340 research outputs found

    Health systems thinking : the need for a more critical approach

    Get PDF
    The present study intends to bring more insights and added value to health systems thinking using systems ideas. It inquires about the current state of health systems thinking, analyses different strengths of alternative systems approaches, and suggests what systems thinking can offer in order to improve the current understanding and the technical performance of health systems. It does not intend to develop a blue print model but rather a more critical approach to deal with some of the intractable problems encountered in current health sector reforms. The thesis is not expected to serve public health practitioners only but also systems thinking theorists, particularly those interested in social systems and pluralism in management sciences. Specifically, this thesis aims at analysing the current state of Health systems thinking; explores what other systems approaches can offer to enlighten health systems; and yields knowledge on critical health systems thinking. To achieve these aims the researcher articulated the study on the basis of the definition of health by the World Health Organisation, the interconnectedness among key health determinants and the global health challenges with particular emphasis in Sub-Saharan Africa. Critical systems thinking is the theoretical framework in which knowledge about systems is expressed and the current state of Health systems thinking is the area of concern in relation to which the researcher has aspirations. The methodology consists in two major steps conducting thought experiments in the context of three scenarios from the researcher's own experience. The first step uses Jackson's four major systems approaches and associated methodologies and yields learning about the current state of health systems thinking; and the second step, using critical systems practice in mode 2, generates a more critical approach to health systems thinking

    Development of educational methods for teaching the structural engineering content of the architectural curriculum

    Get PDF
    This thesis is concerned with some educational methods for teaching structural engineering to architectural students. After citing evidence for and against, the thesis argued that structural knowledge is essential as one of the generators in architectural design. A review of literature indicated that there is little unanimity about the content of the structural curriculum and a discussion followed on the structural knowledge and skills necessary from the architect for fruitful collaboration with the structural consultant. This part concluded with a list of general objectives for teaching structures to architects.As architectural design is closely concerned with creativity, this was examined in terms of architectural creativity and of teaching methods for structures. Modes of thinking as logic, association and bisociation of ideas and gestalt, in addition to the pyschological approach were discussed for relevancy in this context. A brief schema of the architects' process of creativity was produced. From that examination there emerges those qualities which are required for selecting and developing architectural /structural systems or relevant elements. A distinction was made between the serviceable product and the communication of feelings, perception and knowledge and the teaching methods reflect the difference found in the classification.Some teaching methods specific to structures were discussed, tested and developed for the efficiency in promoting those qualities found necessary for architectural /structural creativity. Programmed Learning was then tested and dicussed in terms of acquiring and transferring knowledge, attitude of the student, and the role of the teacher. Possible formats were suggested and tested including a comparison between using mathematics and not using mathematics to explain statically indeterminate systems

    Developing a taxonomic framework for creativity in a problem-solving context: a research in the higher education context

    Get PDF
    Creativity has been recognised as one of the most important skills in the 21st century. Although creativity has been advocated in the context of education, there still seems to be a lack of understanding of the concept of creativity, leading to teaching and learning practices that still encourage uniformity and conformity. The current literature on creativity is insufficient for understanding creativity from a more comprehensive manner, as frameworks and taxonomies for creativity largely focus on either listing a set of components relevant to creativity without explaining strategies that invoke creativity or categorising creative strategies without explaining the factors that support the use of these strategies, and the result of applying these strategies. More importantly, these frameworks are largely theoretical without empirical evidence. While there have been studies that investigate approaches for developing creativity, the effectiveness of these approaches is measured based on the improvement demonstrated through the creative outputs produced by the participants, by mainly looking at the number of solutions being produced and the originality of the solutions. They do not examine the use of strategies in the creative processes. As such, the understanding of how creativity can be supported by the use of set of strategies remains insufficient. In view of these situations, this study aimed to develop a taxonomic framework that could facilitate the understanding and development of creativity, which could serve as a foundation for teaching, learning and assessment. This study viewed creativity from the problem-solving perspective, where problems act as a catalyst for creative thinking. The sample for this study was lecturers and students across various disciplines from an international university in Malaysia. This study aimed at (i) developing a prototype taxonomic framework for creativity through a synthesis of literature on theories, frameworks and research on creativity, (ii) exploring and understanding the meaning of creativity from the higher education lecturers and students’ perspectives, (iii) examining the creativity features and usability of the taxonomic framework based on the perceptions of creativity and the relevance of the framework among a group of higher education lecturers and students, and (iv) examining the use of the creative strategies in the prototype taxonomic framework for creativity through a problem-solving task. The methodology for this study involved a mixed-methods, multiphase design. This study comprised four phases i.e., (i) a systematic synthesis of the literature on creativity through a thematic analysis to develop a prototype taxonomic framework for creativity, (ii) data collection from general higher education lecturers and students through a survey, (iii) data collection from the participant-nominated creative students and lecturers through a series of interviews, and (iv) data collection from higher education students through a problem-solving task. Findings revealed that the prototype taxonomic framework for creativity consisted of 24 features of creativity. Findings gained from the survey and interviews showed that creativity was generally perceived as an ability related to the mental processes and the ability to produce something that has a value – usually innovativeness and originality. Additionally, the taxonomic framework was generally perceived to be relevant for teaching, learning and assessment. Findings from the problem-solving task revealed that the taxonomic framework was able to facilitate creativity, by allowing students to use a wider range of strategies, produce more solutions, provide greater detail to their solutions and generate solutions that are novel, useful and ethical. In general, the overall findings from the study have demonstrated that creativity is a skill that can be taught and learned. The implications of the study offered several contributions of the framework for educational purposes

