261 research outputs found

    Engineering Automation for Reliable Software Interim Progress Report (10/01/2000 - 09/30/2001)

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    Prepared for: U.S. Army Research Office P.O. Box 12211 Research Triangle Park, NC 27709-2211The objective of our effort is to develop a scientific basis for producing reliable software that is also flexible and cost effective for the DoD distributed software domain. This objective addresses the long term goals of increasing the quality of service provided by complex systems while reducing development risks, costs, and time. Our work focuses on "wrap and glue" technology based on a domain specific distributed prototype model. The key to making the proposed approach reliable, flexible, and cost-effective is the automatic generation of glue and wrappers based on a designer's specification. The "wrap and glue" approach allows system designers to concentrate on the difficult interoperability problems and defines solutions in terms of deeper and more difficult interoperability issues, while freeing designers from implementation details. Specific research areas for the proposed effort include technology enabling rapid prototyping, inference for design checking, automatic program generation, distributed real-time scheduling, wrapper and glue technology, and reliability assessment and improvement. The proposed technology will be integrated with past research results to enable a quantum leap forward in the state of the art for rapid prototyping.U. S. Army Research Office P.O. Box 12211 Research Triangle Park, NC 27709-22110473-MA-SPApproved for public release; distribution is unlimited

    System Engineering and Evolution Decision Support Interim Progress Report (01/01/2000-09/30/2000)

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    The objective of our effort is to develop a scientific basis for system engineering automation and decision support. This objective addresses the long term goals of increasing the quality of service provided complex systems while reducing development risks, costs, and time. Our work focused on decision support for designing operations of complex modular systems that can include embedded software. Emphasis areas included engineering automation capabilities in the areas of design modifications, design records, reuse, and automatic generation of design representations such as real-time schedules and software

    System engineering and evolution decision support, Final Progress Report (05/01/1998 - 09-30-2001)

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    The objective of our effort is to develop a scientific basis for system engineering automation and decision support. This objective addresses the long term goals of increasing the quality of service provided complex systems while reducing development risks, costs, and time. Our work focused on decision support for designing operations of complex modular systems that can include embedded software. Emphasis areas included engineering automation capabilities in the areas of design modifications, design records, reuse, and automatic generation of design representations such as real-time schedules and software.U.S. Army Research OfficeFunding number(s): DSAM 90387, DWAM 80013, DWAM 90215

    Proceedings of Monterey Workshop 2001 Engineering Automation for Sofware Intensive System Integration

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    The 2001 Monterey Workshop on Engineering Automation for Software Intensive System Integration was sponsored by the Office of Naval Research, Air Force Office of Scientific Research, Army Research Office and the Defense Advance Research Projects Agency. It is our pleasure to thank the workshop advisory and sponsors for their vision of a principled engineering solution for software and for their many-year tireless effort in supporting a series of workshops to bring everyone together.This workshop is the 8 in a series of International workshops. The workshop was held in Monterey Beach Hotel, Monterey, California during June 18-22, 2001. The general theme of the workshop has been to present and discuss research works that aims at increasing the practical impact of formal methods for software and systems engineering. The particular focus of this workshop was "Engineering Automation for Software Intensive System Integration". Previous workshops have been focused on issues including, "Real-time & Concurrent Systems", "Software Merging and Slicing", "Software Evolution", "Software Architecture", "Requirements Targeting Software" and "Modeling Software System Structures in a fastly moving scenario".Office of Naval ResearchAir Force Office of Scientific Research Army Research OfficeDefense Advanced Research Projects AgencyApproved for public release, distribution unlimite

    Occupying Drawings

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    Adaptive model-driven user interface development systems

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    Adaptive user interfaces (UIs) were introduced to address some of the usability problems that plague many software applications. Model-driven engineering formed the basis for most of the systems targeting the development of such UIs. An overview of these systems is presented and a set of criteria is established to evaluate the strengths and shortcomings of the state-of-the-art, which is categorized under architectures, techniques, and tools. A summary of the evaluation is presented in tables that visually illustrate the fulfillment of each criterion by each system. The evaluation identified several gaps in the existing art and highlighted the areas of promising improvement

    Workshop proceedings: Information Systems for Space Astrophysics in the 21st Century, volume 1

