32,050 research outputs found
Multiresolution modeling and simulation of an air-ground combat application
The High Level Architecture (HLA) establishes a common modeling and simulation framework facilitating interoperability and reuse of simulation components. Since 1996, ONERA (French Aeronautics and Space Research Centre) carries out several studies on HLA in order to gain a better understanding of the underlying mechanisms of HLA implementations. The first critical step of this initiative was to develop our own RTI from the HLA specifications. In order to evaluate the cost of making a transition from legacy simulations to HLA, we first developed an HLA federation simulating an air-ground combat involving a set of aircraft's engaged against a surface to air defense system. Current studies on HLA distributed simulation include security, WAN simulations and multiresolution.
Conventional simulations represent entities at just one single level of resolution. Multiresolution representation of entities consists in maintaining multiple and concurrent representations of entities. In this paper we address the problem of how HLA services may allow to achieve multiresolution modeling and simulation. Our goal is not to provide a general framework as a basis for designing simulations of entities at different levels of resolution concurrently. We focus on experience feedback we have obtained by migrating a single level resolution HLA federation to a multi-level resolution federation. The selected application is an air-ground combat simulation involving aggregated patrols of aircraft's engaged against a surface to air defense system.
In this paper, we briefly describe the air-ground combat simulation application. We then detail the multiresolution representation of entities (patrols and aircraft's), and discuss the chosen mechanisms allowing triggering aggregation from an entity-level representation, and conversely, triggering disaggregation from an aggregate representation. We focus on the HLA services we have selected to maintain several levels of representation concurrently and on methodological issues in designing multiresolution HLA simulations. We have tackled some difficulties and we propose a new HLA service that should make easier the user's task. This multiresolution management service can be added to our RTI or written by using existing HLA services. Finally, future trends are discussed
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An agent-based DDM for high level architecture
The Data Distribution Management (DDM) service is one of the six services provided in the Runtime Infrastructure (RTI) of High Level Architecture (HLA). Its purpose is to perform data filtering and reduce irrelevant data communicated between federates. The two DDM schemes proposed for RTI, region based and grid based DDM, are oriented to send as little irrelevant data to subscribers as possible, but only manage to filter part of this information and some irrelevant data is still being communicated. Previously (G. Tan et al., 2000), we employed intelligent agents to perform data filtering in HLA, implemented an agent based DDM in RTI (ARTI) and compared it with the other two filtering mechanisms. The paper reports on additional experiments, results and analysis using two scenarios: the AWACS sensing aircraft simulation and the air traffic control simulation scenario. Experimental results show that compared with other mechanisms, the agent based approach communicates only relevant data and minimizes network communication, and is also comparable in terms of time efficiency. Some guidelines on when the agent based scheme can be used are also give
Users guide Advanced Reactive Electronic Simulation (ARES) version 1.12
This Users Guide is for the Advanced Reactive Electronic Warfare Simulation (ARES) Version 1.12, created at the Naval Research Laboratory (NRL) under a project sponsored by the Office of Naval Research (ONR) titled Distributed and Networked C2W Technology (FY98-FYOO). The simulation is used to determine the optimum distributed C2W/EA configuration of assets including placement of sensors and system selection (jammer or receiver or both) for important mission scenarios leading to a better understanding of the minimum requirements for suppression of enemy air defense operations. ARES is a pulse level simulation that models the complex interaction of multiple radar systems being acted upon by multiple AEA aircraft, considering target aircraft radar cross section (RCS) and altitude, terrain masking effects, both standoff jamming and self protection jamming effects, and network connection effect. Its features include an object%-oriented scenario workbook allowing the users to build a battlefield scenario and a search procedure based on a genetic algorithm (GA) for optimizing configurations of what the core and peripheral components of the AEA architecture should be. ARES is available in two forms: Graphical User Interface (GUI) and parallel. ARES' GUI runs on a personal computer (PC) and its primary application is for setting up scenarios and post processing. ARES' parallel version runs over a cluster of Intel based Linux machines with Message- Passing Interface (MPI) and provides capability to execute multipleThis report was sponsored by the Applied Physics Laboratory, Johns Hopkins University
