9 research outputs found
A data relocation approach for terrain surface analysis on multi-GPU systems: a case study on the total viewshed problem
Digital Elevation Models (DEMs) are important datasets for modelling the line
of sight, such as radio signals, sound waves and human vision. These are
commonly analyzed using rotational sweep algorithms. However, such algorithms
require large numbers of memory accesses to 2D arrays which, despite being
regular, result in poor data locality in memory. Here, we propose a new
methodology called skewed Digital Elevation Model (sDEM), which substantially
improves the locality of memory accesses and increases the inherent parallelism
involved in the computation of rotational sweep-based algorithms. In
particular, sDEM applies a data restructuring technique before accessing the
memory and performing the computation. To demonstrate the high efficiency of
sDEM, we use the problem of total viewshed computation as a case study
considering different implementations for single-core, multi-core, single-GPU
and multi-GPU platforms. We conducted two experiments to compare sDEM with (i)
the most commonly used geographic information systems (GIS) software and (ii)
the state-of-the-art algorithm. In the first experiment, sDEM is on average
8.8x faster than current GIS software despite being able to consider only few
points because of their limitations. In the second experiment, sDEM is 827.3x
faster than the state-of-the-art algorithm in the best case
A novel rapid method for viewshed computation on DEM through max-pooling and min-expected height
Viewshed computation of a digital elevation model (DEM) plays an important role in a geographic information system, but the required high computational time is a serious problem for a practical application. Hitherto, the mainstream methods of viewshed computing include line-of-sight method, reference planes method, etc. Based on these classical algorithms, a new algorithm for viewshed computation is proposed in this paper: the Matryoshka doll algorithm. Through a pooling operation, the minimum expected height of the DEM is introduced as max-pooling with minimum expected height in the viewshed computing optimization. This is to increase the efficiency and adaptability of the computation of the visibility range. The experimental results demonstrate that the algorithm has obvious advantages in computing speed, but with the accuracy only slightly reduced
Novel parallel approaches to efficiently solve spatial problems on heterogeneous CPU-GPU systems
Addressing this task is difficult as (i) it requires analysing large databases in a short time, and (ii) it is commonly addressed by combining different methods with complex data dependencies, making it challenging to exploit parallelism on heterogeneous CPU-GPU systems. Moreover, most efforts in this context focus on improving the accuracy of the approaches and neglect reducing the processing time—the most accurate algorithm was designed to process the fingerprints using a single thread. We developed a new methodology to address the latent fingerprint identification problem called “Asynchronous processing for Latent Fingerprint Identification” (ALFI) that speeds up processing while maintaining high accuracy. ALFI exploits all the resources of CPU-GPU systems using asynchronous processing and fine-coarse parallelism to analyse massive fingerprint databases. We assessed the performance of ALFI on Linux and Windows operating systems using the well-known NIST/FVC databases. Experimental results revealed that ALFI is on average 22x faster than the state-of-the-art identification algorithm, reaching a speed-up of 44.7x for the best-studied case.
In terrain analysis, Digital Elevation Models (DEMs) are relevant datasets used as input to those algorithms that typically sweep the terrain to analyse its main topological features such as visibility, elevation, and slope. The most challenging computation related to this topic is the total viewshed problem. It involves computing the viewshed—the visible area of the terrain—for each of the points in the DEM. The algorithms intended to solve this problem require many memory accesses to 2D arrays, which, despite being regular, lead to poor data locality in memory. We proposed a methodology called “skewed Digital Elevation Model” (sDEM) that substantially improves the locality of memory accesses and exploits the inherent parallelism of rotational sweep-based algorithms. Particularly, sDEM applies a data relocation technique before accessing the memory and computing the viewshed, thus significantly reducing the execution time. Different implementations are provided for single-core, multi-core, single-GPU, and multi-GPU platforms. We carried out two experiments to compare sDEM with (i) the most used geographic information systems (GIS) software and (ii) the state-of-the-art algorithm for solving the total viewshed problem. In the first experiment, sDEM results on average 8.8x faster than current GIS software, despite considering only a few points because of the limitations of the GIS software. In the second experiment, sDEM is 827.3x faster than the state-of-the-art algorithm considering the best case.
