328 research outputs found
Hardness of Vertex Deletion and Project Scheduling
Assuming the Unique Games Conjecture, we show strong inapproximability
results for two natural vertex deletion problems on directed graphs: for any
integer and arbitrary small , the Feedback Vertex Set
problem and the DAG Vertex Deletion problem are inapproximable within a factor
even on graphs where the vertices can be almost partitioned into
solutions. This gives a more structured and therefore stronger UGC-based
hardness result for the Feedback Vertex Set problem that is also simpler
(albeit using the "It Ain't Over Till It's Over" theorem) than the previous
hardness result.
In comparison to the classical Feedback Vertex Set problem, the DAG Vertex
Deletion problem has received little attention and, although we think it is a
natural and interesting problem, the main motivation for our inapproximability
result stems from its relationship with the classical Discrete Time-Cost
Tradeoff Problem. More specifically, our results imply that the deadline
version is NP-hard to approximate within any constant assuming the Unique Games
Conjecture. This explains the difficulty in obtaining good approximation
algorithms for that problem and further motivates previous alternative
approaches such as bicriteria approximations.Comment: 18 pages, 1 figur
Coloring Tournaments with Few Colors: Algorithms and Complexity
A k-coloring of a tournament is a partition of its vertices into k acyclic sets. Deciding if a tournament is 2-colorable is NP-hard. A natural problem, akin to that of coloring a 3-colorable graph with few colors, is to color a 2-colorable tournament with few colors. This problem does not seem to have been addressed before, although it is a special case of coloring a 2-colorable 3-uniform hypergraph with few colors, which is a well-studied problem with super-constant lower bounds.
We present an efficient decomposition lemma for tournaments and show that it can be used to design polynomial-time algorithms to color various classes of tournaments with few colors, including an algorithm to color a 2-colorable tournament with ten colors. For the classes of tournaments considered, we complement our upper bounds with strengthened lower bounds, painting a comprehensive picture of the algorithmic and complexity aspects of coloring tournaments
The Feedback Arc Set Problem with Triangle Inequality is a Vertex Cover Problem
We consider the (precedence constrained) Minimum Feedback Arc Set problem
with triangle inequalities on the weights, which finds important applications
in problems of ranking with inconsistent information. We present a surprising
structural insight showing that the problem is a special case of the minimum
vertex cover in hypergraphs with edges of size at most 3. This result leads to
combinatorial approximation algorithms for the problem and opens the road to
studying the problem as a vertex cover problem
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