129 research outputs found

    Cache replacement for transcoding proxy caching

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    © 2005 IEEE.In this paper, we address the problem of cache replacement for transcoding proxy caching. First, an efficient cache replacement algorithm is proposed. Our algorithm considers both the aggregate effect of caching multiple versions of the same multimedia object and cache consistency. Second, a complexity analysis is presented to show the efficiency of our algorithm. Finally, some preliminary simulation experiments are conducted to compare the performance of our algorithm with some existing algorithms. The results show that our algorithm outperforms others in terms of the various performance metrics.Keqiu Li, Keishi Tajima, Hong She

    Transcoding proxy placement in en-route web caching

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    Copyright © 2004 IEEEWith the rapid growth of audio and video applications on the internet, caching media objects in transcoding proxies has become an important research topic in recent years. In this paper, we address the problem of finding the optimal locations for placing fixed number of transcoding proxies among the nodes in a network such that the specified objective is achieved. We present an original model for this problem, which makes transcoding proxy placement decisions on all the en-route nodes along the routing path in a coordinated way. In our model, proxy status information along the routing path of requests is used for optimally determining the locations for placing fixed number of transcoding proxies. We formulate this problem as an optimization problem and the optimal locations are obtained using a low-cost dynamic programming-based algorithm. We implement our algorithm and evaluate our model on different performance metrics through extensive simulation experiments. The implementation results show that our model significantly outperforms the random algorithm which places transcoding proxies among the nodes in a network randomly.Keqiu Li, Hong She

    Coordinated en-route transcoding caching for tree networks

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    ©2004 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.As transcoding caching is attracting an increasing amount of attention, it is important and necessary to find methods to distribute multiple versions of the same media object in the Internet. In this paper, we first present a mathematical model for the problem of optimally determining the locations in which to place multiple versions of the same media object in tree networks such that the specified objective is achieved. This problem is formulated as an optimization problem. Second, we propose a low-cost dynamic programming-based solution for solving this problem, by which the optimal locations are obtained. Finally, we evaluate our model on different performance metrics through extensive simulation experiments and compare the results of our model with those of existing models that consider transcoding caching either on a path or at individual nodes only.Keqiu Li, Hong She

    Multimedia object placement for transparent data replication

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    Copyright © 2007 IEEETransparent data replication is a promising technique for improving the system performance of a large distributed network. Transcoding is an important technology which adapts the same multimedia object to diverse mobile appliances; thus, users’ requests for a specified version of a multimedia object could be served by a more detailed version cached according to transcoding. Therefore, it is particularly of theoretical and practical necessity to determine the proper version to be cached at each node such that the specified objective is achieved. In this paper, we address the problem of multimedia object placement for transparent data replication. The performance objective is to minimize the total access cost by considering both transmission cost and transcoding cost. We present optimal solutions for different cases for this problem. The performance of the proposed solutions is evaluated with a set of carefully designed simulation experiments for various performance metrics over a wide range of system parameters. The simulation results show that our solution consistently and significantly outperforms comparison solutions in terms of all the performance metrics considered.Keqiu Li, Hong Shen, Francis Y.L. Chin, and Weishi Zhan

    Placement solutions for multiple versions of a multimedia object

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    Transcoding is an important technology which adapts the same multimedia object to diverse mobile appliances; thus, users' requests for a specified version of a multimedia object could be served by a more detailed version cached according to transcoding. Therefore, it is of particularly theoretical and practical necessity to determine the proper versions to be cached at a node such that the specified objective is achieved. In this paper, we address the problem of multimedia object placement. The performance objective is to minimize the total access cost by considering both transmission cost and transcoding cost. We present an optimal dynamic programming-based solution for this problem. The performance of the proposed solutions is evaluated with a set of carefully designed simulation experiments for various performance metrics over a wide range of system parameters. The simulation results show that our solution consistently and significantly outperforms comparison solutions in terms of all the performance metrics considered.Keqiu Li, Hong Shen, Francis Y. L. Chi

