1,400 research outputs found
Are coarse-grained overlays ready for general purpose application acceleration on FPGAs?
Combining processors with hardware accelerators has become a norm with systems-on-chip (SoCs) ever present in modern compute devices. Heterogeneous programmable system on chip platforms sometimes referred to as hybrid FPGAs, tightly couple general purpose processors with high performance reconfigurable fabrics, providing a more flexible alternative. We can now think of a software application with hardware accelerated portions that are reconfigured at runtime. While such ideas have been explored in the past, modern hybrid FPGAs are the first commercial platforms to enable this move to a more software oriented view, where reconfiguration enables hardware resources to be shared by multiple tasks in a bigger application. However, while the rapidly increasing logic density and more capable hard resources found in modern hybrid FPGA devices should make them widely deployable, they remain constrained within specialist application domains. This is due to both design productivity issues and a lack of suitable hardware abstraction to eliminate the need for working with platform-specific details, as server and desktop virtualization has done in a more general sense. To allow mainstream adoption of FPGA based accelerators in general purpose computing, there is a need to virtualize FPGAs and make them more accessible to application developers who are accustomed to software API abstractions and fast development cycles. In this paper, we discuss the role of overlay architectures in enabling general purpose FPGA application acceleration
Pervasive handheld computing systems
The technological role of handheld devices is fundamentally changing. Portable computers were traditionally application specific. They were designed and optimised to deliver a specific task. However, it is now commonly acknowledged that future handheld devices need to be multi-functional and need to be capable of executing a range of high-performance applications. This thesis has coined the term pervasive handheld computing systems to refer to this type of mobile device. Portable computers are faced with a number of constraints in trying to meet these objectives. They are physically constrained by their size, their computational power, their memory resources, their power usage, and their networking ability. These constraints challenge pervasive handheld computing systems in achieving their multi-functional and high-performance requirements. This thesis proposes a two-pronged methodology to enable pervasive handheld computing systems meet their future objectives. The methodology is a fusion of two independent and yet complementary concepts. The first step utilises reconfigurable technology to enhance the physical hardware resources within the environment of a handheld device. This approach recognises that reconfigurable computing has the potential to dynamically increase the system functionality and versatility of a handheld device without major loss in performance. The second step of the methodology incorporates agent-based middleware protocols to support handheld devices to effectively manage and utilise these reconfigurable hardware resources within their environment. The thesis asserts the combined characteristics of reconfigurable computing and agent technology can meet the objectives of pervasive handheld computing systems
Building Programmable Wireless Networks: An Architectural Survey
In recent times, there have been a lot of efforts for improving the ossified
Internet architecture in a bid to sustain unstinted growth and innovation. A
major reason for the perceived architectural ossification is the lack of
ability to program the network as a system. This situation has resulted partly
from historical decisions in the original Internet design which emphasized
decentralized network operations through co-located data and control planes on
each network device. The situation for wireless networks is no different
resulting in a lot of complexity and a plethora of largely incompatible
wireless technologies. The emergence of "programmable wireless networks", that
allow greater flexibility, ease of management and configurability, is a step in
the right direction to overcome the aforementioned shortcomings of the wireless
networks. In this paper, we provide a broad overview of the architectures
proposed in literature for building programmable wireless networks focusing
primarily on three popular techniques, i.e., software defined networks,
cognitive radio networks, and virtualized networks. This survey is a
self-contained tutorial on these techniques and its applications. We also
discuss the opportunities and challenges in building next-generation
programmable wireless networks and identify open research issues and future
research directions.Comment: 19 page
Deploying RIOT operating system on a reconfigurable Internet of Things end-device
Dissertação de mestrado integrado em Engenharia Eletrónica Industrial e ComputadoresThe Internet of Everything (IoE) is enabling the connection of an infinity of
physical objects to the Internet, and has the potential to connect every single
existing object in the world. This empowers a market with endless opportunities
where the big players are forecasting, by 2020, more than 50 billion connected
devices, representing an 8 trillion USD market.
The IoE is a broad concept that comprises several technological areas and will
certainly, include more in the future. Some of those already existing fields are the
Internet of Energy related with the connectivity of electrical power grids, Internet
of Medical Things (IoMT), for instance, enables patient monitoring, Internet of
Industrial Things (IoIT), which is dedicated to industrial plants, and the Internet
of Things (IoT) that focus on the connection of everyday objects (e.g. home
appliances, wearables, transports, buildings, etc.) to the Internet.
The diversity of scenarios where IoT can be deployed, and consequently the
different constraints associated to each device, leads to a heterogeneous network
composed by several communication technologies and protocols co-existing on the
same physical space. Therefore, the key requirements of an IoT network are
the connectivity and the interoperability between devices. Such requirement is
achieved by the adoption of standard protocols and a well-defined lightweight network
stack. Due to the adoption of a standard network stack, the data processed
and transmitted between devices tends to increase. Because most of the devices
connected are resource constrained, i.e., low memory, low processing capabilities,
available energy, the communication can severally decrease the device’s performance.
Hereupon, to tackle such issues without sacrificing other important requirements,
this dissertation aims to deploy an operating system (OS) for IoT, the
RIOT-OS, while providing a study on how network-related tasks can benefit from
hardware accelerators (deployed on reconfigurable technology), specially designed
to process and filter packets received by an IoT device.O conceito Internet of Everything (IoE) permite a conexão de uma infinidade
de objetos à Internet e tem o potencial de conectar todos os objetos existentes no
mundo. Favorecendo assim o aparecimento de novos mercados e infinitas possibilidades,
em que os grandes intervenientes destes mercados preveem até 2020 a
conexão de mais de 50 mil milhões de dispositivos, representando um mercado de
8 mil milhões de dólares.
IoE é um amplo conceito que inclui várias áreas tecnológicas e irá certamente
incluir mais no futuro. Algumas das áreas já existentes são: a Internet of Energy
relacionada com a conexão de redes de transporte e distribuição de energia à
Internet; Internet of Medical Things (IoMT), que possibilita a monotorização de
pacientes; Internet of Industrial Things (IoIT), dedicada a instalações industriais
e a Internet of Things (IoT), que foca na conexão de objetos do dia-a-dia (e.g.
eletrodomésticos, wearables, transportes, edifícios, etc.) à Internet.
A diversidade de cenários à qual IoT pode ser aplicado, e consequentemente,
as diferentes restrições aplicadas a cada dispositivo, levam à criação de uma rede
heterogénea composto por diversas tecnologias de comunicação e protocolos a coexistir
no mesmo espaço físico. Desta forma, os requisitos chave aplicados às redes
IoT são a conectividade e interoperabilidade entre dispositivos. Estes requisitos
são atingidos com a adoção de protocolos standard e pilhas de comunicação bem
definidas. Com a adoção de pilhas de comunicação standard, a informação processada
e transmitida entre dispostos tende a aumentar. Visto que a maioria dos
dispositivos conectados possuem escaços recursos, i.e., memória reduzida, baixa
capacidade de processamento, pouca energia disponível, o aumento da capacidade
de comunicação pode degradar o desempenho destes dispositivos.
Posto isto, para lidar com estes problemas e sem sacrificar outros requisitos importantes,
esta dissertação pretende fazer o porting de um sistema operativo IoT,
o RIOT, para uma solução reconfigurável, o CUTE mote. O principal objetivo
consiste na realização de um estudo sobre os benefícios que as tarefas relacionadas
com as camadas de rede podem ter ao serem executadas em hardware via aceleradores
dedicados. Estes aceleradores são especialmente projetados para processar
e filtrar pacotes de dados provenientes de uma interface radio em redes IoT periféricas
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