28,786 research outputs found

    Applied formative evaluation in the webbased environment.

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    The use of the Internet and specifically the World, Wide Web (Web) as a media for collaboration and problem-solving is an evolving solution to the problem of increasing numbers of students in the university setting. A variety of virtual universities are appearing on the Web to address this dilemma. There are gaps, however, in these Systems which do not meet the needs of the participants. This research examines the use of applied formative evaluation (feedback) methodologies and protocols, used between the stakeholders of a web-based learning environment, to facilitate the learning process. Principles are established to guide the learning environment designer (LED), the mediator between the subject expert (SE) or teacher and the interactive multimedia web-based design team, in creating a student-centred learning space on the web. The principles and protocols developed in this research are illustrated through the D E L B E R T (Digital Environment Learning-Based Evaluation Response Theory) Tutorial system. This web-based collaborative, problem-solving seminar makes use of on-line tools such as; e-mail, H T M L forms, Javascript and video conferencing to promote communication through a guided-discovery delivery methodology. The case studies conducted with the system support the methodologies proposed in this thesis. Telecommunication in the area of educational technology is a rapidly changing field. Therefore, the focus of this research is not in the development of software or programming which may be out of date before its implementation. Instead, this research contributes to the design process of a web-based educational environment. The principles and protocols are aimed at supporting the applied formative evaluation methodology between the participants in the on-line learning process. In this way the research can be adapted to new technologies, beyond those adapted to the D E L B E RT Tutorial system, thus, not limiting itself as a contribution to the science of educational technology

    Assessment and learning outcomes: the evaluation of deep learning in an on-line course

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    Using an online learning environment, students from European countries collaborated and communicated to carry out problem based learning in occupational therapy. The effectiveness of this approach was evaluated by means of the final assessments and published learning outcomes. In particular, transcripts from peer-to-peer sessions of synchronous communication were analysed. The SOLO taxonomy was used and the development of deep learning was studied week by week. This allowed the quality of the course to be appraised and showed, to a certain extent, the impact of this online international course on the learning strategies of the students. Results indicate that deep learning can be supported by synchronous communication and online meetings between course participants.</p

    Contemporary developments in teaching and learning introductory programming: Towards a research proposal

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    The teaching and learning of introductory programming in tertiary institutions is problematic. Failure rates are high and the inability of students to complete small programming tasks at the completion of introductory units is not unusual. The literature on teaching programming contains many examples of changes in teaching strategies and curricula that have been implemented in an effort to reduce failure rates. This paper analyses contemporary research into the area, and summarises developments in the teaching of introductory programming. It also focuses on areas for future research which will potentially lead to improvements in both the teaching and learning of introductory programming. A graphical representation of the issues from the literature that are covered in the document is provided in the introduction

    Community building and virtual teamwork in an online learning environment

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    In the world of OTIS, an online Internet School for occupational therapists, students from four European countries were encouraged to work collaboratively through problem based learning by interacting with each other in a virtual semi-immersive environment. This paper aims to explore the issues that there was little interaction between students from different tutorial groups and virtual teamwork developed in each of the cross cultural tutorial groups. Synchronous data from European students was captured during tutorial sessions and peer booked meetings and evidence suggests that communities of interest were established. It is possible to conclude that collaborative systems can be designed, which encourage students to build trust and teamwork in a cross cultural online learning environment. </p

    An investigation into the use of a blended model of learning

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    The weaknesses of ā€—traditionalā€˜ modes of instruction in accounting education have been widely discussed. Many contend that the traditional approach limits the ability to provide opportunities for students to raise their competency level and allow them to apply knowledge and skills in professional problem solving situations. However, the recent body of literature suggests that accounting educators are indeed actively experimenting with ā€—non-traditionalā€˜ and ā€—innovativeā€˜ instructional approaches, where some authors clearly favour one approach over another. But can one instructional approach alone meet the necessary conditions for different learning objectives? Taking into account the ever changing landscape of not only business environments, but also the higher education sector, the premise guiding the collaborators in this research is that it is perhaps counter productive to promote competing dichotomous views of ā€—traditionalā€˜ and ā€—non-traditionalā€˜ instructional approaches to accounting education, and that the notion of ā€—blended learningā€˜ might provide a useful framework to enhance the learning and teaching of accounting. This paper reports on the first cycle of a longitudinal study, which explores the possibility of using blended learning in first year accounting at one campus of a large regional university. The critical elements of blended learning which emerged in the study are discussed and, consistent with the design-based research framework, the paper also identifies key design modifications for successive cycles of the research

    Collaboration and teamwork: immersion and presence in an online learning environment

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    In the world of OTIS, an online Internet School for occupational therapists, students from four European countries were encouraged to work collaboratively through problem-based learning by interacting with each other in a virtual semi-immersive environment. This paper describes, often in their own words, the experience of European occupational therapy students working together across national and cultural boundaries. Collaboration and teamwork were facilitated exclusively through an online environment, since the students never met each other physically during the OTIS pilot course. The aim of the paper is to explore the observations that here was little interaction between students from different tutorial groups and virtual teamwork developed in each of the cross-cultural tutorial groups. Synchronous data from the students was captured during tutorial sessions and peer-booked meetings and analysed using the qualitative constructs of ā€˜immersionā€™, ā€˜presenceā€™ and ā€˜reflection in learningā€™. The findings indicate that ā€˜immersionā€™ was experienced only to a certain extent. However, both ā€˜presenceā€™ and shared presence were found by the students, within their tutorial groups, to help collaboration and teamwork. Other evidence suggests that communities of interest were established. Further study is proposed to support group work in an online learning environment. It is possible to conclude that collaborative systems can be designed, which encourage students to build trust and teamwork in a cross cultural online learning environment.</p

    The Learning Effectiveness of Cross-Discipline Collaboration within Media Production BA Projects

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    This paper considers the learning potential released by teaching to groups across different disciplines within media production. A single six week unit was delivered to eighteen groups of students, each group comprising a mix from BA Television Production, BA Interactive Media Production and BA Scriptwriting for Film and Television, all at level C. Each group of approximately nine students was required to create a DVD programme with associated website on the topic of ā€˜crime preventionā€™. The paper considers the logistics of organising and delivering the programme and the ways in which staff and students related to the cross-discipline nature of the unit. It also considers the approaches taken to assess the students and their project work. The investigation involved a mixture of questionnaires and interviews conducted after completion of the unit

    Learning requirements engineering within an engineering ethos

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    An interest in educating software developers within an engineering ethos may not align well with the characteristics of the discipline, nor address the underlying concerns of software practitioners. Education for software development needs to focus on creativity, adaptability and the ability to transfer knowledge. A change in the way learning is undertaken in a core Software Engineering unit within a university's engineering program demonstrates one attempt to provide students with a solid foundation in subject matter while at the same time exposing them to these real-world characteristics. It provides students with a process to deal with problems within a metacognitive-rich framework that makes complexity apparent and lets students deal with it adaptively. The results indicate that, while the approach is appropriate, student-learning characteristics need to be investigated further, so that the two aspects of learning may be aligned more closely
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