10,174 research outputs found
Simultaneous Tactile Exploration and Grasp Refinement for Unknown Objects
This paper addresses the problem of simultaneously exploring an unknown
object to model its shape, using tactile sensors on robotic fingers, while also
improving finger placement to optimise grasp stability. In many situations, a
robot will have only a partial camera view of the near side of an observed
object, for which the far side remains occluded. We show how an initial grasp
attempt, based on an initial guess of the overall object shape, yields tactile
glances of the far side of the object which enable the shape estimate and
consequently the successive grasps to be improved. We propose a grasp
exploration approach using a probabilistic representation of shape, based on
Gaussian Process Implicit Surfaces. This representation enables initial partial
vision data to be augmented with additional data from successive tactile
glances. This is combined with a probabilistic estimate of grasp quality to
refine grasp configurations. When choosing the next set of finger placements, a
bi-objective optimisation method is used to mutually maximise grasp quality and
improve shape representation during successive grasp attempts. Experimental
results show that the proposed approach yields stable grasp configurations more
efficiently than a baseline method, while also yielding improved shape estimate
of the grasped object.Comment: IEEE Robotics and Automation Letters. Preprint Version. Accepted
February, 202
Advances in flexible manipulation through the application of AI-based techniques
282 p.Objektuak hartu eta uztea oinarrizko bi eragiketa dira ia edozein aplikazio robotikotan. Gaur egun, "pick and place" aplikazioetarako erabiltzen diren robot industrialek zeregin sinpleak eta errepikakorrak egiteko duten eraginkortasuna dute ezaugarri. Hala ere, sistema horiek oso zurrunak dira, erabat kontrolatutako inguruneetan lan egiten dute, eta oso kostu handia dakarte beste zeregin batzuk egiteko birprogramatzeak. Gaur egun, industria-ingurune desberdinetako zereginak daude (adibidez, logistika-ingurune batean eskaerak prestatzea), zeinak objektuak malgutasunez manipulatzea eskatzen duten, eta oraindik ezin izan dira automatizatu beren izaera dela-eta. Automatizazioa zailtzen duten botila-lepo nagusiak manipulatu beharreko objektuen aniztasuna, roboten trebetasun falta eta kontrolatu gabeko ingurune dinamikoen ziurgabetasuna dira.Adimen artifizialak (AA) gero eta paper garrantzitsuagoa betetzen du robotikaren barruan, robotei zeregin konplexuak betetzeko beharrezko adimena ematen baitie. Gainera, AAk benetako esperientzia erabiliz portaera konplexuak ikasteko aukera ematen du, programazioaren kostua nabarmen murriztuz. Objektuak manipulatzeko egungo sistema robotikoen mugak ikusita, lan honen helburu nagusia manipulazio-sistemen malgutasuna handitzea da AAn oinarritutako algoritmoak erabiliz, birprogramatu beharrik gabe ingurune dinamikoetara egokitzeko beharrezko gaitasunak emanez
Robotic Crop Interaction in Agriculture for Soft Fruit Harvesting
Autonomous tree crop harvesting has been a seemingly attainable, but elusive, robotics goal for the past several decades. Limiting grower reliance on uncertain seasonal labour is an economic driver of this, but the ability of robotic systems to treat each plant individually also has environmental benefits, such as reduced emissions and fertiliser use. Over the same time period, effective grasping and manipulation (G&M) solutions to warehouse product handling, and more general robotic interaction, have been demonstrated.
Despite research progress in general robotic interaction and harvesting of some specific crop types, a commercially successful robotic harvester has yet to be demonstrated. Most crop varieties, including soft-skinned fruit, have not yet been addressed. Soft fruit, such as plums, present problems for many of the techniques employed for their more robust relatives and require special focus when developing autonomous harvesters. Adapting existing robotics tools and techniques to new fruit types, including soft skinned varieties, is not well explored. This thesis aims to bridge that gap by examining the challenges of autonomous crop interaction for the harvesting of soft fruit.
