37,765 research outputs found
Becta Review 2005. Evidence on the progress of ICT in education.
Drawing on Becta national surveys of ICT use and implementation within the education system, the Becta Review identified the ways in which ICT could be used to support the DfES 5 year strategy, to introduce greater efficiencies in educational provision and more choice/personalisation of content and delivery
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ICOPER Project - Deliverable 4.3 ISURE: Recommendations for extending effective reuse, embodied in the ICOPER CD&R
The purpose of this document is to capture the ideas and recommendations, within and beyond the ICOPER community, concerning the reuse of learning content, including appropriate methodologies as well as established strategies for remixing and repurposing reusable resources. The overall remit of this work focuses on describing the key issues that are related to extending effective reuse embodied in such materials. The objective of this investigation, is to support the reuse of learning content whilst considering how it could be originally created and then adapted with that ‘reuse’ in mind. In these circumstances a survey on effective reuse best practices can often provide an insight into the main challenges and benefits involved in the process of creating, remixing and repurposing what we are now designating as Reusable Learning Content (RLC).
Several key issues are analysed in this report: Recommendations for extending effective reuse, building upon those described in the previous related deliverables 4.1 Content Development Methodologies and 4.2 Quality Control and Web 2.0 technologies. The findings of this current survey, however, provide further recommendations and strategies for using and developing this reusable learning content. In the spirit of ‘reuse’, this work also aims to serve as a foundation for the many different stakeholders and users within, and beyond, the ICOPER community who are interested in reusing learning resources.
This report analyses a variety of information. Evidence has been gathered from a qualitative survey that has focused on the technical and pedagogical recommendations suggested by a Special Interest Group (SIG) on the most innovative practices with respect to new media content authors (for content authoring or modification) and course designers (for unit creation). This extended community includes a wider collection of OER specialists. This collected evidence, in the form of video and audio interviews, has also been represented as multimedia assets potentially helpful for learning and useful as learning content in the New Media Space (See section 4 for further details).
Section 2 of this report introduces the concept of reusable learning content and reusability. Section 3 discusses an application created by the ICOPER community to enhance the opportunities for developing reusable content. Section 4 of this report provides an overview of the methodology used for the qualitative survey. Section 5 presents a summary of thematic findings. Section 6 highlights a list of recommendations for effective reuse of educational content, which were derived from thematic analysis described in Appendix A. Finally, section 7 summarises the key outcomes of this work
Evaluating Intertwined Critical Success Factors for Sustainable E-learning
Successfully leveraging knowledge transfer in distributed e-learning requires effective combination of pedagogies, technologies, and efficient management of learning resources. As a result, identifying and evaluating the critical success factors within each of these facets is vital for the success of e-learning. This paper explores the critical success factors intertwined within the learning ecosystem namely pedagogy, technology and management of learning resources in a higher education e-learning environment. Adopting a hybrid approach consisting of a systematic literature review and interviews with experts in e-learning, this paper shows that there is a discrepancy between theory and practice in e-learning in regard to the application of pedagogies, use of technology, and management of reusable learning objects. This implies that there is a need for tackling various issues regarding the adoption of appropriate e-learning strategies, knowledge sharing, quality, granularity and reusability of learning object for sustainable e-learning
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STELLAR (Semantic Technologies Enhancing the Lifecycle of Learning Resources): Jisc Final Report
[Project Summary]
As one of the earliest distance learning providers The Open University (OU) has a rich heritage of archived learning materials. An ever increasing amount of that is in digital form and is being deposited with the University Archive. This growth has been driven by digitisation activity from projects such as AVA (Access to Video Assets) and the Fedora-based Open University Digital Library ‘a place to discover digital and digitised archival content from the OU Library, from videos and images to digitised documents’. Other digital content is being captured from web archiving activities, such as work to preserve Moodle Virtual Learning Environment course websites. An evidence based understanding is required to inform digital preservation policies, curation strategy and investment in digital library development.
Following the Pre-enhancement, Enhancement and Post-enhancement methodology set out by Jisc, STELLAR adopted the model of a balanced scorecard to ascertain the value ascribed to the non-current learning materials. Four aspects were considered: Personal and professional perspectives of value; Value to the Higher Educational and academic communities; Value to internal processes and cultures; Financial perspectives of value. The outcomes of the survey indicated that stakeholders place a high value on the materials, and that they perceived them to have value in all areas evaluated.
