4,603 research outputs found

    Alternative sweetener from curculigo fruits

    Get PDF
    This study gives an overview on the advantages of Curculigo Latifolia as an alternative sweetener and a health product. The purpose of this research is to provide another option to the people who suffer from diabetes. In this research, Curculigo Latifolia was chosen, due to its unique properties and widely known species in Malaysia. In order to obtain the sweet protein from the fruit, it must go through a couple of procedures. First we harvested the fruits from the Curculigo trees that grow wildly in the garden. Next, the Curculigo fruits were dried in the oven at 50 0C for 3 days. Finally, the dried fruits were blended in order to get a fine powder. Curculin is a sweet protein with a taste-modifying activity of converting sourness to sweetness. The curculin content from the sample shown are directly proportional to the mass of the Curculigo fine powder. While the FTIR result shows that the sample spectrum at peak 1634 cm–1 contains secondary amines. At peak 3307 cm–1 contains alkynes

    Family of 2-simplex cognitive tools and their application for decision-making and its justifications

    Get PDF
    Urgency of application and development of cognitive graphic tools for usage in intelligent systems of data analysis, decision making and its justifications is given. Cognitive graphic tool "2-simplex prism" and examples of its usage are presented. Specificity of program realization of cognitive graphics tools invariant to problem areas is described. Most significant results are given and discussed. Future investigations are connected with usage of new approach to rendering, cross-platform realization, cognitive features improving and expanding of n-simplex family.Comment: 14 pages, 6 figures, conferenc

    An interactive environment for teaching a watch crew to act properly in case of wind and wave perturbation

    Get PDF
    An interactive environment is supposed to be one of the most important technologies for developing teaching systems for a deck crew. It enables modeling different interworking scenarios (excursions) among marine crafts as well as responding maritime facilities to operator performance, etc. The ship crew is possible to be taught in order to know how to act effectively in alarm or challenging situations in such an environment. A virtual polygon can also be used as a decision making support system to forecast growing threats and then choose the best behavior strategy/policy. The paper illustrates the findings of a virtual polygon development for simulating navigation safety problems with Blender environment applied for a three-dimensional graphic image representation, Delphi programming language for software support of the developed methods and a user interface design. The authors explained a layout algorithm for constructing three-dimensional offshore surface vessels. Moreover, the researchers simulated various situations in different weather effects and wind and wave perturbation in their study

    An overview of decision table literature 1982-1995.

    Get PDF
    This report gives an overview of the literature on decision tables over the past 15 years. As much as possible, for each reference, an author supplied abstract, a number of keywords and a classification are provided. In some cases own comments are added. The purpose of these comments is to show where, how and why decision tables are used. The literature is classified according to application area, theoretical versus practical character, year of publication, country or origin (not necessarily country of publication) and the language of the document. After a description of the scope of the interview, classification results and the classification by topic are presented. The main body of the paper is the ordered list of publications with abstract, classification and comments.

    Exploratory visualization of temporal geospatial data using animation

    Get PDF

    Virtual Reality Games for Motor Rehabilitation

    Get PDF
    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    Second CLIPS Conference Proceedings, volume 1

    Get PDF
    Topics covered at the 2nd CLIPS Conference held at the Johnson Space Center, September 23-25, 1991 are given. Topics include rule groupings, fault detection using expert systems, decision making using expert systems, knowledge representation, computer aided design and debugging expert systems

    Trends and concerns in digital cartography

    Get PDF
    CISRG discussion paper ;
    corecore