1,769 research outputs found
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RBUIS: simplifying enterprise application user interfaces through engineering role-based adaptive behavior
Enterprise applications such as customer relationship management (CRM) and enterprise resource planning (ERP) are very large scale, encompassing millions of lines-of-code and thousands of user interfaces (UI). These applications have to be sold as feature-bloated off-the-shelf products to be used by people with diverse needs in required feature-set and layout preferences based on aspects such as skills, culture, etc. Although several approaches have been proposed for adapting UIs to various contexts-of-use, little work has focused on simplifying enterprise application UIs through engineering adaptive behavior. We define UI simplification as a mechanism for increasing usability through adaptive behavior by providing users with a minimal feature-set and an optimal layout based on the context-of-use. In this paper we present Role-Based UI Simplification (RBUIS), a tool supported approach based on our CEDAR architecture for simplifying enterprise application UIs through engineering role-based adaptive behavior. RBUIS is integrated in our general-purpose platform for developing adaptive model-driven enterprise UIs. Our approach is validated from the technical and end-user perspectives by applying it to developing a prototype enterprise application and user-testing the outcome
Crowdsourcing user interface adaptations for minimizing the bloat in enterprise applications
Bloated software systems encompass a large number of features resulting in an increase in visual complexity. Enterprise applications are a common example of such types of systems. Since many users only use a distinct subset of the available features, providing a mechanism to tailor user interfaces according to each user’s needs helps in decreasing the bloat thereby reducing the visual complexity. Crowdsourcing can be a means for speeding up the adaptation process by engaging and leveraging the enterprise application communities. This paper presents a tool supported model-driven mechanism for crowdsourcing user interface adaptations. We evaluate our proposed mechanism and tool through a basic preliminary user study
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Engineering adaptive user interfaces for enterprise applications
The user interface (UI) layer is considered an important component in software applications since it links the users to the software’s functionality. Enterprise applications such as enterprise resource planning and customer relationship management systems have very complex UIs that are used by users with diverse needs in terms of the required features and layout preferences. The inability to cater for the variety of user needs diminishes the usability of these applications. One way to cater for those needs is through adaptive UIs. Some enterprise software providers offer mechanisms for tailoring UIs based on the variable user needs, yet those are not generic enough to be used with other applications and require maintaining multiple UI copies manually. A generic platform based on a model-driven approach could be more reusable since operating on the model level makes it technology independent. The main objective of this research is devising a generic, scalable, and extensible platform for building adaptive enterprise application UIs based on a runtime model-driven approach. This platform primarily targets UI simplification, which we defined as a mechanism for increasing usability through adaptive behavior by providing users with a minimal feature-set and an optimal layout based on the context-of-use. This paper provides an overview of the research questions and methodology, the results that were achieved so far, and the remaining work
Using Frustration in the Design of Adaptive Videogames
In efforts to attract a wider audience, videogames are beginning to incorporate adaptive gameplay mechanics. Unlike the more traditional videogame, adaptive games can cater the gaming experience to the individual user and not just a particular group of users as with the former. Affective videogames, games that respond to the user's emotional state, may hold the key to creating such gameplay mechanics. In this paper we discus how the emotion frustration may be used in the design of adaptive videogames and the ongoing research into its detection and measurement
Usability and open source software.
Open source communities have successfully developed many pieces of software although most computer users only use proprietary applications. The usability of open source software is often regarded as one reason for this limited distribution. In this paper we review the existing evidence of the usability of open source software and discuss how the characteristics of open-source development influence usability. We describe how existing human-computer interaction techniques can be used to leverage distributed networked communities, of developers and users, to address issues of usability
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