2,762 research outputs found
An Approach and an Eclipse Based Environment for Enhancing the Navigation Structure of Web Sites
This paper presents an approach based on information retrieval and clustering techniques for automatically enhancing the navigation structure of a Web site for improving navigability. The approach increments the set of navigation links provided in each page of the site with a semantic navigation map, i.e., a set of links enabling navigating from a given page to other pages of the site showing similar or related content. The approach uses Latent Semantic Indexing to compute a dissimilarity measure between the pages of the site and a graph-theoretic clustering algorithm to group pages showing similar or related content according to the calculated dissimilarity measure. AJAX code is finally used to extend each Web page with an associated semantic navigation map. The paper also presents a prototype of a tool developed to support the approach and the results from a case study conducted to assess the validity and feasibility of the proposal
Augmenting IDEs with Runtime Information for Software Maintenance
Object-oriented language features such as inheritance, abstract types, late-binding, or polymorphism lead to distributed and scattered code, rendering a software system hard to understand and maintain. The integrated development environment (IDE), the primary tool used by developers to maintain software systems, usually purely operates on static source code and does not reveal dynamic relationships between distributed source artifacts, which makes it difficult for developers to understand and navigate software systems. Another shortcoming of today's IDEs is the large amount of information with which they typically overwhelm developers. Large software systems encompass several thousand source artifacts such as classes and methods. These static artifacts are presented by IDEs in views such as trees or source editors. To gain an understanding of a system, developers have to open many such views, which leads to a workspace cluttered with different windows or tabs. Navigating through the code or maintaining a working context is thus difficult for developers working on large software systems. In this dissertation we address the question how to augment IDEs with dynamic information to better navigate scattered code while at the same time not overwhelming developers with even more information in the IDE views. We claim that by first reducing the amount of information developers have to deal with, we are subsequently able to embed dynamic information in the familiar source perspectives of IDEs to better comprehend and navigate large software spaces. We propose means to reduce or mitigate the information by highlighting relevant source elements, by explicitly representing working context, and by automatically housekeeping the workspace in the IDE. We then improve navigation of scattered code by explicitly representing dynamic collaboration and software features in the static source perspectives of IDEs. We validate our claim by conducting empirical experiments with developers and by analyzing recorded development sessions
Hybrid semantic-document models
This thesis presents the concept of hybrid semantic-document models to aid information management when using standards for complex technical domains such as military data communication. These standards are traditionally text based documents for human interpretation, but prose sections can often be ambiguous and can lead to discrepancies and subsequent implementation problems. Many organisations produce semantic representations of the material to ensure common understanding and to exploit computer aided development. In developing these semantic representations, no relationship is maintained to the original prose. Maintaining relationships between the original prose and the semantic model has key benefits, including assessing conformance at a semantic level, and enabling original content authors to explicitly define their intentions, thus reducing ambiguity and facilitating computer aided functionality.
Through the use of a case study method based on the military standard MIL-STD-6016C, a framework of relationships is proposed. These relationships can integrate with common document modelling techniques and provide the necessary functionality to allow semantic content to be mapped into document views. These relationships are then generalised for applicability to a wider context. Additionally, this framework is coupled with a templating approach which, for repeating sections, can improve consistency and further enhance quality. A reflective approach to model driven web rendering is presented and evaluated. This reflective approach uses self-inspection at runtime to read directly from the model, thus eliminating the need for any generative processes which result in data duplication across source used for different purpose
prototypical implementations
In this technical report, we present prototypical implementations of
innovative tools and methods developed according to the working plan outlined
in Technical Report TR-B-09-05 [23]. We present an ontology modularization and
integration framework and the SVoNt server, the server-side end of an SVN-
based versioning system for ontologies in the Corporate Ontology Engineering
pillar. For the Corporate Semantic Collaboration pillar, we present the
prototypical implementation of a light-weight ontology editor for non-experts
and an ontology based expert finder system. For the Corporate Semantic Search
pillar, we present a prototype for algorithmic extraction of relations in
folksonomies, a tool for trend detection using a semantic analyzer, a tool for
automatic classification of web documents using Hidden Markov models, a
personalized semantic recommender for multimedia content, and a semantic
search assistant developed in co-operation with the Museumsportal Berlin. The
prototypes complete the next milestone on the path to an integral Cor- porate
Semantic Web architecture based on the three pillars Corporate Ontol- ogy
Engineering, Corporate Semantic Collaboration, and Corporate Semantic Search,
as envisioned in [23]
Recommended from our members
LUVMI: an innovative payload for the sampling of volatiles at the Lunar poles
The ISECG identifies one of the first exploration steps as in situ investigations of the moon or asteroids. Europe is developing payload concepts for drilling and sample analysis, a contribution to a 250kg rover as well as for sample return. To achieve these missions, ESA depends on international partnerships.
