843 research outputs found

    On Measuring Influence in Non-Binary Voting Games

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    In this note, we demonstrate using two simple examples that generalization of the Banzhaf measure of voter influence to non-binary voting games that requires as starting position a voter’s membership in a winning coalition is likely to incompletely reflect the influence a voter has on the outcome of a game. Generalization of the Banzhaf measure that takes into consideration all possible pivot moves of a voter including those moves originating from a losing coalition will, on the other hand, result in a measure that is proportional to the Penrose measure only in the ternary case.Penrose measure, Banzhaf index, ternary games, multicandidate weighted voting games

    Influence in Classification via Cooperative Game Theory

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    A dataset has been classified by some unknown classifier into two types of points. What were the most important factors in determining the classification outcome? In this work, we employ an axiomatic approach in order to uniquely characterize an influence measure: a function that, given a set of classified points, outputs a value for each feature corresponding to its influence in determining the classification outcome. We show that our influence measure takes on an intuitive form when the unknown classifier is linear. Finally, we employ our influence measure in order to analyze the effects of user profiling on Google's online display advertising.Comment: accepted to IJCAI 201

    The Prediction value

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    We introduce the prediction value (PV) as a measure of players' informational importance in probabilistic TU games. The latter combine a standard TU game and a probability distribution over the set of coalitions. Player ii's prediction value equals the difference between the conditional expectations of v(S)v(S) when ii cooperates or not. We characterize the prediction value as a special member of the class of (extended) values which satisfy anonymity, linearity and a consistency property. Every nn-player binomial semivalue coincides with the PV for a particular family of probability distributions over coalitions. The PV can thus be regarded as a power index in specific cases. Conversely, some semivalues -- including the Banzhaf but not the Shapley value -- can be interpreted in terms of informational importance.Comment: 26 pages, 2 table

    Bisemivalues for bicooperative games

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    We introduce bisemivalues for bicooperative games and we also provide an interesting characterization of this kind of values by means of weighting coefficients in a similar way as it was given for semivalues in the context of cooperative games. Moreover, the notion of induced bisemivalues on lower cardinalities also makes sense and an adaptation of Dragan’s recurrence formula is obtained. For the particular case of (p, q)-bisemivalues, a computational procedure in terms of the multilinear extension of the game is given.Peer ReviewedPostprint (author's final draft

    Measuring voting power in convex policy spaces

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    Classical power index analysis considers the individual's ability to influence the aggregated group decision by changing its own vote, where all decisions and votes are assumed to be binary. In many practical applications we have more options than either "yes" or "no". Here we generalize three important power indices to continuous convex policy spaces. This allows the analysis of a collection of economic problems like e.g. tax rates or spending that otherwise would not be covered in binary models.Comment: 31 pages, 9 table

    - SHAPLEY-SHUBIK AND BANZHAF INDICES REVISITED.

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    We provide a new axiomatization of the Shapley-Shubik and the Banzhaf power indices in thedomain of simple superadditive games by means of transparent axioms. Only anonymity isshared with the former characterizations in the literature. The rest of the axioms are substitutedby more transparent ones in terms of power in collective decision-making procedures. Inparticular, a clear restatement and a compelling alternative for the transfer axiom are proposed.Only one axiom differentiates the characterization of either index, and these differentiatingaxioms provide a new point of comparison. In a first step both indices are characterized up to azero and a unit of scale. Then both indices are singled out by simple normalizing axioms.Power indices, voting power, collective decision-making, simple games

    The axiomatic approach to three values in games with coalition structure

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    We study three values for transferable utility games with coalition structure, including the Owen coalitional value and two weighted versions with weights given by the size of the coalitions. We provide three axiomatic characterizations using the properties of Efficiency, Linearity, Independence of Null Coalitions, and Coordination, with two versions of Balanced Contributions inside a Coalition and Weighted Sharing in Unanimity Games, respectively.coalition structure; coalitional value

    Population Monotonic Path Schemes for Simple Games

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    A path scheme for a simple game is composed of a path, i.e., a sequence of coalitions that is formed during the coalition formation process and a scheme, i.e., a payoff vector for each coalition in the path.A path scheme is called population monotonic if a player's payoff does not decrease as the path coalition grows.In this study, we focus on Shapley path schemes of simple games in which for every path coalition the Shapley value of the associated subgame provides the allocation at hand.We show that a simple game allows for population monotonic Shapley path schemes if and only if the game is balanced.Moreover, the Shapley path scheme of a specific path is population monotonic if and only if the first winning coalition that is formed along the path contains every minimal winning coalition.Extensions of these results to other probabilistic values are discussed.cooperative games;simple games;population monotonic path schemes;coalition formation;probabilistic values

    Semivalues: power,potential and multilinear extensions

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    The notions of power and potential, both defined for any semivalue, give rise to two endomorphisms of the vector space of all cooperative games on a given player set. Several properties of these linear mappings are stated and their action on unanimity games is emphasized. We also relate in both cases the multilinear extension of the image game to the multilinear extension of the original game.Cooperative game; Semivalue; Power; Potential; Multilinear extension
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