36,926 research outputs found

    Traffic Justice: Achieving Effective and Equitable Traffic Enforcement in the Age of Vision Zero

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    An integrated approach to rotorcraft human factors research

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    As the potential of civil and military helicopters has increased, more complex and demanding missions in increasingly hostile environments have been required. Users, designers, and manufacturers have an urgent need for information about human behavior and function to create systems that take advantage of human capabilities, without overloading them. Because there is a large gap between what is known about human behavior and the information needed to predict pilot workload and performance in the complex missions projected for pilots of advanced helicopters, Army and NASA scientists are actively engaged in Human Factors Research at Ames. The research ranges from laboratory experiments to computational modeling, simulation evaluation, and inflight testing. Information obtained in highly controlled but simpler environments generates predictions which can be tested in more realistic situations. These results are used, in turn, to refine theoretical models, provide the focus for subsequent research, and ensure operational relevance, while maintaining predictive advantages. The advantages and disadvantages of each type of research are described along with examples of experimental results

    What Am I Testing and Where? Comparing Testing Procedures based on Lightweight Requirements Annotations

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    [Context] The testing of software-intensive systems is performed in different test stages each having a large number of test cases. These test cases are commonly derived from requirements. Each test stages exhibits specific demands and constraints with respect to their degree of detail and what can be tested. Therefore, specific test suites are defined for each test stage. In this paper, the focus is on the domain of embedded systems, where, among others, typical test stages are Software- and Hardware-in-the-loop. [Objective] Monitoring and controlling which requirements are verified in which detail and in which test stage is a challenge for engineers. However, this information is necessary to assure a certain test coverage, to minimize redundant testing procedures, and to avoid inconsistencies between test stages. In addition, engineers are reluctant to state their requirements in terms of structured languages or models that would facilitate the relation of requirements to test executions. [Method] With our approach, we close the gap between requirements specifications and test executions. Previously, we have proposed a lightweight markup language for requirements which provides a set of annotations that can be applied to natural language requirements. The annotations are mapped to events and signals in test executions. As a result, meaningful insights from a set of test executions can be directly related to artifacts in the requirements specification. In this paper, we use the markup language to compare different test stages with one another. [Results] We annotate 443 natural language requirements of a driver assistance system with the means of our lightweight markup language. The annotations are then linked to 1300 test executions from a simulation environment and 53 test executions from test drives with human drivers. Based on the annotations, we are able to analyze how similar the test stages are and how well test stages and test cases are aligned with the requirements. Further, we highlight the general applicability of our approach through this extensive experimental evaluation. [Conclusion] With our approach, the results of several test levels are linked to the requirements and enable the evaluation of complex test executions. By this means, practitioners can easily evaluate how well a systems performs with regards to its specification and, additionally, can reason about the expressiveness of the applied test stage.TU Berlin, Open-Access-Mittel - 202

    Look Who's Talking Now: Implications of AV's Explanations on Driver's Trust, AV Preference, Anxiety and Mental Workload

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    Explanations given by automation are often used to promote automation adoption. However, it remains unclear whether explanations promote acceptance of automated vehicles (AVs). In this study, we conducted a within-subject experiment in a driving simulator with 32 participants, using four different conditions. The four conditions included: (1) no explanation, (2) explanation given before or (3) after the AV acted and (4) the option for the driver to approve or disapprove the AV's action after hearing the explanation. We examined four AV outcomes: trust, preference for AV, anxiety and mental workload. Results suggest that explanations provided before an AV acted were associated with higher trust in and preference for the AV, but there was no difference in anxiety and workload. These results have important implications for the adoption of AVs.Comment: 42 pages, 5 figures, 3 Table

    An evaluation of NASA's program in human factors research: Aircrew-vehicle system interaction

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    Research in human factors in the aircraft cockpit and a proposed program augmentation were reviewed. The dramatic growth of microprocessor technology makes it entirely feasible to automate increasingly more functions in the aircraft cockpit; the promise of improved vehicle performance, efficiency, and safety through automation makes highly automated flight inevitable. An organized data base and validated methodology for predicting the effects of automation on human performance and thus on safety are lacking and without such a data base and validated methodology for analyzing human performance, increased automation may introduce new risks. Efforts should be concentrated on developing methods and techniques for analyzing man machine interactions, including human workload and prediction of performance

    A Value-Sensitive Design Approach to Intelligent Agents

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    This chapter proposed a novel design methodology called Value-Sensitive Design and its potential application to the field of artificial intelligence research and design. It discusses the imperatives in adopting a design philosophy that embeds values into the design of artificial agents at the early stages of AI development. Because of the high risk stakes in the unmitigated design of artificial agents, this chapter proposes that even though VSD may turn out to be a less-than-optimal design methodology, it currently provides a framework that has the potential to embed stakeholder values and incorporate current design methods. The reader should begin to take away the importance of a proactive design approach to intelligent agents

    Asynchronous displays for multi-UV search tasks

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    Synchronous video has long been the preferred mode for controlling remote robots with other modes such as asynchronous control only used when unavoidable as in the case of interplanetary robotics. We identify two basic problems for controlling multiple robots using synchronous displays: operator overload and information fusion. Synchronous displays from multiple robots can easily overwhelm an operator who must search video for targets. If targets are plentiful, the operator will likely miss targets that enter and leave unattended views while dealing with others that were noticed. The related fusion problem arises because robots' multiple fields of view may overlap forcing the operator to reconcile different views from different perspectives and form an awareness of the environment by "piecing them together". We have conducted a series of experiments investigating the suitability of asynchronous displays for multi-UV search. Our first experiments involved static panoramas in which operators selected locations at which robots halted and panned their camera to capture a record of what could be seen from that location. A subsequent experiment investigated the hypothesis that the relative performance of the panoramic display would improve as the number of robots was increased causing greater overload and fusion problems. In a subsequent Image Queue system we used automated path planning and also automated the selection of imagery for presentation by choosing a greedy selection of non-overlapping views. A fourth set of experiments used the SUAVE display, an asynchronous variant of the picture-in-picture technique for video from multiple UAVs. The panoramic displays which addressed only the overload problem led to performance similar to synchronous video while the Image Queue and SUAVE displays which addressed fusion as well led to improved performance on a number of measures. In this paper we will review our experiences in designing and testing asynchronous displays and discuss challenges to their use including tracking dynamic targets. © 2012 by the American Institute of Aeronautics and Astronautics, Inc
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