586 research outputs found

    The Design of a System Architecture for Mobile Multimedia Computers

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    This chapter discusses the system architecture of a portable computer, called Mobile Digital Companion, which provides support for handling multimedia applications energy efficiently. Because battery life is limited and battery weight is an important factor for the size and the weight of the Mobile Digital Companion, energy management plays a crucial role in the architecture. As the Companion must remain usable in a variety of environments, it has to be flexible and adaptable to various operating conditions. The Mobile Digital Companion has an unconventional architecture that saves energy by using system decomposition at different levels of the architecture and exploits locality of reference with dedicated, optimised modules. The approach is based on dedicated functionality and the extensive use of energy reduction techniques at all levels of system design. The system has an architecture with a general-purpose processor accompanied by a set of heterogeneous autonomous programmable modules, each providing an energy efficient implementation of dedicated tasks. A reconfigurable internal communication network switch exploits locality of reference and eliminates wasteful data copies

    On the design of multimedia architectures : proceedings of a one-day workshop, Eindhoven, December 18, 2003

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    On the design of multimedia architectures : proceedings of a one-day workshop, Eindhoven, December 18, 2003

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    Lessons learned from the design of a mobile multimedia system in the Moby Dick project

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    Recent advances in wireless networking technology and the exponential development of semiconductor technology have engendered a new paradigm of computing, called personal mobile computing or ubiquitous computing. This offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particular, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The research performed in the MOBY DICK project is about designing such a mobile multimedia system. This paper discusses the approach made in the MOBY DICK project to solve some of these problems, discusses its contributions, and accesses what was learned from the project

    Medium access control in wireless network-on-chip: a context analysis

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    © 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes,creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.Wireless on-chip communication is a promising candidate to address the performance and efficiency issues that arise when scaling current NoC techniques to manycore processors. A WNoC can serve global and broadcast traffic with ultra-low latency even in thousand-core chips, thus acting as a natural complement to conventional and throughput-oriented wireline NoCs. However, the development of MAC strategies needed to efficiently share the wireless medium among the increasing number of cores remains a considerable challenge given the singularities of the environment and the novelty of the research area. In this position article, we present a context analysis describing the physical constraints, performance objectives, and traffic characteristics of the on-chip communication paradigm. We summarize the main differences with respect to traditional wireless scenarios, and then discuss their implications on the design of MAC protocols for manycore WNoC, with the ultimate goal of kickstarting this arguably unexplored research area.Peer ReviewedPostprint (author's final draft

    Low power digital signal processing

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    Heterogeneous vs Homogeneous MPSoC Approaches for a Mobile LTE Modem

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    International audienceApplications like 4G baseband modem require single-chip implementation to meet the integration and power consumption requirements. These applications demand a high computing performance with real-time constraints, low-power consumption and low cost. With the rapid evolution of tele- com standards and the increasing demand for multi-standard products, the need for ïŹ‚exible baseband solutions is growing. The concept of Multi-Processor System-on-Chip (MPSoC) is well adapted to enable hardware reuse between products and between multiple wireless standards in the same device. Heterogeneous architectures are well known solutions but they have limited ïŹ‚exibility. Based on the experience of two heterogeneous Software De- ïŹned Radio (SDR) telecom chipsets, this paper presents the homoGENEous Processor arraY (GENEPY) platform for 4G ap- plications. This platform is built with SMEP units interconnected with a Network-on-Chip. The SMEP, implemented in 65nm low- power CMOS, can perform 3.2 GMAC/s with 77 GBits/s internal bandwidth at 400MHz. Two implementations of homogeneous GENEPY are compared to the heterogeneous MAGALI platform in terms of silicon area, performance and power consumption. Results show that a homogeneous approach can be more efïŹcient and ïŹ‚exible than a heterogeneous approach in the context of 4G Mobile Terminals

    Flexible and Distributed Real-Time Control on a 4G Telecom MPSoC

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    International audienceApplications like 4G baseband modem require single-chip implementation to meet the integration and power consumption requirements. These applications demand a high computing performance with real-time constraints, low-power consumption and low cost. With the rapid evolution of telecom standards and the increasing demand for multi-standard products, the need for exible baseband solutions is growing. The concept of Multi-Processor System-on-Chip (MPSoC) is well adapted to enable hardware reuse between products and between multiple wireless standards in the same device. Based on the experience of two heterogeneous Software Defined Radio (SDR) telecom chipsets, this paper presents a distributed control architecture for the homoGENEous Processor arraY (GENEPY) platform for 4G applications. This MPSoC platform is built with telecom baseband processors interconnected with a Network-on-Chip. The control is performed by a MIPS processor embedded in each baseband processor. This control processor can locally reconfigure and schedule the applications with real-time telecom constraints
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