70,311 research outputs found
How software engineering research aligns with design science: A review
Background: Assessing and communicating software engineering research can be
challenging. Design science is recognized as an appropriate research paradigm
for applied research but is seldom referred to in software engineering.
Applying the design science lens to software engineering research may improve
the assessment and communication of research contributions. Aim: The aim of
this study is 1) to understand whether the design science lens helps summarize
and assess software engineering research contributions, and 2) to characterize
different types of design science contributions in the software engineering
literature. Method: In previous research, we developed a visual abstract
template, summarizing the core constructs of the design science paradigm. In
this study, we use this template in a review of a set of 38 top software
engineering publications to extract and analyze their design science
contributions. Results: We identified five clusters of papers, classifying them
according to their alignment with the design science paradigm. Conclusions: The
design science lens helps emphasize the theoretical contribution of research
output---in terms of technological rules---and reflect on the practical
relevance, novelty, and rigor of the rules proposed by the research.Comment: 32 pages, 10 figure
Designing as Construction of Representations: A Dynamic Viewpoint in Cognitive Design Research
This article presents a cognitively oriented viewpoint on design. It focuses
on cognitive, dynamic aspects of real design, i.e., the actual cognitive
activity implemented by designers during their work on professional design
projects. Rather than conceiving de-signing as problem solving - Simon's
symbolic information processing (SIP) approach - or as a reflective practice or
some other form of situated activity - the situativity (SIT) approach - we
consider that, from a cognitive viewpoint, designing is most appropriately
characterised as a construction of representations. After a critical discussion
of the SIP and SIT approaches to design, we present our view-point. This
presentation concerns the evolving nature of representations regarding levels
of abstraction and degrees of precision, the function of external
representations, and specific qualities of representation in collective design.
Designing is described at three levels: the organisation of the activity, its
strategies, and its design-representation construction activities (different
ways to generate, trans-form, and evaluate representations). Even if we adopt a
"generic design" stance, we claim that design can take different forms
depending on the nature of the artefact, and we propose some candidates for
dimensions that allow a distinction to be made between these forms of design.
We discuss the potential specificity of HCI design, and the lack of cognitive
design research occupied with the quality of design. We close our discussion of
representational structures and activities by an outline of some directions
regarding their functional linkages
Design: One, but in different forms
This overview paper defends an augmented cognitively oriented generic-design
hypothesis: there are both significant similarities between the design
activities implemented in different situations and crucial differences between
these and other cognitive activities; yet, characteristics of a design
situation (related to the design process, the designers, and the artefact)
introduce specificities in the corresponding cognitive activities and
structures that are used, and in the resulting designs. We thus augment the
classical generic-design hypothesis with that of different forms of designing.
We review the data available in the cognitive design research literature and
propose a series of candidates underlying such forms of design, outlining a
number of directions requiring further elaboration
Supporting End-User Development through a New Composition Model: An Empirical Study
End-user development (EUD) is much hyped, and its impact has outstripped even the most optimistic forecasts. Even so, the vision of end users programming their own solutions
has not yet materialized. This will continue to be so unless we in both industry and the research community set ourselves the ambitious challenge of devising end to end an end-user application development model for developing a new age of EUD tools. We have embarked on this venture, and this paper presents the main insights and outcomes of our research and development efforts as part of a number of successful EU research projects. Our proposal not only aims to reshape software engineering to meet the needs of EUD but also to refashion its components as solution building blocks instead of programs and software developments. This
way, end users will really be empowered to build solutions based on artefacts akin to their expertise and understanding of ideal solution
ConSUS: A light-weight program conditioner
Program conditioning consists of identifying and removing a set of statements which cannot be executed when a condition of interest holds at some point in a program. It has been applied to problems in maintenance, testing, re-use and re-engineering. All current approaches to program conditioning rely upon both symbolic execution and reasoning about symbolic predicates. The reasoning can be performed by a âheavy dutyâ theorem prover but this may impose unrealistic performance constraints.
This paper reports on a lightweight approach to theorem proving using the FermaT Simplify decision procedure. This is used as a component to ConSUS, a program conditioning system for the Wide Spectrum Language WSL. The paper describes the symbolic execution algorithm used by ConSUS, which prunes as it conditions.
The paper also provides empirical evidence that conditioning produces a significant reduction in program size and, although exponential in the worst case, the conditioning system has low degree polynomial behaviour in many cases, thereby making it scalable to unit level applications of program conditioning
An emerging paradigm or just another trajectory? Understanding the nature of technological changes using engineering heuristics in the telecommunications switching industry
The theoretical literature on technological changes distinguishes between paradigmatic changes and changes in trajectories. Recently several scholars have performed empirical studies on the way technological trajectories evolve in specific industries, often by predominantly looking at the artifacts. Much less - if any - empirical work has been done on paradigmatic changes, even though these have a much more profound impact on today's industry. It follows from the theory that such studies would need to focus more on the knowledge level than on the artifact level, raising questions on how to operationalize such phenomena. This study aims to fill this gap by applying network-based methodologies to knowledge networks, represented here by patents and patent citations. The rich technological history of telecommunications switches shows how engineers in the post-war period were confronted with huge challenges to meet drastically changing demands. This historical background is a starting point for an in-depth analysis of patents, in search of information about technological direction, technical bottlenecks, and engineering heuristics. We aim to identify when such changes took place over the seven different generations of technological advances this industry has seen. In this way we can easily recognize genuine paradigmatic changes compared to more regular changes in trajectory.technological trajectories; patents; network analysis; telecommunication manufacturing industry
Collaborative design : managing task interdependencies and multiple perspectives
This paper focuses on two characteristics of collaborative design with
respect to cooperative work: the importance of work interdependencies linked to
the nature of design problems; and the fundamental function of design
cooperative work arrangement which is the confrontation and combination of
perspectives. These two intrinsic characteristics of the design work stress
specific cooperative processes: coordination processes in order to manage task
interdependencies, establishment of common ground and negotiation mechanisms in
order to manage the integration of multiple perspectives in design
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