2,152 research outputs found

    Government Regulation of Online Game Addiction

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    While the Internet has changed the world with online knowledge, communication, and collaboration, it has also introduced online addiction. Online game addiction can be severe with tragic outcomes. Most governments and organizations are yet to recognize the severity of online game addiction and the need for intervention. We briefly review the literature on online game addiction. We also summarize the limited attempts of governments to develop regulations aimed at preventing online game addiction. Special attention is paid to China and its efforts to reduce the number of hours that young people can play online. We present evidence suggesting that online game addiction is an issue that should be considered by governments everywhere and that information systems researchers can play an important role in analyzing the impacts of government regulation of online addiction and shaping regulation improvements

    Kecanduan Game Online dan Identitas Diri, Interaksi Sosial serta Perilaku Agresif Remaja

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    This study aims to identify the relationship between online game addiction and adolescents' self-identity, social interaction, and aggressive behavior. This research method is a quantitative study with a cross-sectional survey design. This study's results indicate that most adolescents are male (50.1%) and are in class IX (38.3%). The average age of the respondents was 13.34 years with an SD of 0.900, an allowance of IDR 10,088.47 thousand with an SD of 4020.806, and the length of time playing games in a day was 1.546 with an SD of 1.973. The results of bivariate analysis obtained p-values for adolescent self-identity (p=0.391), social interaction (p=0.000), and adolescent aggressive behavior (p=0.000). In conclusion, there is no relationship between online game addiction and adolescent self-identity; there is a significant relationship between online game addiction and social interaction, which causes aggressive behavior in adolescents. Keywords: Online Games, Self Identity, Social Interaction, Aggressive Behavior, Adolescent

    Cybergossip and problematic internet use in cyberaggression and cybervictimisation among adolescents

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    Research on cyberbullying has focused on personal and contextual factors. However, little is known about its relationship with habitual behaviours associated with easy access to the Internet, such as cybergossip and problematic Internet use, as well as the role that gender and age play in relation with these variables. Knowledge about these subjects could contribute to the elaboration of new preventive and educational approaches. This study therefore aims to analyse the influence that cybergossip and problematic Internet use have on cyberaggression and cybervictimisation, considering differences in age, gender, and the age at which the first smartphone was owned. 1013 adolescents between 12 and 18 years old (M = 14.0, SD = 1.42) (56.4% girls) from thirteen Spanish educational centres participated. The results, obtained through structural equation modelling, show that there is a high association between the four constructs, and explain a high variability of cyberaggression and cybervictimisation. It is relevant that cybergossip has a greater influence on the cyberaggression of girls, on subjects who are 12–14 years old, and on victims aged 15–18, while problematic Internet use has a greater influence on the cybervictimisation of boys and subjects who are 12–14 years old. Furthermore, the fact of having had a smartphone before the age of 11 leads to a higher level of cyberaggression, explained by cybergossip and problematic Internet use. These results allow us to establish new channels of intervention

    Personality Factors Predicting Smartphone Addiction Predisposition: Behavioral Inhibition and Activation Systems, Impulsivity, and Self-control

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    The purpose of this study was to identify personality factor-associated predictors of smartphone addiction predisposition (SAP). Participants were 2,573 men and 2,281 women (n = 4,854) aged 20-49 years (Mean +/- SD: 33.47 +/- 7.52); participants completed the following questionnaires: the Korean Smartphone Addiction Proneness Scale (K-SAPS) for adults, the Behavioral Inhibition System/Behavioral Activation System questionnaire (BIS/BAS), the Dickman Dysfunctional Impulsivity Instrument (DDII), and the Brief Self-Control Scale (BSCS). In addition, participants reported their demographic information and smartphone usage pattern (weekday or weekend average usage hours and main use). We analyzed the data in three steps: (1) identifying predictors with logistic regression, (2) deriving causal relationships between SAP and its predictors using a Bayesian belief network (BN), and (3) computing optimal cut-off points for the identified predictors using the Youden index. Identified predictors of SAP were as follows: gender (female), weekend average usage hours, and scores on BAS-Drive, BAS-Reward Responsiveness, DDII, and BSCS. Female gender and scores on BAS-Drive and BSCS directly increased SAP. BAS-Reward Responsiveness and DDII indirectly increased SAP. We found that SAP was defined with maximal sensitivity as follows: weekend average usage hours > 4.45, BAS-Drive > 10.0, BAS-Reward Responsiveness > 13.8, DDII > 4.5, and BSCS > 37.4. This study raises the possibility that personality factors contribute to SAP. And, we calculated cut-off points for key predictors. These findings may assist clinicians screening for SAP using cut-off points, and further the understanding of SA risk factors.111413Ysciescopu