    Developing a taxonomic framework for creativity in a problem-solving context: a research in the higher education context

    Get PDF
    Creativity has been recognised as one of the most important skills in the 21st century. Although creativity has been advocated in the context of education, there still seems to be a lack of understanding of the concept of creativity, leading to teaching and learning practices that still encourage uniformity and conformity. The current literature on creativity is insufficient for understanding creativity from a more comprehensive manner, as frameworks and taxonomies for creativity largely focus on either listing a set of components relevant to creativity without explaining strategies that invoke creativity or categorising creative strategies without explaining the factors that support the use of these strategies, and the result of applying these strategies. More importantly, these frameworks are largely theoretical without empirical evidence. While there have been studies that investigate approaches for developing creativity, the effectiveness of these approaches is measured based on the improvement demonstrated through the creative outputs produced by the participants, by mainly looking at the number of solutions being produced and the originality of the solutions. They do not examine the use of strategies in the creative processes. As such, the understanding of how creativity can be supported by the use of set of strategies remains insufficient. In view of these situations, this study aimed to develop a taxonomic framework that could facilitate the understanding and development of creativity, which could serve as a foundation for teaching, learning and assessment. This study viewed creativity from the problem-solving perspective, where problems act as a catalyst for creative thinking. The sample for this study was lecturers and students across various disciplines from an international university in Malaysia. This study aimed at (i) developing a prototype taxonomic framework for creativity through a synthesis of literature on theories, frameworks and research on creativity, (ii) exploring and understanding the meaning of creativity from the higher education lecturers and students’ perspectives, (iii) examining the creativity features and usability of the taxonomic framework based on the perceptions of creativity and the relevance of the framework among a group of higher education lecturers and students, and (iv) examining the use of the creative strategies in the prototype taxonomic framework for creativity through a problem-solving task. The methodology for this study involved a mixed-methods, multiphase design. This study comprised four phases i.e., (i) a systematic synthesis of the literature on creativity through a thematic analysis to develop a prototype taxonomic framework for creativity, (ii) data collection from general higher education lecturers and students through a survey, (iii) data collection from the participant-nominated creative students and lecturers through a series of interviews, and (iv) data collection from higher education students through a problem-solving task. Findings revealed that the prototype taxonomic framework for creativity consisted of 24 features of creativity. Findings gained from the survey and interviews showed that creativity was generally perceived as an ability related to the mental processes and the ability to produce something that has a value – usually innovativeness and originality. Additionally, the taxonomic framework was generally perceived to be relevant for teaching, learning and assessment. Findings from the problem-solving task revealed that the taxonomic framework was able to facilitate creativity, by allowing students to use a wider range of strategies, produce more solutions, provide greater detail to their solutions and generate solutions that are novel, useful and ethical. In general, the overall findings from the study have demonstrated that creativity is a skill that can be taught and learned. The implications of the study offered several contributions of the framework for educational purposes

    Accelerated Creative Problem Solving and Product Improvement Applied to Experimental Devices in a Bloodstain Pattern Interpretation Class--Improving the Role of Insight Development Tools as a Generator of New Ideas in Novel Situations