Service-Oriented Architecture for Space Exploration Robotic Rover Systems
Currently, industrial sectors are transforming their business processes into
e-services and component-based architectures to build flexible, robust, and
scalable systems, and reduce integration-related maintenance and development
costs. Robotics is yet another promising and fast-growing industry that deals
with the creation of machines that operate in an autonomous fashion and serve
for various applications including space exploration, weaponry, laboratory
research, and manufacturing. It is in space exploration that the most common
type of robots is the planetary rover which moves across the surface of a
planet and conducts a thorough geological study of the celestial surface. This
type of rover system is still ad-hoc in that it incorporates its software into
its core hardware making the whole system cohesive, tightly-coupled, more
susceptible to shortcomings, less flexible, hard to be scaled and maintained,
and impossible to be adapted to other purposes. This paper proposes a
service-oriented architecture for space exploration robotic rover systems made
out of loosely-coupled and distributed web services. The proposed architecture
consists of three elementary tiers: the client tier that corresponds to the
actual rover; the server tier that corresponds to the web services; and the
middleware tier that corresponds to an Enterprise Service Bus which promotes
interoperability between the interconnected entities. The niche of this
architecture is that rover's software components are decoupled and isolated
from the rover's body and possibly deployed at a distant location. A
service-oriented architecture promotes integrate-ability, scalability,
reusability, maintainability, and interoperability for client-to-server
communication.Comment: LACSC - Lebanese Association for Computational Sciences,
http://www.lacsc.org/; International Journal of Science & Emerging
Technologies (IJSET), Vol. 3, No. 2, February 201
Optimizing Engagement Simulations Through the Advanced Framework for Simulation, Integration, and Modeling (AFSIM) Software
The ability to effectively model and simulate military missions holds the potential to save lives, money, and resources for the United States. The Advanced Framework for Simulation, Integration, and Modeling (AFSIM) software is a tool used to rapidly simulate and model new technologies and mission level scenarios. In this thesis, our objective is to integrate a closed loop optimization routine with AFSIM to identify an effective objective function to assess optimal inputs for engagement scenarios. Given the many factors which impact a mission level engagement, we developed a tool which interfaces with AFSIM to observe the effects from multiple inputs in an engagement scenario. Our tool operates under the assumption that simulation results have met an acceptable convergence threshold. The objective function evaluates the effectiveness and associated cost with a scenario using a genetic algorithm and a particle swarm optimization algorithm. From this, a statistical analysis was performed to assess risk from the distribution of effectiveness and cost at each point. The method allows an optimal set of inputs to be selected for a desired result from the selected engagement scenario.No embargoAcademic Major: Mechanical Engineerin
Development and application of computer software techniques to human factors task data handling problems Final report, 21 Jun. 1965 - 21 Jun. 1966
Computer software techniques applied to human factors task data handling problem
Considerations for a design and operations knowledge support system for Space Station Freedom
Engineering and operations of modern engineered systems depend critically upon detailed design and operations knowledge that is accurate and authoritative. A design and operations knowledge support system (DOKSS) is a modern computer-based information system providing knowledge about the creation, evolution, and growth of an engineered system. The purpose of a DOKSS is to provide convenient and effective access to this multifaceted information. The complexity of Space Station Freedom's (SSF's) systems, elements, interfaces, and organizations makes convenient access to design knowledge especially important, when compared to simpler systems. The life cycle length, being 30 or more years, adds a new dimension to space operations, maintenance, and evolution. Provided here is a review and discussion of design knowledge support systems to be delivered and operated as a critical part of the engineered system. A concept of a DOKSS for Space Station Freedom (SSF) is presented. This is followed by a detailed discussion of a DOKSS for the Lyndon B. Johnson Space Center and Work Package-2 portions of SSF
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