Three OU courses were chosen from the digital library for the transformation stage. These materials were enhanced and transformed into RDF, a process that required more extensive metadata expertise and effort than was expected. Following enhancement the RDF was accessed through a tool called DiscOU, created by a member of the project team from the OU’s Knowledge Media Institute. DiscOU uses both linked data and a semantic meaning engine to analyse the meaning of the text in a search query. This is matched against the meaning of the content derived from an index of the full-text of the digital library content.
In the final stage stakeholders were asked through a survey and series of workshops to use the DiscOU proof-of-concept tool to assess their perception of the value of this transformation. This has revealed that overall, academics and other stakeholders in the university do believe that the value of the selected materials was positively impacted by the application of semantic technologies
Bridging the Gap Between Traditional Metadata and the Requirements of an Academic SDI for Interdisciplinary Research
Metadata has long been understood as a fundamental component of any Spatial Data Infrastructure, providing information relating to discovery, evaluation and use of
datasets and describing their quality. Having good metadata about a dataset is fundamental to using it correctly and to understanding the implications of issues such as missing data or incorrect attribution on the results obtained for any analysis carried out.
Traditionally, spatial data was created by expert users (e.g. national mapping agencies), who created metadata for the data. Increasingly, however, data used in spatial analysis comes from multiple sources and could be captured or used by nonexpert users – for example academic researchers ‐ many of whom are from non‐GIS disciplinary backgrounds, not familiar with metadata and perhaps working in geographically dispersed teams. This paper examines the applicability of metadata in this academic context, using a multi‐national coastal/environmental project as a case study. The work to date highlights a number of suggestions for good practice, issues and research questions relevant to Academic SDI, particularly given the increased levels of research data sharing and reuse required by UK and EU funders
Investigating the configuration of a flight training device for visual flight rules navigation
The acquisition of pilot navigational skills utilising visual landmarks is a crucial skill that is required as part of Visual Flight Rules navigation towards obtaining a Private Pilot License. Due to the high cost of pilot training simulators, industry has identified a need for research in efficient utilisation of low-end, low cost personal compute flight simulators to assist in developing pilot skills. Analysis of the effectiveness of the use of such personal computer simulators depend on proper configuration determined by measurable errors to define simulator fidelity. To date, research has shown that the configuration of these simulators appears to have been done in an ad-hoc fashion and not in a scientific fashion. Therefore, the problem that needed to be solved was how to effectively configure such simulators. This thesis research attempted to solve this problem and present the process for effectively configuring a personal computer simulator, or flight training device, capable of successful Visual Flight Rules navigation. The simulator was configurated utilising a process that followed an interpretation of the Design Science research method, and an error correction model to determine the errors in the simulator configuration. This was done by comparing two probability distributions to measure the maximum error variable distance in order to configure a simulator suitable for the acquisition of Visual Flight Rules navigation piloting skills required for obtaining a Private Pilot Licence in Australia. This error identification method was then used to indicate simulator configuration efficiency and fidelity in order to achieve a minimum suitable configuration and setup. Further application of the findings of this research could potentially lead to the configuration of different types of non-aviation simulators, in particular Part-Task-Trainers and other training devices, including Virtual Reality Augmented Reality devices utilising various types of platforms such as Windows, Apple, and Android.Doctor of Philosoph
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Arguing on-line and off: a study of students' argumentation in the context of computer-mediated discussion and individually written assignments.
EThOS - Electronic Theses Online ServiceGBUnited Kingdo
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Open and Free Access to Education for All
Open education has evolved over time and now has different interpretations. Three main versions of open education are considered, namely open universities, open educational resources (OER) and MOOCs. These all aim to increase access to education, but have different approaches for realising this aim. The open education landscape is explored using a citation analysis method, to reveal that there is little cross-fertilisation between the distinct areas. In order to address this, a conceptual model is proposed, and the result of a global survey used to analyse the manner in which different institutions are exploiting aspects of openness to increase access. The author concludes that the diverse interpretations of open education can be seen as a benefit, if it allows institutions to assemble approaches for increased access that are tailored to their context
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