1,456 research outputs found

    Automatic Annotation for Human Activity Recognition in Free Living Using a Smartphone

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    Data annotation is a time-consuming process posing major limitations to the development of Human Activity Recognition (HAR) systems. The availability of a large amount of labeled data is required for supervised Machine Learning (ML) approaches, especially in the case of online and personalized approaches requiring user specific datasets to be labeled. The availability of such datasets has the potential to help address common problems of smartphone-based HAR, such as inter-person variability. In this work, we present (i) an automatic labeling method facilitating the collection of labeled datasets in free-living conditions using the smartphone, and (ii) we investigate the robustness of common supervised classification approaches under instances of noisy data. We evaluated the results with a dataset consisting of 38 days of manually labeled data collected in free living. The comparison between the manually and the automatically labeled ground truth demonstrated that it was possible to obtain labels automatically with an 80–85% average precision rate. Results obtained also show how a supervised approach trained using automatically generated labels achieved an 84% f-score (using Neural Networks and Random Forests); however, results also demonstrated how the presence of label noise could lower the f-score up to 64–74% depending on the classification approach (Nearest Centroid and Multi-Class Support Vector Machine)

    ADMarker: A Multi-Modal Federated Learning System for Monitoring Digital Biomarkers of Alzheimer's Disease

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    Alzheimer's Disease (AD) and related dementia are a growing global health challenge due to the aging population. In this paper, we present ADMarker, the first end-to-end system that integrates multi-modal sensors and new federated learning algorithms for detecting multidimensional AD digital biomarkers in natural living environments. ADMarker features a novel three-stage multi-modal federated learning architecture that can accurately detect digital biomarkers in a privacy-preserving manner. Our approach collectively addresses several major real-world challenges, such as limited data labels, data heterogeneity, and limited computing resources. We built a compact multi-modality hardware system and deployed it in a four-week clinical trial involving 91 elderly participants. The results indicate that ADMarker can accurately detect a comprehensive set of digital biomarkers with up to 93.8% accuracy and identify early AD with an average of 88.9% accuracy. ADMarker offers a new platform that can allow AD clinicians to characterize and track the complex correlation between multidimensional interpretable digital biomarkers, demographic factors of patients, and AD diagnosis in a longitudinal manner

    Domain Adaptation for Inertial Measurement Unit-based Human Activity Recognition: A Survey

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    Machine learning-based wearable human activity recognition (WHAR) models enable the development of various smart and connected community applications such as sleep pattern monitoring, medication reminders, cognitive health assessment, sports analytics, etc. However, the widespread adoption of these WHAR models is impeded by their degraded performance in the presence of data distribution heterogeneities caused by the sensor placement at different body positions, inherent biases and heterogeneities across devices, and personal and environmental diversities. Various traditional machine learning algorithms and transfer learning techniques have been proposed in the literature to address the underpinning challenges of handling such data heterogeneities. Domain adaptation is one such transfer learning techniques that has gained significant popularity in recent literature. In this paper, we survey the recent progress of domain adaptation techniques in the Inertial Measurement Unit (IMU)-based human activity recognition area, discuss potential future directions

    Pervasive Sound Sensing: A Weakly Supervised Training Approach

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    Modern smartphones present an ideal device for pervasive sensing of human behaviour. Microphones have the potential to reveal key information about a persons behaviour.However, they have been utilized to a significantly lesser extent than other smartphone sensors in the context of human behaviour sensing. We postulate that, in order for microphones to be useful in behaviour sensing applications, the analysis tecniques must be flexible and allow easy modification of the types of sounds to be sensed. A simplification of the training data collection process could allow a more flexible sound classification framework. We hypothesize that detailed training, a prerequisite for the majority of sound sensing techniques, is not necessary and that a significantly less detailed and time consuming data collection process can be carried out, allow-ng even a non expert to conduct the collection, labeling, and training process. To test this hypothesis, we implement a diverse density-based multiple instance learning framework, to identify a target sound, and a bag trimming algorithm, which, using the target sound, automatically segments weakly labeled soundclips to construct an accurate training set. Experiments reveal that our hypothesis is a valid one and results show that classifiers, trained using the automatically segmented training sets,were able to accurately classify unseen sound samples with accuracies comparable to supervised classifiers, achieving an average F-measure of 0.969 and 0.87 for two weakly supervised datasets

    A Preliminary Investigation into a Deep Learning Implementation for Hand Tracking on Mobile Devices

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    Hand tracking is an essential component of computer graphics and human-computer interaction applications. The use of RGB camera without specific hardware and sensors (e.g., depth cameras) allows developing solutions for a plethora of devices and platforms. Although various methods were proposed, hand tracking from a single RGB camera is still a challenging research area due to occlusions, complex backgrounds, and various hand poses and gestures. We present a mobile application for 2D hand tracking from RGB images captured by the smartphone camera. The images are processed by a deep neural network, modified specifically to tackle this task and run on mobile devices, looking for a compromise between performance and computational time. Network output is used to show a 2D skeleton on the user's hand. We tested our system on several scenarios, showing an interactive hand tracking level and achieving promising results in the case of variable brightness and backgrounds and small occlusions
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