Such missions will be seldom, expensive and the drill/sample site selected will be based on observations from orbit not calibrated with ground truth data. Many of the international science community’s objectives can be met at lower cost, or the chances of mission success improved and the quality of the science increased by making use of an innovative, low mass, mobile robotic payload following the LEAG
recommendations.
LUVMI provides a smart, low mass, innovative, modular mobile payload comprising surface and subsurface sensing with an in-situ sampling technology capable of depth-resolved extraction of volatiles, combined with a volatile analyser (mass spectrometer) capable of identifying the chemical composition of the most important volatiles. This will allow LUVMI to: traverse the lunar surface prospecting for volatiles; sample subsurface up to a depth of 10 cm (with a goal of 20 cm); extract water and other loosely bound volatiles; identify the chemical species extracted; access and sample permanently shadowed regions (PSR).
The main innovation of LUVMI is to develop an in situ sampling technology capable of depth-resolved extraction of volatiles, and then to package within this tool, the analyser itself, so as to maximise transfer
efficiency and minimise sample handling and its attendant mass requirements and risk of sample alteration. By building on national, EC and ESA funded research and developments, this project will develop to TRL6 instruments that together form a smart modular mobile payload that could be flight ready in 2020.
The LUVMI sampling instrument will be tested in a highly representative environment including thermal, vacuum and regolith simulant and the integrated payload demonstrated in a representative environment
Research and Development Workstation Environment: the new class of Current Research Information Systems
Against the backdrop of the development of modern technologies in the field
of scientific research the new class of Current Research Information Systems
(CRIS) and related intelligent information technologies has arisen. It was
called - Research and Development Workstation Environment (RDWE) - the
comprehensive problem-oriented information systems for scientific research and
development lifecycle support. The given paper describes design and development
fundamentals of the RDWE class systems. The RDWE class system's generalized
information model is represented in the article as a three-tuple composite web
service that include: a set of atomic web services, each of them can be
designed and developed as a microservice or a desktop application, that allows
them to be used as an independent software separately; a set of functions, the
functional filling-up of the Research and Development Workstation Environment;
a subset of atomic web services that are required to implement function of
composite web service. In accordance with the fundamental information model of
the RDWE class the system for supporting research in the field of ontology
engineering - the automated building of applied ontology in an arbitrary domain
area, scientific and technical creativity - the automated preparation of
application documents for patenting inventions in Ukraine was developed. It was
called - Personal Research Information System. A distinctive feature of such
systems is the possibility of their problematic orientation to various types of
scientific activities by combining on a variety of functional services and
adding new ones within the cloud integrated environment. The main results of
our work are focused on enhancing the effectiveness of the scientist's research
and development lifecycle in the arbitrary domain area.Comment: In English, 13 pages, 1 figure, 1 table, added references in Russian.