    Building Internet caching systems for streaming media delivery

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    The proxy has been widely and successfully used to cache the static Web objects fetched by a client so that the subsequent clients requesting the same Web objects can be served directly from the proxy instead of other sources faraway, thus reducing the server\u27s load, the network traffic and the client response time. However, with the dramatic increase of streaming media objects emerging on the Internet, the existing proxy cannot efficiently deliver them due to their large sizes and client real time requirements.;In this dissertation, we design, implement, and evaluate cost-effective and high performance proxy-based Internet caching systems for streaming media delivery. Addressing the conflicting performance objectives for streaming media delivery, we first propose an efficient segment-based streaming media proxy system model. This model has guided us to design a practical streaming proxy, called Hyper-Proxy, aiming at delivering the streaming media data to clients with minimum playback jitter and a small startup latency, while achieving high caching performance. Second, we have implemented Hyper-Proxy by leveraging the existing Internet infrastructure. Hyper-Proxy enables the streaming service on the common Web servers. The evaluation of Hyper-Proxy on the global Internet environment and the local network environment shows it can provide satisfying streaming performance to clients while maintaining a good cache performance. Finally, to further improve the streaming delivery efficiency, we propose a group of the Shared Running Buffers (SRB) based proxy caching techniques to effectively utilize proxy\u27s memory. SRB algorithms can significantly reduce the media server/proxy\u27s load and network traffic and relieve the bottlenecks of the disk bandwidth and the network bandwidth.;The contributions of this dissertation are threefold: (1) we have studied several critical performance trade-offs and provided insights into Internet media content caching and delivery. Our understanding further leads us to establish an effective streaming system optimization model; (2) we have designed and evaluated several efficient algorithms to support Internet streaming content delivery, including segment caching, segment prefetching, and memory locality exploitation for streaming; (3) having addressed several system challenges, we have successfully implemented a real streaming proxy system and deployed it in a large industrial enterprise

    Application networking for pervasive content delivery

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    Ph.DDOCTOR OF PHILOSOPH

    Ontwerp en evaluatie van content distributie netwerken voor multimediale streaming diensten.

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    Traditionele Internetgebaseerde diensten voor het verspreiden van bestanden, zoals Web browsen en het versturen van e-mails, worden aangeboden via één centrale server. Meer recente netwerkdiensten zoals interactieve digitale televisie of video-op-aanvraag vereisen echter hoge kwaliteitsgaranties (QoS), zoals een lage en constante netwerkvertraging, en verbruiken een aanzienlijke hoeveelheid bandbreedte op het netwerk. Architecturen met één centrale server kunnen deze garanties moeilijk bieden en voldoen daarom niet meer aan de hoge eisen van de volgende generatie multimediatoepassingen. In dit onderzoek worden daarom nieuwe netwerkarchitecturen bestudeerd, die een dergelijke dienstkwaliteit kunnen ondersteunen. Zowel peer-to-peer mechanismes, zoals bij het uitwisselen van muziekbestanden tussen eindgebruikers, als servergebaseerde oplossingen, zoals gedistribueerde caches en content distributie netwerken (CDN's), komen aan bod. Afhankelijk van de bestudeerde dienst en de gebruikte netwerktechnologieën en -architectuur, worden gecentraliseerde algoritmen voor netwerkontwerp voorgesteld. Deze algoritmen optimaliseren de plaatsing van de servers of netwerkcaches en bepalen de nodige capaciteit van de servers en netwerklinks. De dynamische plaatsing van de aangeboden bestanden in de verschillende netwerkelementen wordt aangepast aan de heersende staat van het netwerk en aan de variërende aanvraagpatronen van de eindgebruikers. Serverselectie, herroutering van aanvragen en het verspreiden van de belasting over het hele netwerk komen hierbij ook aan bod

    Optimized algorithms for multimedia streaming

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    Ph.DDOCTOR OF PHILOSOPH
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