1,197 research outputs found

    VLSI architectures of a wiener filter for video coding

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    In the modern age, the use of video has become fundamental in communication and this has led to its use through an increasing number of devices. The higher resolution required for images and videos leads to more memory space and more efficient data compression, obtained by improving video coding techniques. For this reason, the Alliance for Open Media (AOMedia) developed a new open-source and royalty-free codec, named AOMedia Video 1 (AV1). This work focuses on the Wiener filter, a specific loop restoration tool of the AV1 video coding format, which features a significant amount of computational complexity. A new hardware architecture implementing the separable symmetric normalized Wiener filter is presented. Furthermore, the paper details possible optimizations starting from the basic architecture. These optimizations allow the Wiener filter to achieve a 100× reduction in processing time, compared to existing works, and 5× improvement in megasamples per second

    Dynamically reconfigurable management of energy, performance, and accuracy applied to digital signal, image, and video Processing Applications

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    There is strong interest in the development of dynamically reconfigurable systems that can meet real-time constraints in energy/power-performance-accuracy (EPA/PPA). In this dissertation, I introduce a framework for implementing dynamically reconfigurable digital signal, image, and video processing systems. The basic idea is to first generate a collection of Pareto-optimal realizations in the EPA/PPA space. Dynamic EPA/PPA management is then achieved by selecting the Pareto-optimal implementations that can meet the real-time constraints. The systems are then demonstrated using Dynamic Partial Reconfiguration (DPR) and dynamic frequency control on FPGAs. The framework is demonstrated on: i) a dynamic pixel processor, ii) a dynamically reconfigurable 1-D digital filtering architecture, and iii) a dynamically reconfigurable 2-D separable digital filtering system. Efficient implementations of the pixel processor are based on the use of look-up tables and local-multiplexes to minimize FPGA resources. For the pixel-processor, different realizations are generated based on the number of input bits, the number of cores, the number of output bits, and the frequency of operation. For each parameters combination, there is a different pixel-processor realization. Pareto-optimal realizations are selected based on measurements of energy per frame, PSNR accuracy, and performance in terms of frames per second. Dynamic EPA/PPA management is demonstrated for a sequential list of real-time constraints by selecting optimal realizations and implementing using DPR and dynamic frequency control. Efficient FPGA implementations for the 1-D and 2-D FIR filters are based on the use a distributed arithmetic technique. Different realizations are generated by varying the number of coefficients, coefficient bitwidth, and output bitwidth. Pareto-optimal realizations are selected in the EPA space. Dynamic EPA management is demonstrated on the application of real-time EPA constraints on a digital video. The results suggest that the general framework can be applied to a variety of digital signal, image, and video processing systems. It is based on the use of offline-processing that is used to determine the Pareto-optimal realizations. Real-time constraints are met by selecting Pareto-optimal realizations pre-loaded in memory that are then implemented efficiently using DPR and/or dynamic frequency control

    Hardware Architectures for Image Processing Acceleration

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    Design and FPGA Implementation of CORDIC-based 8-point 1D DCT Processor

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    CORDIC or CO-ordinate Rotation DIgital Computer is a fast, simple, efficient and powerful algorithm used for diverse Digital Signal Processing applications. Primarily developed for real-time airborne computations, it uses a unique computing technique which is especially suitable for solving the trigonometric relationships involved in plane co-ordinate rotation and conversion from rectangular to polar form. It comprises a special serial arithmetic unit having three shift registers, three adders/subtractors, Look-Up table and special interconnections. Using a prescribed sequence of conditional additions or subtractions the CORDIC arithmetic unit can be controlled to solve either of the following equations: Y’=K (Ycos λ+ Xsin λ) X’=K (Xcos λ - Ysin λ); where K is a constant In this project: • A CORDIC-based processor for sine/cosine calculation was designed using VHDL programming in Xilinx ISE 10.1. The CORDIC module was tested for its functionality and correctness by test-bench analysis. Subsequently, FPGA implementation of the CORDIC core followed by ChipScopePro analysis of the output logic waveforms was performed. • Using this CORDIC core a DCT processor was designed to calculate the 8-point 1D DCT. The functionality and operational correctness of this processor was tested, first on the test-bench and then via ChipScopePro analysis, post FPGA implementation. The output obtained in both the cases was compared with the actual values to test for consistency and the percentage of accuracy was established. Power consumption and FPGA resource utilization were observed. The results obtained were discussed

    Design of a High-Speed Architecture for Stabilization of Video Captured Under Non-Uniform Lighting Conditions