Aspects which are known to be challenging include mixed obstacle planning with both hard and soft obstacles present, poor outdoor sensing conditions, and the lack of proven picking motion strategies. Positioning an actuator for harvesting requires solving these problems and others specific to soft skinned fruit. Doing so effectively means addressing these in the sensing, planning and actuation areas of a robotic system. Such areas are also highly interdependent for grasping and manipulation tasks, so solutions need to be developed at the system level.
In this thesis, soft robotics actuators, with simplifying assumptions about hard obstacle planes, are used to solve mixed obstacle planning. Persistent target tracking and filtering is used to overcome challenging object detection conditions, while multiple stages of object detection are applied to refine these initial position estimates. Several picking motions are developed and tested for plums, with varying degrees of effectiveness. These various techniques are integrated into a prototype system which is validated in lab testing and extensive field trials on a commercial plum crop.
Key contributions of this thesis include
I. The examination of grasping & manipulation tools, algorithms, techniques and challenges for harvesting soft skinned fruit
II. Design, development and field-trial evaluation of a harvester prototype to validate these concepts in practice, with specific design studies of the gripper type, object detector architecture and picking motion for this
III. Investigation of specific G&M module improvements including:
o Application of the autocovariance least squares (ALS) method to noise covariance matrix estimation for visual servoing tasks, where both simulated and real experiments demonstrated a 30% improvement in state estimation error using this technique.
o Theory and experimentation showing that a single range measurement is sufficient for disambiguating scene scale in monocular depth estimation for some datasets.
o Preliminary investigations of stochastic object completion and sampling for grasping, active perception for visual servoing based harvesting, and multi-stage fruit localisation from RGB-Depth data.
Several field trials were carried out with the plum harvesting prototype. Testing on an unmodified commercial plum crop, in all weather conditions, showed promising results with a harvest success rate of 42%. While a significant gap between prototype performance and commercial viability remains, the use of soft robotics with carefully chosen sensing and planning approaches allows for robust grasping & manipulation under challenging conditions, with both hard and soft obstacles
Exploratory Action Selection to Learn Object Properties Through Robot Manipulation
Výber prieskumných akcií je pojem popisujúci proces autonómnej selekcie krokov, ktoré vedú agenta k predurčenému cieľu. V tejto práci, je cieľom skúmanie vlastností a celkovo kategórie daného objektu (napr. materiál, krabica, šálka a pod.) robotickým manipulátorom. Extrahovať vlastnosti objektu len vizuálne je limitujúce, najmä v spojitosti s fyzikálnymi/materiálnymi vlastnosťami ako povrchové trenie, tuhosť, či hmotnosť. V rámci tejto práce je hlavným interaktívnym prvkom dotyk, teda najviac informácii je získavaných z haptickej manipulácie predmetom. Narozdiel od vizuálnych vnemov, ktoré sú pasívne---fotografie zaobstarané statickou kamerou---haptické skúmanie je v samotnej podstate aktívne: spôsob manipulácie priamo ovplyvňuje množstvo informácií, ktoré je možné získať. V tejto práci je táto idea sformalizovaná, kde sú volené ďalšie robotické akcie (stláčanie, či dvíhanie objektov) na základe toho, ako je pravdepodobné, že na základe danej akcie príde k zníženiu neistoty v rámci vlastností--teda na základe ich očakávaného informačného zisku. Akcia, ktorá prináša informácií najviac, je zvolená. Očakávaný informačný zisk je počítaný v troch rôznych módoch založených na informačnej entropii. Informačná entropia je odhadovaná ako pre diskrétne pravdepodobnostné rozdelenie materiálovej kategórie, tak i pre spojité pravdepodobnostné rozdelenie vlastností, ako pružnosť, či hustota. Používame klasifikáciu ako proxy metriku toho, ako veľmi sú rozhodnutia algoritmu ohľadne selekcie akcií optimálne. Mód optimalizujúci pre informačný zisk spojitej premennej vykazuje najlepšie výsledky. Učenie sa vlastností objektov je zabezpečené pomocou Bayesovskej aktualizácie z meraní priamo manipulátorom. Takýto výber akcií vedie k viac efektívnemu učenie o okolí a ako výsledok pomáha agentovi v navigácií reálnym svetom, kde je potrebné očakávať aj neočakávané.Action selection is a term used to describe a process of autonomous selection of steps that lead an agent to a predetermined goal. In this work, discovering object properties and the overall object category (e.g., material, or box, mug, etc.) by a robot manipulator is the desired goal. Extracting properties of objects from visual input only is limited, especially regarding physical/material properties like surface roughness, stiffness, or mass. Here, haptic exploration, i.e., mainly proprioceptive and tactile input during manipulation of the object, is