering process, which can force timely architecture refactorings and thus avoid the need of performing architecture reengineering. For the work in this thesis feature modeling is utilized as a main asset. Features are used to fill the abstraction gap between domain requirements and system architecture. Feature models are also used as an outline for recovering of lost system architectures. Through feature-based analyses a number of useful hints and clues for architecture redesign are produced. Finally, feature modeling is used as a communication between different stakeholders of the software engineering process and on this basis a new requirements engineering process is proposed, which forces the needed architecture refactorings

    Software-Architecture Recovery from Machine Code

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    In this paper, we present a tool, called Lego, which recovers object-oriented software architecture from stripped binaries. Lego takes a stripped binary as input, and uses information obtained from dynamic analysis to (i) group the functions in the binary into classes, and (ii) identify inheritance and composition relationships between the inferred classes. The information obtained by Lego can be used for reengineering legacy software, and for understanding the architecture of software systems that lack documentation and source code. Our experiments show that the class hierarchies recovered by Lego have a high degree of agreement---measured in terms of precision and recall---with the hierarchy defined in the source code

    A Repository for a CARE Environment

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    Repositories in CASE hold information about the development process and the structure of developing software. The migration or reuse of CASE repositories for CARE (Computer Aided Re-Engineering) is not adequate for the reengineering process. The main reasons for its inadequacy are the emptiness of such repositories and the nature of the process itself. In the following report we will define a CARE architecture, from the reengineering point of view, and derive a structure of a repository appropriate to the reengineering process

    Privacy-Preserving Reengineering of Model-View-Controller Application Architectures Using Linked Data

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    When a legacy system’s software architecture cannot be redesigned, implementing additional privacy requirements is often complex, unreliable and costly to maintain. This paper presents a privacy-by-design approach to reengineer web applications as linked data-enabled and implement access control and privacy preservation properties. The method is based on the knowledge of the application architecture, which for the Web of data is commonly designed on the basis of a model-view-controller pattern. Whereas wrapping techniques commonly used to link data of web applications duplicate the security source code, the new approach allows for the controlled disclosure of an application’s data, while preserving non-functional properties such as privacy preservation. The solution has been implemented and compared with existing linked data frameworks in terms of reliability, maintainability and complexity

    Program Understanding: A Reengineering Case for the Transformation Tool Contest

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    In Software Reengineering, one of the central artifacts is the source code of the legacy system in question. In fact, in most cases it is the only definitive artifact, because over the time the code has diverged from the original architecture and design documents. The first task of any reengineering project is to gather an understanding of the system's architecture. Therefore, a common approach is to use parsers to translate the source code into a model conforming to the abstract syntax of the programming language the system is implemented in which can then be subject to querying. Despite querying, transformations can be used to generate more abstract views on the system's architecture. This transformation case deals with the creation of a state machine model out of a Java syntax graph. It is derived from a task that originates from a real reengineering project.Comment: In Proceedings TTC 2011, arXiv:1111.440

    Analysis of Software Binaries for Reengineering-Driven Product Line Architecture\^aAn Industrial Case Study

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    This paper describes a method for the recovering of software architectures from a set of similar (but unrelated) software products in binary form. One intention is to drive refactoring into software product lines and combine architecture recovery with run time binary analysis and existing clustering methods. Using our runtime binary analysis, we create graphs that capture the dependencies between different software parts. These are clustered into smaller component graphs, that group software parts with high interactions into larger entities. The component graphs serve as a basis for further software product line work. In this paper, we concentrate on the analysis part of the method and the graph clustering. We apply the graph clustering method to a real application in the context of automation / robot configuration software tools.Comment: In Proceedings FMSPLE 2015, arXiv:1504.0301
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