12 research outputs found

    Cloud-based Content Distribution on a Budget

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    To leverage the elastic nature of cloud computing, a solution provider must be able to accurately gauge demand for its offering. For applications that involve swarm-to-cloud interactions, gauging such demand is not straightforward. In this paper, we propose a general framework, analyze a mathematical model, and present a prototype implementation of a canonical swarm-to-cloud application, namely peer-assisted content delivery. Our system – called Cyclops – dynamically adjusts the off-cloud bandwidth consumed by content servers (which represents the bulk of the provider's cost) to feed a set of swarming clients, based on a feedback signal that gauges the real-time health of the swarm. Our extensive evaluation of Cyclops in a variety of settings – including controlled PlanetLab and live Internet experiments involving thousands of users – show significant reduction in content distribution costs (by as much as two orders of magnitude) when compared to non-feedback-based swarming solutions, with minor impact on content delivery times

    Understanding collaboration in volunteer computing systems

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    Volunteer computing is a paradigm in which devices participating in a distributed environment share part of their resources to help others perform their activities. The effectiveness of this computing paradigm depends on the collaboration attitude adopted by the participating devices. Unfortunately for software designers it is not clear how to contribute with local resources to the shared environment without compromising resources that could then be required by the contributors. Therefore, many designers adopt a conservative position when defining the collaboration strategy to be embedded in volunteer computing applications. This position produces an underutilization of the devices’ local resources and reduces the effectiveness of these solutions. This article presents a study that helps designers understand the impact of adopting a particular collaboration attitude to contribute with local resources to the distributed shared environment. The study considers five collaboration strategies, which are analyzed in computing environments with both, abundance and scarcity of resources. The obtained results indicate that collaboration strategies based on effort-based incentives work better than those using contribution-based incentives. These results also show that the use of effort-based incentives does not jeopardize the availability of local resources for the local needs.Peer ReviewedPostprint (published version

    Do BitTorrent-Like VoD Systems Scale under Flash-Crowds?

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    Raptorqp2P: Maximize The Performance Of P2P File Distribution With Raptorq Coding

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    BitTorrent is the most popular Peer-to-Peer (P2P) file sharing system widely used for distributing large files over the Internet. It has attracted extensive attentions from both network operators and researchers for investigating its deployment and performance. For example, recent studies have shown that under steady state, its rarest first scheme with the tit-for-tat mechanism can work very effectively and make BitTorrent near optimal for the generic file downloading process. However, in practice, the highly dynamic network environment, especially the notorious user churns prevalently existing in most peer-to-peer systems, can severely degrade the downloading performance. In this thesis, we first study on the limitations of BitTorrent under dynamic network environments, focusing on two scenarios where with our preliminary modeling and analysis, we clearly identify how network dynamics and peer churns can significantly degrade the performance. With these findings, we further propose a novel protocol named RaptorQP2P, which is based on RaptorQ coding, to overcome the limitations of current BitTorrent design and maximize the performance of P2P file distribution. The new protocol features two levels of RaptorQ encoding. At the top layer, the entire file is RaptorQ encoded to yield a collection of source blocks and repair blocks, and then each source and repair block is RaptorQ encoded independently to yield a collection of source symbols and repair symbols for the block. The symbols are independently transferred among the peers and when a sufficient number of distinct symbols for a particular block have been received, whether source or repair, the block can be reconstructed. The file can be reconstructed using a sufficient arbitrary number of distinct blocks. Our results show that RaptorQP2P can well handle the network dynamics as well as peer churns and significantly shorten the downloading completion time by up to 41.4% with excellent scalability on both file size and user population

    FairTorrent: A Deficit-Based Distributed Algorithm to Ensure Fairness in Peer-to-Peer Systems

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