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    Video captured in shaky conditions may lead to vibrations. A robust algorithm to immobilize the video by compensating for the vibrations from physical settings of the camera is presented in this dissertation. A very high performance hardware architecture on Field Programmable Gate Array (FPGA) technology is also developed for the implementation of the stabilization system. Stabilization of video sequences captured under non-uniform lighting conditions begins with a nonlinear enhancement process. This improves the visibility of the scene captured from physical sensing devices which have limited dynamic range. This physical limitation causes the saturated region of the image to shadow out the rest of the scene. It is therefore desirable to bring back a more uniform scene which eliminates the shadows to a certain extent. Stabilization of video requires the estimation of global motion parameters. By obtaining reliable background motion, the video can be spatially transformed to the reference sequence thereby eliminating the unintended motion of the camera. A reflectance-illuminance model for video enhancement is used in this research work to improve the visibility and quality of the scene. With fast color space conversion, the computational complexity is reduced to a minimum. The basic video stabilization model is formulated and configured for hardware implementation. Such a model involves evaluation of reliable features for tracking, motion estimation, and affine transformation to map the display coordinates of a stabilized sequence. The multiplications, divisions and exponentiations are replaced by simple arithmetic and logic operations using improved log-domain computations in the hardware modules. On Xilinx\u27s Virtex II 2V8000-5 FPGA platform, the prototype system consumes 59% logic slices, 30% flip-flops, 34% lookup tables, 35% embedded RAMs and two ZBT frame buffers. The system is capable of rendering 180.9 million pixels per second (mpps) and consumes approximately 30.6 watts of power at 1.5 volts. With a 1024×1024 frame, the throughput is equivalent to 172 frames per second (fps). Future work will optimize the performance-resource trade-off to meet the specific needs of the applications. It further extends the model for extraction and tracking of moving objects as our model inherently encapsulates the attributes of spatial distortion and motion prediction to reduce complexity. With these parameters to narrow down the processing range, it is possible to achieve a minimum of 20 fps on desktop computers with Intel Core 2 Duo or Quad Core CPUs and 2GB DDR2 memory without a dedicated hardware

    Power-Aware Design Methodologies for FPGA-Based Implementation of Video Processing Systems

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    The increasing capacity and capabilities of FPGA devices in recent years provide an attractive option for performance-hungry applications in the image and video processing domain. FPGA devices are often used as implementation platforms for image and video processing algorithms for real-time applications due to their programmable structure that can exploit inherent spatial and temporal parallelism. While performance and area remain as two main design criteria, power consumption has become an important design goal especially for mobile devices. Reduction in power consumption can be achieved by reducing the supply voltage, capacitances, clock frequency and switching activities in a circuit. Switching activities can be reduced by architectural optimization of the processing cores such as adders, multipliers, multiply and accumulators (MACS), etc. This dissertation research focuses on reducing the switching activities in digital circuits by considering data dependencies in bit level, word level and block level neighborhoods in a video frame. The bit level data neighborhood dependency consideration for power reduction is illustrated in the design of pipelined array, Booth and log-based multipliers. For an array multiplier, operands of the multipliers are partitioned into higher and lower parts so that the probability of the higher order parts being zero or one increases. The gating technique for the pipelined approach deactivates part(s) of the multiplier when the above special values are detected. For the Booth multiplier, the partitioning and gating technique is integrated into the Booth recoding scheme. In addition, a delay correction strategy is developed for the Booth multiplier to reduce the switching activities of the sign extension part in the partial products. A novel architecture design for the computation of log and inverse-log functions for the reduction of power consumption in arithmetic circuits is also presented. This also utilizes the proposed partitioning and gating technique for further dynamic power reduction by reducing the switching activities. The word level and block level data dependencies for reducing the dynamic power consumption are illustrated by presenting the design of a 2-D convolution architecture. Here the similarities of the neighboring pixels in window-based operations of image and video processing algorithms are considered for reduced switching activities. A partitioning and detection mechanism is developed to deactivate the parallel architecture for window-based operations if higher order parts of the pixel values are the same. A neighborhood dependent approach (NDA) is incorporated with different window buffering schemes. Consideration of the symmetry property in filter kernels is also applied with the NDA method for further reduction of switching activities. The proposed design methodologies are implemented and evaluated in a FPGA environment. It is observed that the dynamic power consumption in FPGA-based circuit implementations is significantly reduced in bit level, data level and block level architectures when compared to state-of-the-art design techniques. A specific application for the design of a real-time video processing system incorporating the proposed design methodologies for low power consumption is also presented. An image enhancement application is considered and the proposed partitioning and gating, and NDA methods are utilized in the design of the enhancement system. Experimental results show that the proposed multi-level power aware methodology achieves considerable power reduction. Research work is progressing In utilizing the data dependencies in subsequent frames in a video stream for the reduction of circuit switching activities and thereby the dynamic power consumption

    Memory and information processing in neuromorphic systems

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    A striking difference between brain-inspired neuromorphic processors and current von Neumann processors architectures is the way in which memory and processing is organized. As Information and Communication Technologies continue to address the need for increased computational power through the increase of cores within a digital processor, neuromorphic engineers and scientists can complement this need by building processor architectures where memory is distributed with the processing. In this paper we present a survey of brain-inspired processor architectures that support models of cortical networks and deep neural networks. These architectures range from serial clocked implementations of multi-neuron systems to massively parallel asynchronous ones and from purely digital systems to mixed analog/digital systems which implement more biological-like models of neurons and synapses together with a suite of adaptation and learning mechanisms analogous to the ones found in biological nervous systems. We describe the advantages of the different approaches being pursued and present the challenges that need to be addressed for building artificial neural processing systems that can display the richness of behaviors seen in biological systems.Comment: Submitted to Proceedings of IEEE, review of recently proposed neuromorphic computing platforms and system
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