indispensable. Furthermore, unlike visual sensing, which is often passive---images taken by a static camera---haptic exploration is intrinsically active: the particular way of manipulating the object determines the quality of information that can be acquired. Here, this idea is formalized, and robot actions (compressing or lifting objects) are assessed by how much they are likely to reduce uncertainty about specific object properties---their expected information gain. The most informative action is then chosen. The expected information gain is calculated in three different modes based on information entropy, which is estimated for both discrete probability distribution of material composition of the object (e.g., plastic, ceramics, metal) and continuous distribution of each property like elasticity or density. We use classification as a proxy metric of how optimal are the choices of the action selection algorithm. Overall the mode optimizing for the information gain of the continuous properties results in the best classification. Learning of object properties is accomplished in the form of a Bayesian update from real measurement actions. Such selection of actions leads to more efficient learning about the environment and, as a result, helps the agent in navigating the real world, where the unexpected shall be expected
Sense, Think, Grasp: A study on visual and tactile information processing for autonomous manipulation
Interacting with the environment using hands is one of the distinctive
abilities of humans with respect to other species. This aptitude reflects on
the crucial role played by objects\u2019 manipulation in the world that we have
shaped for us. With a view of bringing robots outside industries for supporting
people during everyday life, the ability of manipulating objects
autonomously and in unstructured environments is therefore one of the basic
skills they need. Autonomous manipulation is characterized by great
complexity especially regarding the processing of sensors information to
perceive the surrounding environment. Humans rely on vision for wideranging
tridimensional information, prioprioception for the awareness of
the relative position of their own body in the space and the sense of touch
for local information when physical interaction with objects happens. The
study of autonomous manipulation in robotics aims at transferring similar
perceptive skills to robots so that, combined with state of the art control
techniques, they could be able to achieve similar performance in manipulating
objects. The great complexity of this task makes autonomous
manipulation one of the open problems in robotics that has been drawing
increasingly the research attention in the latest years.
In this work of Thesis, we propose possible solutions to some key components
of autonomous manipulation, focusing in particular on the perception
problem and testing the developed approaches on the humanoid robotic platform iCub. When available, vision is the first source of information
to be processed for inferring how to interact with objects. The object
modeling and grasping pipeline based on superquadric functions we designed
meets this need, since it reconstructs the object 3D model from partial
point cloud and computes a suitable hand pose for grasping the object.
Retrieving objects information with touch sensors only is a relevant skill
that becomes crucial when vision is occluded, as happens for instance during
physical interaction with the object. We addressed this problem with
the design of a novel tactile localization algorithm, named Memory Unscented
Particle Filter, capable of localizing and recognizing objects relying solely
on 3D contact points collected on the object surface. Another key point of
autonomous manipulation we report on in this Thesis work is bi-manual
coordination. The execution of more advanced manipulation tasks in fact
might require the use and coordination of two arms. Tool usage for instance
often requires a proper in-hand object pose that can be obtained via
dual-arm re-grasping. In pick-and-place tasks sometimes the initial and
target position of the object do not belong to the same arm workspace, then
requiring to use one hand for lifting the object and the other for locating it
in the new position. At this regard, we implemented a pipeline for executing
the handover task, i.e. the sequences of actions for autonomously passing an
object from one robot hand on to the other.
The contributions described thus far address specific subproblems of
the more complex task of autonomous manipulation. This actually differs
from what humans do, in that humans develop their manipulation
skills by learning through experience and trial-and-error strategy. Aproper
mathematical formulation for encoding this learning approach is given by
Deep Reinforcement Learning, that has recently proved to be successful in
many robotics applications. For this reason, in this Thesis we report also
on the six month experience carried out at Berkeley Artificial Intelligence
Research laboratory with the goal of studying Deep Reinforcement Learning
and its application to autonomous manipulation
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