2,866 research outputs found
The edge-disjoint path problem on random graphs by message-passing
We present a message-passing algorithm to solve the edge disjoint path
problem (EDP) on graphs incorporating under a unique framework both traffic
optimization and path length minimization. The min-sum equations for this
problem present an exponential computational cost in the number of paths. To
overcome this obstacle we propose an efficient implementation by mapping the
equations onto a weighted combinatorial matching problem over an auxiliary
graph. We perform extensive numerical simulations on random graphs of various
types to test the performance both in terms of path length minimization and
maximization of the number of accommodated paths. In addition, we test the
performance on benchmark instances on various graphs by comparison with
state-of-the-art algorithms and results found in the literature. Our
message-passing algorithm always outperforms the others in terms of the number
of accommodated paths when considering non trivial instances (otherwise it
gives the same trivial results). Remarkably, the largest improvement in
performance with respect to the other methods employed is found in the case of
benchmarks with meshes, where the validity hypothesis behind message-passing is
expected to worsen. In these cases, even though the exact message-passing
equations do not converge, by introducing a reinforcement parameter to force
convergence towards a sub optimal solution, we were able to always outperform
the other algorithms with a peak of 27% performance improvement in terms of
accommodated paths. On random graphs, we numerically observe two separated
regimes: one in which all paths can be accommodated and one in which this is
not possible. We also investigate the behaviour of both the number of paths to
be accommodated and their minimum total length.Comment: 14 pages, 8 figure
The Network Improvement Problem for Equilibrium Routing
In routing games, agents pick their routes through a network to minimize
their own delay. A primary concern for the network designer in routing games is
the average agent delay at equilibrium. A number of methods to control this
average delay have received substantial attention, including network tolls,
Stackelberg routing, and edge removal.
A related approach with arguably greater practical relevance is that of
making investments in improvements to the edges of the network, so that, for a
given investment budget, the average delay at equilibrium in the improved
network is minimized. This problem has received considerable attention in the
literature on transportation research and a number of different algorithms have
been studied. To our knowledge, none of this work gives guarantees on the
output quality of any polynomial-time algorithm. We study a model for this
problem introduced in transportation research literature, and present both
hardness results and algorithms that obtain nearly optimal performance
guarantees.
- We first show that a simple algorithm obtains good approximation guarantees
for the problem. Despite its simplicity, we show that for affine delays the
approximation ratio of 4/3 obtained by the algorithm cannot be improved.
- To obtain better results, we then consider restricted topologies. For
graphs consisting of parallel paths with affine delay functions we give an
optimal algorithm. However, for graphs that consist of a series of parallel
links, we show the problem is weakly NP-hard.
- Finally, we consider the problem in series-parallel graphs, and give an
FPTAS for this case.
Our work thus formalizes the intuition held by transportation researchers
that the network improvement problem is hard, and presents topology-dependent
algorithms that have provably tight approximation guarantees.Comment: 27 pages (including abstract), 3 figure
Designing Network Protocols for Good Equilibria
Designing and deploying a network protocol determines the rules by which end users interact with each other and with the network. We consider the problem of designing a protocol to optimize the equilibrium behavior of a network with selfish users. We consider network cost-sharing games, where the set of Nash equilibria depends fundamentally on the choice of an edge cost-sharing protocol. Previous research focused on the Shapley protocol, in which the cost of each edge is shared equally among its users. We systematically study the design of optimal cost-sharing protocols for undirected and directed graphs, single-sink and multicommodity networks, and different measures of the inefficiency of equilibria. Our primary technical tool is a precise characterization of the cost-sharing protocols that induce only network games with pure-strategy Nash equilibria. We use this characterization to prove, among other results, that the Shapley protocol is optimal in directed graphs and that simple priority protocols are essentially optimal in undirected graphs
Resilient Wireless Sensor Networks Using Topology Control: A Review
Wireless sensor networks (WSNs) may be deployed in failure-prone environments, and WSNs nodes easily fail due to unreliable wireless connections, malicious attacks and resource-constrained features. Nevertheless, if WSNs can tolerate at most losing k − 1 nodes while the rest of nodes remain connected, the network is called k − connected. k is one of the most important indicators for WSNs’ self-healing capability. Following a WSN design flow, this paper surveys resilience issues from the topology control and multi-path routing point of view. This paper provides a discussion on transmission and failure models, which have an important impact on research results. Afterwards, this paper reviews theoretical results and representative topology control approaches to guarantee WSNs to be k − connected at three different network deployment stages: pre-deployment, post-deployment and re-deployment. Multi-path routing protocols are discussed, and many NP-complete or NP-hard problems regarding topology control are identified. The challenging open issues are discussed at the end. This paper can serve as a guideline to design resilient WSNs
Shortest Path versus Multi-Hub Routing in Networks with Uncertain Demand
We study a class of robust network design problems motivated by the need to
scale core networks to meet increasingly dynamic capacity demands. Past work
has focused on designing the network to support all hose matrices (all matrices
not exceeding marginal bounds at the nodes). This model may be too conservative
if additional information on traffic patterns is available. Another extreme is
the fixed demand model, where one designs the network to support peak
point-to-point demands. We introduce a capped hose model to explore a broader
range of traffic matrices which includes the above two as special cases. It is
known that optimal designs for the hose model are always determined by
single-hub routing, and for the fixed- demand model are based on shortest-path
routing. We shed light on the wider space of capped hose matrices in order to
see which traffic models are more shortest path-like as opposed to hub-like. To
address the space in between, we use hierarchical multi-hub routing templates,
a generalization of hub and tree routing. In particular, we show that by adding
peak capacities into the hose model, the single-hub tree-routing template is no
longer cost-effective. This initiates the study of a class of robust network
design (RND) problems restricted to these templates. Our empirical analysis is
based on a heuristic for this new hierarchical RND problem. We also propose
that it is possible to define a routing indicator that accounts for the
strengths of the marginals and peak demands and use this information to choose
the appropriate routing template. We benchmark our approach against other
well-known routing templates, using representative carrier networks and a
variety of different capped hose traffic demands, parameterized by the relative
importance of their marginals as opposed to their point-to-point peak demands
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