Published. Prepared for special issue (UkrPROG 2018 conference) of the
scientific journal "Problems of programming" (Founder: National Academy of
Sciences of Ukraine, Institute of Software Systems of NAS Ukraine
Incorporating Security Behaviour into Business Models Using a Model Driven Approach
There has, in recent years, been growing interest in Model Driven Engineering (MDE), in which models are the primary design artifacts and transformations are applied to these models to generate refinements leading to usable implementations over specific platforms. There is also interest in factoring out a number of non-functional aspects, such as security, to provide reusable solutions applicable to a number of different applications. This paper brings these two approaches together, investigating, in particular, the way behaviour from the different sources can be combined and integrated into a single design model. Doing so involves transformations that weave together the constraints from the various aspects and are, as a result, more complex to specify than the linear pipelines of transformations used in most MDE work to date. The approach taken here involves using an aspect model as a template for refining particular patterns in the business model, and the transformations are expressed as graph rewriting rules for both static and behaviour elements of the models
GOREWEB framework for goal oriented requirements engineering of web applications
In this paper, we propose a framework for modeling goal driven requirements of web applications. Web engineers mostly focus on design aspects only overlooking the real goals and expectations of the user. Goal oriented Requirement Engineering is a popular approach for Information system development but has not been explored much for Web applications. However, in today's times Web is dominating in every business making it imperative that its requirements are analyzed carefully and in profundity. Goal driven requirements analysis helps in capturing stakeholders' goals very finely, by choosing between alternatives and resolving conflicts. Detailed classification of both functional and non-functional requirements specific to web applications is discussed in the presented work. A framework, GOREWEB (Goal oriented Requirements Engineering for Web Applications) is proposed for analyzing goals and translating them into functional and non-functional web requirements
Developing Android Mobile Map Application with standard navigation tools for pedestrians
Advanced features of modern mobile devices have made it possible to develop and use maps and map based applications for navigation purposes. Since most mobile map applications nowadays are developed for motor vehicles, there is a demand for portable pedestrian navigation applications. In this thesis the Android mobile map application with standard navigation tools for pedestrian navigation was developed, as a platform for facilitating the Lund Challenge location based demonstrator of the HaptiMap project. The pivotal aim of the Lund Challenge demonstrator is to make the sights of Lund city more accessible. The mobile phone application is being designed as a touristic, historical location based game which will also assist tourists to navigate themselves in the city. To enable exploration of historical and current sites of Lund the demonstrator should contain basic components of exploring and way finding. Prior to the development the OpenStreetMap (OSM) road network data and Swedish National Road Database (NVDB) were introduced. The main advantage of using the OSM data over the NVDB dataset is the completeness of the OSM data in terms of pedestrian paths. The datasets were imported to PostgreSQL spatially extended PostGIS database, where different routing algorithms provided by pgRouting were used for routing calculations. As the Lund Challenge demonstrator is intended not only for general users but also for visually impaired users, the problem of user navigation in the parks and open areas were also discussed and the feasibility study was performed. The limitation of the developed application was the problem of the user navigation in the parks and open areas. It is therefore necessary to upgrade the road database with possible path in the open areas and parks in order to implement this application.Advanced features of modern devices have made it possible to develop and use maps and map-based applications for navigation purposes. Since most mobile map applications are currently developed for motor vehicles, there is a demand for portable pedestrian navigation applications. In this thesis, a mobile map application was developed with standard navigation tools for pedestrians, which can be used with mobile phones running Android Operating System. The application will be used as a platform for facilitating the Lund Challenge location based demonstrator. Lund Challenge location based demonstrator is designed to make historical and actual maps of Lund more accessible and is a part of the HaptiMap project. This project aims to create maps and develop location-based services for all users, including elderly and visually impaired. The goal of the Lund Challenge location based demonstrator (also known as The Lund Time Machine) is to minimize the efforts of pedestrians, especially tourists, with finding interesting sites around the city. Initially, it is being designed as a historical location based game which will assist tourists to navigate themselves around the city. In order to further explore historical and current sites, the Lund Challenge should be enhanced with the basic features of exploration and navigation included in this thesis. The road network data was chosen from two available sources: 1) data from OpenStreetMap (OSM) project which provides free geographic data, and 2) The Swedish National Road Database (NVDB) authorized by the Swedish government, which includes all Swedish road network and selected cycle paths. For this thesis, analysis was performed on the datasets using different shortest path algorithms for routing calculations. A primary advantage of using OSM over NVDB is the completeness of data relating to pedestrian paths. As a result, the determination was made that the OSM option was more appropriate for the purpose of this thesis. Since the Lund Challenge location based demonstrator is intended for both general and visually impaired users, the problem of user navigation in parks and open areas was also discussed and a feasibility study was performed. This study revealed a limitation in the application with user navigation in parks and open areas. To resolve this, it is necessary to upgrade the road network with all possible pedestrian paths for parks and open areas
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