21,526 research outputs found

    A study of systems implementation languages for the POCCNET system

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    The results are presented of a study of systems implementation languages for the Payload Operations Control Center Network (POCCNET). Criteria are developed for evaluating the languages, and fifteen existing languages are evaluated on the basis of these criteria

    Software Implemented Fault-Tolerant (SIFT) user's guide

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    Program development for a Software Implemented Fault Tolerant (SIFT) computer system is accomplished in the NASA LaRC AIRLAB facility using a DEC VAX-11 to interface with eight Bendix BDX 930 flight control processors. The interface software which provides this SIFT program development capability was developed by AIRLAB personnel. This technical memorandum describes the application and design of this software in detail, and is intended to assist both the user in performance of SIFT research and the systems programmer responsible for maintaining and/or upgrading the SIFT programming environment

    System integration report

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    Several areas that arise from the system integration issue were examined. Intersystem analysis is discussed as it relates to software development, shared data bases and interfaces between TEMPUS and PLAID, shaded graphics rendering systems, object design (BUILD), the TEMPUS animation system, anthropometric lab integration, ongoing TEMPUS support and maintenance, and the impact of UNIX and local workstations on the OSDS environment

    Microcomputer-controlled polarographic instrumentation and its use in the determination of stability constants of crown ether complexes

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    A computer-controlled polarographic system is described, based on a commercially available polarograph interfaced to a microcomputer. Experiments are controlled and monitored entirely from software, including automatic evaluation of the Tast polarograms and addition of solutions to the polarographic cell from a motor burette. The program was written in FORTH, a computer language especially apt for laboratory automation. The system is used in the determination of stability constants of crown ether complexes

    Interpretive computer simulator for the NASA Standard Spacecraft Computer-2 (NSSC-2)

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    An Interpretive Computer Simulator (ICS) for the NASA Standard Spacecraft Computer-II (NSSC-II) was developed as a code verification and testing tool for the Annular Suspension and Pointing System (ASPS) project. The simulator is written in the higher level language PASCAL and implented on the CDC CYBER series computer system. It is supported by a metal assembler, a linkage loader for the NSSC-II, and a utility library to meet the application requirements. The architectural design of the NSSC-II is that of an IBM System/360 (S/360) and supports all but four instructions of the S/360 standard instruction set. The structural design of the ICS is described with emphasis on the design differences between it and the NSSC-II hardware. The program flow is diagrammed, with the function of each procedure being defined; the instruction implementation is discussed in broad terms; and the instruction timings used in the ICS are listed. An example of the steps required to process an assembly level language program on the ICS is included. The example illustrates the control cards necessary to assemble, load, and execute assembly language code; the sample program to to be executed; the executable load module produced by the loader; and the resulting output produced by the ICS

    Efficient Yet Deep Convolutional Neural Networks for Semantic Segmentation

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    Semantic Segmentation using deep convolutional neural network pose more complex challenge for any GPU intensive task. As it has to compute million of parameters, it results to huge memory consumption. Moreover, extracting finer features and conducting supervised training tends to increase the complexity. With the introduction of Fully Convolutional Neural Network, which uses finer strides and utilizes deconvolutional layers for upsampling, it has been a go to for any image segmentation task. In this paper, we propose two segmentation architecture which not only needs one-third the parameters to compute but also gives better accuracy than the similar architectures. The model weights were transferred from the popular neural net like VGG19 and VGG16 which were trained on Imagenet classification data-set. Then we transform all the fully connected layers to convolutional layers and use dilated convolution for decreasing the parameters. Lastly, we add finer strides and attach four skip architectures which are element-wise summed with the deconvolutional layers in steps. We train and test on different sparse and fine data-sets like Pascal VOC2012, Pascal-Context and NYUDv2 and show how better our model performs in this tasks. On the other hand our model has a faster inference time and consumes less memory for training and testing on NVIDIA Pascal GPUs, making it more efficient and less memory consuming architecture for pixel-wise segmentation.Comment: 8 page

    Application and systems software in Ada: Development experiences

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    In its most basic sense software development involves describing the tasks to be solved, including the given objects and the operations to be performed on those objects. Unfortunately, the way people describe objects and operations usually bears little resemblance to source code in most contemporary computer languages. There are two ways around this problem. One is to allow users to describe what they want the computer to do in everyday, typically imprecise English. The PRODOC methodology and software development environment is based on a second more flexible and possibly even easier to use approach. Rather than hiding program structure, PRODOC represents such structure graphically using visual programming techniques. In addition, the program terminology used in PRODOC may be customized so as to match the way human experts in any given application area naturally describe the relevant data and operations. The PRODOC methodology is described in detail

    PCG: A prototype incremental compilation facility for the SAGA environment, appendix F

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    A programming environment supports the activity of developing and maintaining software. New environments provide language-oriented tools such as syntax-directed editors, whose usefulness is enhanced because they embody language-specific knowledge. When syntactic and semantic analysis occur early in the cycle of program production, that is, during editing, the use of a standard compiler is inefficient, for it must re-analyze the program before generating code. Likewise, it is inefficient to recompile an entire file, when the editor can determine that only portions of it need updating. The pcg, or Pascal code generation, facility described here generates code directly from the syntax trees produced by the SAGA syntax directed Pascal editor. By preserving the intermediate code used in the previous compilation, it can limit recompilation to the routines actually modified by editing

    Manual pages for SAGA software tools, appendix H

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    Several pages from the SAGA UNIX programmer's manual are presented. These pages are for SAGA software tools
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