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    The Astrophysical Information Systems Workshop was one of the three Integrated Technology Planning workshops. Its objectives were to develop an understanding of future mission requirements for information systems, the potential role of technology in meeting these requirements, and the areas in which NASA investment might have the greatest impact. Workshop participants were briefed on the astrophysical mission set with an emphasis on those missions that drive information systems technology, the existing NASA space-science operations infrastructure, and the ongoing and planned NASA information systems technology programs. Program plans and recommendations were prepared in five technical areas: Mission Planning and Operations; Space-Borne Data Processing; Space-to-Earth Communications; Science Data Systems; and Data Analysis, Integration, and Visualization

    The bust o Francesco II Gonzaga: from digital documentation to 3d printing

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    Geomatics technics and methods are now able to provide a great contribution to the Cultural Heritage (CH) processes, being adaptable to different purposes: management, diagnosis, restoration, protection, study and research, communication, formation and fruition of the Cultural Heritage. This experimentation was done with an eye to encouraging and promoting the development of principles and good practices for recording, documentation and information management of cultural heritage This research focuses on the documentation path of a cultural asset, in particular a Renaissance statue, aimed to achieve a three dimensional model useful for many digital applications and for solid reproduction. The digital copy can be used in many contexts and represents an efficient tool to preserve and promote CH. It can be included in virtual museum archives and catalogues, shared on network with cultural operators and users, and it permits the contextualization of the asset in its artistic and historical background. Moreover, the possibility to obtain a hard copy, reproduced through 3D printing, allows to reach new opportunities of interaction with CH. In this article, two techniques for the digitization of the terracotta bust of Francesco II Gonzaga, in the City Museum of Mantua, are described: the triangulation scanner and dense image matching photogrammetry. As well as the description of the acquisition and the elaborations, other aspects are taken into account: the characteristics of the object, the place for the acquisition, the ultimate goal and the economic availability. There are also highlighted the optimization pipeline to get the correct three-dimensional models and a 3D printed copy. A separate section discusses the comparison of the realized model to identify the positive and negative aspects of each adopted application

    3D printing for membrane separation, desalination and water treatment

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    © 2019 Elsevier Ltd Additive manufacturing or commonly known as 3D printing is driving innovation in many industries and academic research including the water resource sector. The capability of 3D printing to fabricate complex objects in a fast and cost-effective manner makes it highly desirable over conventional manufacturing processes. Recent years have seen a rapid increase in research using 3D printing for membrane separation, desalination and water purification applications, potentially revolutionizing this field. This review focuses on recent advancements in 3D-printed materials and methods for water-related applications including developments in module spacers, novel filtration and desalination membranes, adsorbents, water remediation, solar steam generation materials, catalysis, etc. The emergence of new 3D printers with higher printing resolution, better efficiency, faster speed, and wider material applicability has garnered more interest and can potentially reshape research and development in this field. The promising potential, challenges and future prospects of 3D printing, additive manufacturing, and materials for water resource and treatment-related applications are all discussed in this review

    Design Ltd.: Renovated Myths for the Development of Socially Embedded Technologies

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    This paper argues that traditional and mainstream mythologies, which have been continually told within the Information Technology domain among designers and advocators of conceptual modelling since the 1960s in different fields of computing sciences, could now be renovated or substituted in the mould of more recent discourses about performativity, complexity and end-user creativity that have been constructed across different fields in the meanwhile. In the paper, it is submitted that these discourses could motivate IT professionals in undertaking alternative approaches toward the co-construction of socio-technical systems, i.e., social settings where humans cooperate to reach common goals by means of mediating computational tools. The authors advocate further discussion about and consolidation of some concepts in design research, design practice and more generally Information Technology (IT) development, like those of: task-artifact entanglement, universatility (sic) of End-User Development (EUD) environments, bricolant/bricoleur end-user, logic of bricolage, maieuta-designers (sic), and laissez-faire method to socio-technical construction. Points backing these and similar concepts are made to promote further discussion on the need to rethink the main assumptions underlying IT design and development some fifty years later the coming of age of software and modern IT in the organizational domain.Comment: This is the peer-unreviewed of a manuscript that is to appear in D. Randall, K. Schmidt, & V. Wulf (Eds.), Designing Socially Embedded Technologies: A European Challenge (2013, forthcoming) with the title "Building Socially Embedded Technologies: Implications on Design" within an EUSSET editorial initiative (www.eusset.eu/
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