The use of Unmanned Aerial Vehicles (UAVs) with multiple onboard sensors has grown enormously in tasks involving terrain coverage, such as environmental and civil monitoring, disaster management, and forest fire fighting. Many of these tasks require a quick and early response, which makes maximising the land covered from the flight path an essential goal, especially when the area to be monitored is irregular, large, and includes many blind spots. In this regard, state-of-the-art total viewshed algorithms can help analyse large areas and find new paths providing all-round visibility. We designed a new heuristic called “Visibility-based Path Planning” (VPP) to solve the path planning problem in large areas based on a thorough visibility analysis. VPP generates flyable paths that provide high visual coverage to monitor forest regions using the onboard camera of a single UAV. For this purpose, the hidden areas of the target territory are identified and considered when generating the path. Simulation results showed that VPP covers up to 98.7% of the Montes de Malaga Natural Park and 94.5% of the Sierra de las Nieves National Park, both located in the province of Malaga (Spain). In addition, a real flight test confirmed the high visibility achieved using VPP. Our methodology and analysis can be easily applied to enhance monitoring in other large outdoor areas.In recent years, approaches that seek to extract valuable information from large datasets have become particularly relevant in today's society. In this category, we can highlight those problems that comprise data analysis distributed across two-dimensional scenarios called spatial problems. These usually involve processing (i) a series of features distributed across a given plane or (ii) a matrix of values where each cell corresponds to a point on the plane. Therefore, we can see the open-ended and complex nature of spatial problems, but it also leaves room for imagination to be applied in the search for new solutions.
One of the main complications we encounter when dealing with spatial problems is that they are very computationally intensive, typically taking a long time to produce the desired result. This drawback is also an opportunity to use heterogeneous systems to address spatial problems more efficiently. Heterogeneous systems give the developer greater freedom to speed up suitable algorithms by increasing the parallel programming options available, making it possible for different parts of a program to run on the dedicated hardware that suits them best.
Several of the spatial problems that have not been optimised for heterogeneous systems cover very diverse areas that seem vastly different at first sight. However, they are closely related due to common data processing requirements, making them suitable for using dedicated hardware. In particular, this thesis provides new parallel approaches to tackle the following three crucial spatial problems: latent fingerprint identification, total viewshed computation, and path planning based on maximising visibility in large regions.
Latent fingerprint identification is one of the essential identification procedures in criminal investigations. Addressing this task is difficult as (i) it requires analysing large databases in a short time, and (ii) it is commonly addressed by combining different methods with complex data dependencies, making it challenging to exploit parallelism on heterogeneous CPU-GPU systems. Moreover, most efforts in this context focus on improving the accuracy of the approaches and neglect reducing the processing time—the most accurate algorithm was designed to process the fingerprints using a single thread. We developed a new methodology to address the latent fingerprint identification problem called “Asynchronous processing for Latent Fingerprint Identification” (ALFI) that speeds up processing while maintaining high accuracy. ALFI exploits all the resources of CPU-GPU systems using asynchronous processing and fine-coarse parallelism to analyse massive fingerprint databases. We assessed the performance of ALFI on Linux and Windows operating systems using the well-known NIST/FVC databases. Experimental results revealed that ALFI is on average 22x faster than the state-of-the-art identification algorithm, reaching a speed-up of 44.7x for the best-studied case.
In terrain analysis, Digital Elevation Models (DEMs) are relevant datasets used as input to those algorithms that typically sweep the terrain to analyse its main topological features such as visibility, elevation, and slope. The most challenging computation related to this topic is the total viewshed problem. It involves computing the viewshed—the visible area of the terrain—for each of the points in the DEM. The algorithms intended to solve this problem require many memory accesses to 2D arrays, which, despite being regular, lead to poor data locality in memory. We proposed a methodology called “skewed Digital Elevation Model” (sDEM) that substantially improves the locality of memory accesses and exploits the inherent parallelism of rotational sweep-based algorithms. Particularly, sDEM applies a data relocation technique before accessing the memory and computing the viewshed, thus significantly reducing the execution time. Different implementations are provided for single-core, multi-core, single-GPU, and multi-GPU platforms. We carried out two experiments to compare sDEM with (i) the most used geographic information systems (GIS) software and (ii) the state-of-the-art algorithm for solving the total viewshed problem. In the first experiment, sDEM results on average 8.8x faster than current GIS software, despite considering only a few points because of the limitations of the GIS software. In the second experiment, sDEM is 827.3x faster than the state-of-the-art algorithm considering the best case.