    Get PDF
    This project uses an action research centered study protocol to examine the effects of a problem-based learning exercise related to bloodstain pattern interpretation in a crime scene processing and general criminalistics class taught as part of an upper division forensic chemistry major in a four year college. The goal is to apply design principles and creative problem solving methods directly adapted to a project involving interpreting a set of crime scene photographs depicting blood spatter and with the aid of guided exercises in ideation and design, lead students into the development of alternate theories of how the bloodstains were created in the context of reconstructing a criminal event and how students can translate these ideas into the creation of processes and apparatus that replicate the flight dynamics of blood and injury patterns that lead to these shapes for the ultimate purpose of crime scene reconstruction, theory validation, and courtroom demonstration. The quality of the final projects will be based on a rubric that examines the novelty and scientific validity of the project based on creative product assessment protocols drawn from various sources. The assignments and final project success in inspiring student growth in the topic area of bloodstain pattern examination will be based on their scores in project creativity vs. their success in a pre- and post-examination related to bloodstain pattern principles. The role of corroboration, prototyping, insight development tools, and work space design, acceleration of the creative process and development of appropriate evaluation assessments of creative products will be part of the action research study. It is hoped that through this research, general methods of instruction may be developed that relate creative problem solving tools to generation of creative ideas in specific domain areas

    Pitfalls of Analysis

    Get PDF
    Systems Analysis-or Policy Analysis, as it is sometimes called when public problems are being addressed-aims to deepen our understanding of sociotechnical problems, and to bring about improved solutions to them. However, the craft of systems analysis is a relatively new one, and its practitioners are still exploring ways to conduct such analyses properly, a task complicated by the necessary use of tools and knowledge from many disciplines and contexts. Any craft learns both by what works and by what fails to work, and systems analysis is no exception. This book contributes to the craft of systems analysis by describing many pitfalls of analysis that will lead to failure, thus helping analysts and users to recognize and avoid them

    Development of a transcript to record learner creativity and curiosity

    Get PDF
    Funded with generous support by the Jacobs Foundation, the ultimate goal of this project was to develop transcripts to track learner progress in the domains of creativity and curiosity. To support this overarching goal, the research team sought to define creativity and curiosity in language that would resonate with learners and teachers and that would be appropriate across numerous cultural settings. The result of the project is a series of prototype materials and resources, specifically: literature reviews, frameworks, enabling environment summaries, reflective quizzes and transcripts. Based on insights from the literature reviews, the researchers developed frameworks to define the constructs of creativity and curiosity and to offer resources that learners can refer to in class. The researchers also hypothesize that school context is important and that schools and teachers can provide an enabling environment to support learners to be more creative and curious. Lastly, the research team propose transcripts for each domain, which are designed to balance learner reflection and teacher verification. Further research is required to validate these resources before schools implement them with the aim of evidencing student growth in creativity and curiosity

    When knowledge meets practice: learning communities and the EU’s common security and defence policy

    Get PDF
    This thesis explores the role of learning communities in the evolution of the EU’s Common Security and Defence Policy (CSDP). It engages the academic debate on institutional learning and the "practice turn" in IR to shed light on the factors leading the EU to learn by policy failure, as well as by ten years of practice in crisis management. Specifically, the work investigates the role of the knowledge and practice-based communities that shaped the consensus towards the comprehensive approach, with a strong emphasis on civilian means. Ideational factors, as opposed to material ones, are critical in understanding why the EU has developed a "soft" provider of security, in spite of the St Malo commitment to develop hard security capabilities. In the absence of a direct threat, EU member states’ preferences towards CSDP were driven by a set of new ideas, which in turn resulted from an emerging international agenda advocating the development of non-military crisis management approaches and tools. Through a critical appraisal of the "practice turn" and its application to the study of EU security and defence, the thesis sheds additional light on the overlap between knowledge and practice, which bears relevance for the research agenda on learning communities and norm diffusion. The empirical analysis makes an evidence-based reconstruction of the rise and evolution of civilian crisis management (CCM) and security sector reform (SSR). The comparison between the two case studies assesses the extent to which, at critical junctures, ideational factors influenced security policies. CCM and SSR, in fact, shared a similar learning process, yet the former had a much deeper impact on the shape and activities of the CSDP than the latter. To account for such variation in outcomes, it is argued that the emergence of "learning by doing" shaped CCM evolution. On the contrary, the introduction of SSR by knowledge-based communities failed to produce a common practice. Therefore, when policy innovation is supported by the re-elaboration of practices, the ideas diffused by learning communities are more persuasive and impactful on policy-making
    • …
    corecore