19,276 research outputs found

    Algorithmic Aspects of Switch Cographs

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    This paper introduces the notion of involution module, the first generalization of the modular decomposition of 2-structure which has a unique linear-sized decomposition tree. We derive an O(n^2) decomposition algorithm and we take advantage of the involution modular decomposition tree to state several algorithmic results. Cographs are the graphs that are totally decomposable w.r.t modular decomposition. In a similar way, we introduce the class of switch cographs, the class of graphs that are totally decomposable w.r.t involution modular decomposition. This class generalizes the class of cographs and is exactly the class of (Bull, Gem, Co-Gem, C_5)-free graphs. We use our new decomposition tool to design three practical algorithms for the maximum cut, vertex cover and vertex separator problems. The complexity of these problems was still unknown for this class of graphs. This paper also improves the complexity of the maximum clique, the maximum independant set, the chromatic number and the maximum clique cover problems by giving efficient algorithms, thanks to the decomposition tree. Eventually, we show that this class of graphs has Clique-Width at most 4 and that a Clique-Width expression can be computed in linear time

    Motion Planning for Unlabeled Discs with Optimality Guarantees

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    We study the problem of path planning for unlabeled (indistinguishable) unit-disc robots in a planar environment cluttered with polygonal obstacles. We introduce an algorithm which minimizes the total path length, i.e., the sum of lengths of the individual paths. Our algorithm is guaranteed to find a solution if one exists, or report that none exists otherwise. It runs in time O~(m4+m2n2)\tilde{O}(m^4+m^2n^2), where mm is the number of robots and nn is the total complexity of the workspace. Moreover, the total length of the returned solution is at most OPT+4m\text{OPT}+4m, where OPT is the optimal solution cost. To the best of our knowledge this is the first algorithm for the problem that has such guarantees. The algorithm has been implemented in an exact manner and we present experimental results that attest to its efficiency

    Multi-Embedding of Metric Spaces

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    Metric embedding has become a common technique in the design of algorithms. Its applicability is often dependent on how high the embedding's distortion is. For example, embedding finite metric space into trees may require linear distortion as a function of its size. Using probabilistic metric embeddings, the bound on the distortion reduces to logarithmic in the size. We make a step in the direction of bypassing the lower bound on the distortion in terms of the size of the metric. We define "multi-embeddings" of metric spaces in which a point is mapped onto a set of points, while keeping the target metric of polynomial size and preserving the distortion of paths. The distortion obtained with such multi-embeddings into ultrametrics is at most O(log Delta loglog Delta) where Delta is the aspect ratio of the metric. In particular, for expander graphs, we are able to obtain constant distortion embeddings into trees in contrast with the Omega(log n) lower bound for all previous notions of embeddings. We demonstrate the algorithmic application of the new embeddings for two optimization problems: group Steiner tree and metrical task systems

    Motifs in Temporal Networks

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    Networks are a fundamental tool for modeling complex systems in a variety of domains including social and communication networks as well as biology and neuroscience. Small subgraph patterns in networks, called network motifs, are crucial to understanding the structure and function of these systems. However, the role of network motifs in temporal networks, which contain many timestamped links between the nodes, is not yet well understood. Here we develop a notion of a temporal network motif as an elementary unit of temporal networks and provide a general methodology for counting such motifs. We define temporal network motifs as induced subgraphs on sequences of temporal edges, design fast algorithms for counting temporal motifs, and prove their runtime complexity. Our fast algorithms achieve up to 56.5x speedup compared to a baseline method. Furthermore, we use our algorithms to count temporal motifs in a variety of networks. Results show that networks from different domains have significantly different motif counts, whereas networks from the same domain tend to have similar motif counts. We also find that different motifs occur at different time scales, which provides further insights into structure and function of temporal networks

    Efficient Local Search in Coordination Games on Graphs

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    We study strategic games on weighted directed graphs, where the payoff of a player is defined as the sum of the weights on the edges from players who chose the same strategy augmented by a fixed non-negative bonus for picking a given strategy. These games capture the idea of coordination in the absence of globally common strategies. Prior work shows that the problem of determining the existence of a pure Nash equilibrium for these games is NP-complete already for graphs with all weights equal to one and no bonuses. However, for several classes of graphs (e.g. DAGs and cliques) pure Nash equilibria or even strong equilibria always exist and can be found by simply following a particular improvement or coalition-improvement path, respectively. In this paper we identify several natural classes of graphs for which a finite improvement or coalition-improvement path of polynomial length always exists, and, as a consequence, a Nash equilibrium or strong equilibrium in them can be found in polynomial time. We also argue that these results are optimal in the sense that in natural generalisations of these classes of graphs, a pure Nash equilibrium may not even exist.Comment: Extended version of a paper accepted to IJCAI1

    Rerouting shortest paths in planar graphs

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    A rerouting sequence is a sequence of shortest st-paths such that consecutive paths differ in one vertex. We study the the Shortest Path Rerouting Problem, which asks, given two shortest st-paths P and Q in a graph G, whether a rerouting sequence exists from P to Q. This problem is PSPACE-hard in general, but we show that it can be solved in polynomial time if G is planar. To this end, we introduce a dynamic programming method for reconfiguration problems.Comment: submitte
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