The use of Unmanned Aerial Vehicles (UAVs) with multiple onboard sensors has grown enormously in tasks involving terrain coverage, such as environmental and civil monitoring, disaster management, and forest fire fighting. Many of these tasks require a quick and early response, which makes maximising the land covered from the flight path an essential goal, especially when the area to be monitored is irregular, large, and includes many blind spots. In this regard, state-of-the-art total viewshed algorithms can help analyse large areas and find new paths providing all-round visibility. We designed a new heuristic called “Visibility-based Path Planning” (VPP) to solve the path planning problem in large areas based on a thorough visibility analysis. VPP generates flyable paths that provide high visual coverage to monitor forest regions using the onboard camera of a single UAV. For this purpose, the hidden areas of the target territory are identified and considered when generating the path. Simulation results showed that VPP covers up to 98.7% of the Montes de Malaga Natural Park and 94.5% of the Sierra de las Nieves National Park, both located in the province of Malaga (Spain). In addition, a real flight test confirmed the high visibility achieved using VPP. Our methodology and analysis can be easily applied to enhance monitoring in other large outdoor areas
High Performance Geospatial Analysis on Emerging Parallel Architectures
Geographic information systems (GIS) are performing increasingly sophisticated analyses on growing data sets. These analyses demand high performance. At the same time, modern computing platforms increasingly derive their performance from several forms of parallelism. This dissertation explores the available parallelism in several GIS-applied algorithms: viewshed calculation, image feature transform, and feature analysis. It presents implementations of these algorithms that exploit parallel processing to reduce execution time, and analyzes the effectiveness of the implementations in their use of parallel processing
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Hyperspectral unmixing: a theoretical aspect and applications to CRISM data processing
Hyperspectral imaging has been deployed in earth and planetary remote sensing, and has contributed the development of new methods for monitoring the earth environment and new discoveries in planetary science. It has given scientists and engineers a new way to observe the surface of earth and planetary bodies by measuring the spectroscopic spectrum at a pixel scale.
Hyperspectal images require complex processing before practical use. One of the important goals of hyperspectral imaging is to obtain the images of reflectance spectrum. A raw image obtained by hyperspectral remote sensing usually undergoes conversion to a physical quantity representing the intensity of light energy, called radiance. In order to obtain the reflectance spectrum of surface, the contribution of atmosphere needs to be addressed and then divided by a spectrum of ``white reference.\u27\u27 Furthermore, the obtained reflectance spectra of image pixels are likely to be the mixtures of multiple species due to limited spatial resolution from orbits around planets.
Hyperspectral unmixing is an attempt to unmix those pixels - to identify substantial components and estimate their fractional abundances. Hyperspectral unmixing has been widely explored in the literature, but there are still many aspects yet to be studied. The majority of research focuses on the development of methods to retrieve correct substantial components and accurate fractional abundances. Their theoretical aspects are rarely investigated. Chapter 2 will pursue a theoretical aspect of sparse unmixing, one of the hyperspectral unmixing problems and derive its theoretical conditions that guarantee the correct identification of substantial components.
Hyperspectral unmixing can also be used for other stages of hyperspectral data processing. Chapter 3 explores the application of hyperspectral unmixing to the processing of hyperspectral image acquired by the Compact Reconnaissance Imaging Spectrometer for Mars (CRISM) onboard the Mars Reconnaissance Orbiter (MRO). In particular, new atmospheric correction and de-noising methods for the CRISM data that use a hyperspectral unmixing to model surface spectra, are introduced. The new methods remove most of the problematic systematic artifacts present in CRISM images and significantly improve signal quality.
Chapter 4 investigates how hyperspectral images acquired from orbits can be combined with ground exploration. In the recent rush of the launch of many Martian ground rover missions, it is important to effectively integrate knowledge obtained by hyperspectral remote sensing from orbits into ground exploration for facilitating Martian exploration. In specific, this dissertation solves the problem of matching hyperspectral image pixels obtained by the CRISM with ground mega-pixel images acquired by the Mast Camera (Mastcam) installed on the Curiosity rover on Mars. A new systematic methodology to map the CRISM and Mastcam images onto high resolution surface topography is developed
Applications of Internet of Things
This book introduces the Special Issue entitled “Applications of Internet of Things”, of ISPRS International Journal of Geo-Information. Topics covered in this issue include three main parts: (I) intelligent transportation systems (ITSs), (II) location-based services (LBSs), and (III) sensing techniques and applications. Three papers on ITSs are as follows: (1) “Vehicle positioning and speed estimation based on cellular network signals for urban roads,” by Lai and Kuo; (2) “A method for traffic congestion clustering judgment based on grey relational analysis,” by Zhang et al.; and (3) “Smartphone-based pedestrian’s avoidance behavior recognition towards opportunistic road anomaly detection,” by Ishikawa and Fujinami. Three papers on LBSs are as follows: (1) “A high-efficiency method of mobile positioning based on commercial vehicle operation data,” by Chen et al.; (2) “Efficient location privacy-preserving k-anonymity method based on the credible chain,” by Wang et al.; and (3) “Proximity-based asynchronous messaging platform for location-based Internet of things service,” by Gon Jo et al. Two papers on sensing techniques and applications are as follows: (1) “Detection of electronic anklet wearers’ groupings throughout telematics monitoring,” by Machado et al.; and (2) “Camera coverage estimation based on multistage grid subdivision,” by Wang et al