22,047 research outputs found
Human-computer interaction for development (HCI4D):the Southern African landscape
Human-Computer interaction for development (HCI4D) research aims to maximise the usability of interfaces for interacting with technologies designed specifically for under-served, under-resourced, and under-represented populations. In this paper we provide a snapshot of the Southern African HCI4D research against the background of the global HCI4D research landscape.We commenced with a systematic literature review of HCI4D (2010-2017) then surveyed Southern African researchers working in the area. The contribution is to highlight the context- specific themes and challenges that emerged from our investigation
Interpretation at the controller's edge: designing graphical user interfaces for the digital publication of the excavations at Gabii (Italy)
This paper discusses the authors’ approach to designing an interface for the Gabii Project’s digital volumes that attempts to fuse elements of traditional synthetic publications and site reports with rich digital datasets. Archaeology, and classical archaeology in particular, has long engaged with questions of the formation and lived experience of towns and cities. Such studies might draw on evidence of local topography, the arrangement of the built environment, and the placement of architectural details, monuments and inscriptions (e.g. Johnson and Millett 2012). Fundamental to the continued development of these studies is the growing body of evidence emerging from new excavations. Digital techniques for recording evidence “on the ground,” notably SFM (structure from motion aka close range photogrammetry) for the creation of detailed 3D models and for scene-level modeling in 3D have advanced rapidly in recent years. These parallel developments have opened the door for approaches to the study of the creation and experience of urban space driven by a combination of scene-level reconstruction models (van Roode et al. 2012, Paliou et al. 2011, Paliou 2013) explicitly combined with detailed SFM or scanning based 3D models representing stratigraphic evidence. It is essential to understand the subtle but crucial impact of the design of the user interface on the interpretation of these models. In this paper we focus on the impact of design choices for the user interface, and make connections between design choices and the broader discourse in archaeological theory surrounding the practice of the creation and consumption of archaeological knowledge. As a case in point we take the prototype interface being developed within the Gabii Project for the publication of the Tincu House. In discussing our own evolving practices in engagement with the archaeological record created at Gabii, we highlight some of the challenges of undertaking theoretically-situated user interface design, and their implications for the publication and study of archaeological materials
Participatory design and participatory development: a comparative review
This paper examines literature in the twin domains of participatory interactive systems design and participatory approaches to international development. As interactive systems are increasingly promoted as a possible means of achieving international development goals, designers generally agree that participatory design approaches should be applied. However, review of the literature reveals that these two different traditions have more complex relationships, and questions must be asked about: the aims of participation, the forms of participation that are being advocated, and the skills and strategies required of practitioners. The findings suggest that successful integration of participatory interactive systems design into development will require careful reflection on the nature of development and the approaches adopted.</p
Learning in a Landscape: Simulation-building as Reflexive Intervention
This article makes a dual contribution to scholarship in science and
technology studies (STS) on simulation-building. It both documents a specific
simulation-building project, and demonstrates a concrete contribution to
interdisciplinary work of STS insights. The article analyses the struggles that
arise in the course of determining what counts as theory, as model and even as
a simulation. Such debates are especially decisive when working across
disciplinary boundaries, and their resolution is an important part of the work
involved in building simulations. In particular, we show how ontological
arguments about the value of simulations tend to determine the direction of
simulation-building. This dynamic makes it difficult to maintain an interest in
the heterogeneity of simulations and a view of simulations as unfolding
scientific objects. As an outcome of our analysis of the process and
reflections about interdisciplinary work around simulations, we propose a
chart, as a tool to facilitate discussions about simulations. This chart can be
a means to create common ground among actors in a simulation-building project,
and a support for discussions that address other features of simulations
besides their ontological status. Rather than foregrounding the chart's
classificatory potential, we stress its (past and potential) role in discussing
and reflecting on simulation-building as interdisciplinary endeavor. This chart
is a concrete instance of the kinds of contributions that STS can make to
better, more reflexive practice of simulation-building.Comment: 37 page
PRIMA — Privacy research through the perspective of a multidisciplinary mash up
Based on a summary description of privacy protection research within three fields of inquiry, viz. social sciences, legal science, and computer and systems sciences, we discuss multidisciplinary approaches with regard to the difficulties and the risks that they entail as well as their possible advantages. The latter include the identification of relevant perspectives of privacy, increased expressiveness in the formulation of research goals, opportunities for improved research methods, and a boost in the utility of invested research efforts
A participatory approach for digital documentation of Egyptian Bedouins intangible cultural heritage
The Bedouins of Egypt hold a unique intangible cultural heritage (ICH),
with distinct cultural values and social practices that are rapidly changing as a consequence of having settled after having been nomadic for centuries. We present our attempt to develop a bottom-up approach to document Bedouin ICH. Grounded in participatory design practices, the project purpose was two-fold: engaging Egyptian Engineering undergraduates with culturally-distant technology users and introducing digital self-documentation of ICH to the Bedouin community. We report the design of a didactic model that deployed the students as research partners to co-design four prototypes of ICH documentation mobile applications with the community. The prototypes reflected an advanced understanding for the values to the Bedouins brought by
digital documentation practices. Drawing from our experience,
three recommendations were elicited for similar ICH projects. Namely,
focusing on the community benefits; promoting motivation ownership, and authenticity; and pursuing a shared identity between designers and community members. These guidelines hold a strong value as they have been tested against local challenges that could have been detrimental to the project
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