    Personality traits related to problematic Facebook use

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    The American Psychiatric Association (APA) encouraged research in the area of Internet Gaming Disorder, by including it in the Conditions for Further Study section of the Diagnostic and Statistical Manual of Mental Disorders , 5th Edition (DSM-5; APA, 2013). The present study attempted to determine which personality traits were associated with problematic Facebook use, a subset of problematic Internet use. The Bergen Facebook Addiction Scale (BFAS), Narcissistic Personality Inventory-Sixteen (NPI-16), International Personality Item Pool (IPIP) items related to extraversion, IPIP items related to neuroticism, Internet Addiction Test (1AT), Facebook Intensity Scale (FBI), a demographic information form, and Exploratory Facebook Use Questionnaire were used to determine if specific personality traits were associated with problematic Facebook use. Participants were 295 Facebook users, recruited through social media. Participants reported more Facebook friends and the average participant age was over a decade older than in prior studies. The average number of hours spent on Facebook per day was similar to previous research. Females reported having significantly more Facebook friends and yielded significantly lower scores on personality measures than males. On the three measures of problematic Facebook use, results were mixed. Females produced lower scores than males on two measures and higher scores on a third measure. Additionally, results suggest narcissism, extraversion, and neuroticism predict problematic Facebook use in males, but not females. Higher levels of narcissism and extroversion were found to be associated with higher scores on measures of problematic Facebook use. Additionally, neuroticism and extraversion were significant positive predictors of problematic Facebook use. Positive endorsement of Exploratory Facebook Use Questions was associated with higher scores on two measures of problematic Facebook use. Lastly, participants with higher problematic Internet use also reported higher levels of problematic Facebook use. Continued research is needed to understand better the full nature of problematic Internet and/or subsets (i.e., problematic Facebook use)

    Internet and Smartphone Use-Related Addiction Health Problems: Treatment, Education and Research

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    This Special Issue presents some of the main emerging research on technological topics of health and education approaches to Internet use-related problems, before and during the beginning of coronavirus disease 2019 (COVID-19). The objective is to provide an overview to facilitate a comprehensive and practical approach to these new trends to promote research, interventions, education, and prevention. It contains 40 papers, four reviews and thirty-five empirical papers and an editorial introducing everything in a rapid review format. Overall, the empirical ones are of a relational type, associating specific behavioral addictive problems with individual factors, and a few with contextual factors, generally in adult populations. Many have adapted scales to measure these problems, and a few cover experiments and mixed methods studies. The reviews tend to be about the concepts and measures of these problems, intervention options, and prevention. In summary, it seems that these are a global culture trend impacting health and educational domains. Internet use-related addiction problems have emerged in almost all societies, and strategies to cope with them are under development to offer solutions to these contemporary challenges, especially during the pandemic situation that has highlighted the global health problems that we have, and how to holistically tackle them

    PosredniĆĄka vloga starĆĄev in ĆĄole pri vrstniĆĄkem nasilju

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    Starting from the ecological framework, the present study aimed to examine the mediating effects of parental supervision and school climate on the relationship between exosystem variables (time spent with media and perceived neighbourhood dangerousness) and peer aggression problems (peer aggression and victimisation). The participants were 880 primary school students. The data were analysed with multiple regression. The results show that both mediators (parental supervision and school climate) have statistically significant partial mediating effects on peer aggression and victimisation. If students experienced more parental supervision, there was a decrease in the relationship between a) time spent with media and peer aggression, and b) perceived neighbourhood dangerousness and peer aggression and victimisation. Identical findings were obtained for positive school climate. Thus, positive school climate and parental supervision served as protective factors against the negative influence of dangerous neighbourhoods and excessive use of media on peer aggression problems. (DIPF/Orig.

    Eye quietness and quiet eye in expert and novice golf performance: an electrooculographic analysis

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    Quiet eye (QE) is the final ocular fixation on the target of an action (e.g., the ball in golf putting). Camerabased eye-tracking studies have consistently found longer QE durations in experts than novices; however, mechanisms underlying QE are not known. To offer a new perspective we examined the feasibility of measuring the QE using electrooculography (EOG) and developed an index to assess ocular activity across time: eye quietness (EQ). Ten expert and ten novice golfers putted 60 balls to a 2.4 m distant hole. Horizontal EOG (2ms resolution) was recorded from two electrodes placed on the outer sides of the eyes. QE duration was measured using a EOG voltage threshold and comprised the sum of the pre-movement and post-movement initiation components. EQ was computed as the standard deviation of the EOG in 0.5 s bins from –4 to +2 s, relative to backswing initiation: lower values indicate less movement of the eyes, hence greater quietness. Finally, we measured club-ball address and swing durations. T-tests showed that total QE did not differ between groups (p = .31); however, experts had marginally shorter pre-movement QE (p = .08) and longer post-movement QE (p < .001) than novices. A group × time ANOVA revealed that experts had less EQ before backswing initiation and greater EQ after backswing initiation (p = .002). QE durations were inversely correlated with EQ from –1.5 to 1 s (rs = –.48 - –.90, ps = .03 - .001). Experts had longer swing durations than novices (p = .01) and, importantly, swing durations correlated positively with post-movement QE (r = .52, p = .02) and negatively with EQ from 0.5 to 1s (r = –.63, p = .003). This study demonstrates the feasibility of measuring ocular activity using EOG and validates EQ as an index of ocular activity. Its findings challenge the dominant perspective on QE and provide new evidence that expert-novice differences in ocular activity may reflect differences in the kinematics of how experts and novices execute skills
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