46,093 research outputs found

    Application of Soft Computing Technologies toward Assessment and Skills Development

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    Schools and universities face multiple challenges when they target initiating or expanding undergraduate programs. Education has traditionally utilized a teacher-centered educational and assessment approach. Only few attempts exist to involve objective feedback and non-traditional assessment methods and technologies to improve the processes of teaching, learning, and education in general. This paper addresses a novel objective multi-parameter assessment methodology based on Soft computing technology to discover the effect of students’ groupings by exploiting the interrelationships between the grades the students received for their laboratory subjects and the grade they obtained in the university enrolment exam. The research results allow for exploring non-desirable discordant teaching and assessment practices for individuals or groups. In addition, the results obtained illustrate opportunities to focus on the individual student during the education process and determine adaptive teaching strategies based on the particular level of knowledge and experience. Toward these results statistical and Soft computing models implementing Unsupervised Neural and Exploratory Projection Techniques have been applied to carry on the objective assessment of the students’ skills development during the entire higher education period. Empirical verification of the proposed assessment model is performed in a real environment, where a case study is defined, and analysed. The real data set to validate the performance of the proposed approach has been collected at the School of Dentistry of the Complutense University of Madrid

    Something for everyone? The different approaches of academic disciplines to Open Educational Resources and the effect on widening participation

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    This article explores the relationship between academic disciplines‘ representation in the United Kingdom Open University‘s (OU) OpenLearn open educational resources (OER) repository and in the OU‘s fee-paying curriculum. Becher‘s (1989) typology was used to subdivide the OpenLearn and OU fee-paying curriculum content into four disciplinary categories: Hard Pure (e.g., Science), Hard Applied (e.g., Technology), Soft Pure (e.g., Arts) and Soft Applied (e.g., Education). It was found that while Hard Pure and Hard Applied disciplines enjoy an increased share of the OER curriculum, Soft Applied disciplines are under-represented as OER. Possible reasons for this disparity are proposed and Becher‘s typology is adapted to be more appropriate to 21st-century higher education

    A Competency-based Approach toward Curricular Guidelines for Information Technology Education

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    The Association for Computing Machinery and the IEEE Computer Society have launched a new report titled, Curriculum Guidelines for Baccalaureate Degree Programs in Information Technology (IT2017). This paper discusses significant aspects of the IT2017 report and focuses on competency-driven learning rather than delivery of knowledge in information technology (IT) programs. It also highlights an IT curricular framework that meets the growing demands of a changing technological world in the next decade. Specifically, the paper outlines ways by which baccalaureate IT programs might implement the IT curricular framework and prepare students with knowledge, skills, and dispositions to equip graduates with competencies that matter in the workplace. The paper suggests that a focus on competencies allows academic departments to forge collaborations with employers and engage students in professional practice experiences. It also shows how professionals and educators might use the report in reviewing, updating, and creating baccalaureate IT degree programs worldwide

    Research and Education in Computational Science and Engineering

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    Over the past two decades the field of computational science and engineering (CSE) has penetrated both basic and applied research in academia, industry, and laboratories to advance discovery, optimize systems, support decision-makers, and educate the scientific and engineering workforce. Informed by centuries of theory and experiment, CSE performs computational experiments to answer questions that neither theory nor experiment alone is equipped to answer. CSE provides scientists and engineers of all persuasions with algorithmic inventions and software systems that transcend disciplines and scales. Carried on a wave of digital technology, CSE brings the power of parallelism to bear on troves of data. Mathematics-based advanced computing has become a prevalent means of discovery and innovation in essentially all areas of science, engineering, technology, and society; and the CSE community is at the core of this transformation. However, a combination of disruptive developments---including the architectural complexity of extreme-scale computing, the data revolution that engulfs the planet, and the specialization required to follow the applications to new frontiers---is redefining the scope and reach of the CSE endeavor. This report describes the rapid expansion of CSE and the challenges to sustaining its bold advances. The report also presents strategies and directions for CSE research and education for the next decade.Comment: Major revision, to appear in SIAM Revie

    Do differences exist between how Engineering and non-Engineering lecturers perceive the importance of teaching competences?

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    A survey we conducted a few years ago concluded that higher education teachers should have the following competences: interpersonal, methodological, communicative, planning and management, teamwork and innovation. The authors of this work belong to the Institute in charge of the lecturer-training program at our university, which is basically a technical one. In order to improve our training program, we pose the following research questions: What are the competences that lecturers perceive as less important. Do our university teachers (engineering teachers) have a different perception of the importance of the different lecturer competences compared to that of other teachers? The results we present in this paper come from a survey that was sent to a total of 15,209 teachers belonging to public universities in our community, and we received a total of 2,347 valid answers. As a result of this study, we found which competences are those with a significantly bad rating by lecturers in general, and our lecturers in particular. We analyze what measures should be introduce into our teacher training program.Postprint (author's final draft

    Leading schools in the digital age: A clash of cultures

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    A cultural gap is widening in English secondary schools: between a twentieth-century ethos of institutional provision and the twenty-first century expectations and digital lifestyles of school students. Perhaps disaffected by traditional teaching methods and the competitive target culture of schools, many students have turned to social networking through the cluster of computer-based applications known as Web 2.0. Here, they can communicate, share and learn informally using knowledge systems their elders can barely understand. Some of their contemporaries have turned away altogether, rejecting school and contributing to record levels of truancy and exclusion. This paper identifies a set of challenges for school leaders in relation to the growing digital/cultural gap. The government agenda for personalised learning is discussed, alongside strategies which schools might adopt to support this through the use of ICT, and both figure in scenario projections which envision how secondary education could change in the future. The paper concludes by recommending three priorities for school leaders

    A case study of MMO2's Madic: A framework for creating mobile internet systems

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    Mobile Internet applications on ubiquitous mobile networks allows real-time, anywhere, anytime connectivity to services. Due to its scalability and potential cost savings, mobile communication is being increasingly applied in the business and consumer communities to create innovative data and voice application, which run over the Internet infrastructure. This paper reports on a case study at an organisation that created an innovative approach to developing mobile applications developed by third party independent developers. A conceptual wireless reference model is presented that was used to define the various system components required to create effective mobile applications

    SOUND SOFTWARE: TOWARDS SOFTWARE REUSE IN AUDIO AND MUSIC RESEARCH

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