8,809 research outputs found

    Intelligent Personalized Searching

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    Search engine is a very useful tool for almost everyone nowadays. People use search engine for the purpose of searching about their personal finance, restaurants, electronic products, and travel information, to name a few. As helpful as search engines are in terms of providing information, they can also manipulate people behaviors because most people trust online information without a doubt. Furthermore, ordinary users usually only pay attention the highest-ranking pages from the search results. Knowing this predictable user behavior, search engine providers such as Google and Yahoo take advantage and use it as a tool for them to generate profit. Search engine providers are enterprise companies with the goal to generate profit, and an easy way for them to do so is by ranking up particular web pages to promote the product or services of their own or their paid customers. The results from search engine could be misleading. The goal of this project is to filter the bias from search results and provide best matches on behalf of users’ interest

    DESIGN AND DELIVERY OF ELECTRONIC SERVICES: IMPLICATIONS FOR CUSTOMER VALUE IN ELECTRONIC FOOD RETAILING

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    Electronic food retailers can satisfy their customers more effectively if they understand how this particular market works. As in other service segments, the emergence of electronic business-to-customer services in the retail food industry poses questions for managers about the design of new food retailing services and the redesign of existing services for delivery through electronic channels. Important topics include characteristics of electronic service offerings, the typical operational configurations used to deliver electronic services, and the ways in which they relate to the effectiveness of electronic service delivery. We address this issue by developing a product-process matrix for understanding and analyzing electronic retailing services in general. We tailor the matrix to food retailing in particular. The product-process matrix allows electronic food retailers to determine in advance what features they need in a web site to serve their chosen market effectively.Consumer/Household Economics, Marketing, Research and Development/Tech Change/Emerging Technologies,

    Aggregating partial, local evaluations to achieve global ranking

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    We analyze some voting models mimicking online evaluation systems intended to reduce the information overload. The minimum number of operations needed for a system to be effective is analytically estimated. When herding effects are present, linear preferential attachment marks a transition between trustful and biased reputations.Comment: 9 pages, 5 figures, accepted for publication in Physica

    Efficient Methods for Automated Multi-Issue Negotiation: Negotiating over a Two-Part Tariff

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    In this article, we consider the novel approach of a seller and customer negotiating bilaterally about a two-part tariff, using autonomous software agents. An advantage of this approach is that win-win opportunities can be generated while keeping the problem of preference elicitation as simple as possible. We develop bargaining strategies that software agents can use to conduct the actual bilateral negotiation on behalf of their owners. We present a decomposition of bargaining strategies into concession strategies and Pareto-efficient-search methods: Concession and Pareto-search strategies focus on the conceding and win-win aspect of bargaining, respectively. An important technical contribution of this article lies in the development of two Pareto-search methods. Computer experiments show, for various concession strategies, that the respective use of these two Pareto-search methods by the two negotiators results in very efficient bargaining outcomes while negotiators concede the amount specified by their concession strategy

    Heuristic bidding strategies for multiple heterogeneous auctions

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    This paper investigates utility maximising bidding heuristics for agents that participate in multiple heterogeneous auctions, in which the auction format and the starting and closing times can be different. Our strategy allows an agent to procure one or more items and to participate in any number of auctions. For this case, forming an optimal bidding strategy by global utility maximisation is computationally intractable, and so we develop two-stage heuristics that first provide reasonable bidding thresholds with simple strategies before deciding which auctions to participate in. The proposed approach leads to an average gain of at least 24% in agent utility over commonly used benchmarks

    Challenges for the comprehensive management of cloud services in a PaaS framework

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    The 4CaaSt project aims at developing a PaaS framework that enables flexible definition, marketing, deployment and management of Cloud-based services and applications. The major innovations proposed by 4CaaSt are the blueprint and its lifecycle management, a one stop shop for Cloud services and a PaaS level resource management featuring elasticity. 4CaaSt also provides a portfolio of ready to use Cloud native services and Cloud-aware immigrant technologies

    Model Selection in an Information Economy : Choosing what to Learn

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    As online markets for the exchange of goods and services become more common, the study of markets composed at least in part of autonomous agents has taken on increasing importance. In contrast to traditional completeinformation economic scenarios, agents that are operating in an electronic marketplace often do so under considerable uncertainty. In order to reduce their uncertainty, these agents must learn about the world around them. When an agent producer is engaged in a learning task in which data collection is costly, such as learning the preferences of a consumer population, it is faced with a classic decision problem: when to explore and when to exploit. If the agent has a limited number of chances to experiment, it must explicitly consider the cost of learning (in terms of foregone profit) against the value of the information acquired. Information goods add an additional dimension to this problem; due to their flexibility, they can be bundled and priced according to a number of different price schedules. An optimizing producer should consider the profit each price schedule can extract, as well as the difficulty of learning of this schedule. In this paper, we demonstrate the tradeoff between complexity and profitability for a number of common price schedules. We begin with a one-shot decision as to which schedule to learn. Schedules with moderate complexity are preferred in the short and medium term, as they are learned quickly, yet extract a significant fraction of the available profit. We then turn to the repeated version of this one-shot decision and show that moderate complexity schedules, in particular two-part tariff, perform well when the producer must adapt to nonstationarity in the consumer population. When a producer can dynamically change schedules as it learns, it can use an explicit decision-theoretic formulation to greedily select the schedule which appears to yield the greatest profit in the next period. By explicitly considering the both the learnability and the profit extracted by different price schedules, a producer can extract more profit as it learns than if it naively chose models that are accurate once learned.Online learning; information economics; model selection; direct search

    Learning to teach database design by trial and error

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    Proceedings of: 4th International Conference on Enterprise Information Systems (ICEIS 2002), Ciudad Real, Spain, April 3-6, 2002The definition of effective pedagogical strategies for coaching and tutoring students according to their needs in each moment is a high handicap in ITS design. In this paper we propose the use of a Reinforcement Learning (RL) model, that allows the system to learn how to teach to each student individually, only based on the acquired experience with other learners with similar characteristics, like a human tutor does. This technique avoids to define the teaching strategies by learning action policies that define what, when and how to teach. The model is applied to a database design ITS system, used as an example to illustrate all the concepts managed in the model
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