4,282 research outputs found

    ImageLab: Simplifying Image Processing Exploration for Novices and Experts Alike

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    Image processing holds immense potential for societal benefit, yet its full potential is often accessible only to tech-savvy experts. Bridging this knowledge gap and providing accessible tools for users of all backgrounds remains an unexplored frontier. This paper introduces "ImageLab," a novel tool designed to democratize image processing, catering to both novices and experts by prioritizing interactive learning over theoretical complexity. ImageLab not only serves as a valuable educational resource but also offers a practical testing environment for seasoned practitioners. Through a comprehensive evaluation of ImageLab's features, we demonstrate its effectiveness through a user study done for a focused group of school children and university students which enables us to get positive feedback on the tool. Our work represents a significant stride toward enhancing image processing education and practice, making it more inclusive and approachable for all.Comment: 13 pages, 9 Figures, 1 Tabl

    A review and assessment of novice learning tools for problem solving and program development

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    There is a great demand for the development of novice learning tools to supplement classroom instruction in the areas of problem solving and program development. Research in the area of pedagogy, the psychology of programming, human-computer interaction, and cognition have provided valuable input to the development of new methodologies, paradigms, programming languages, and novice learning tools to answer this demand. Based on the cognitive needs of novices, it is possible to postulate a set of characteristics that should comprise the components an effective novice-learning tool. This thesis will discover these characteristics and provide recommendations for the development of new learning tools. This will be accomplished with a review of the challenges that novices face, an in-depth discussion on modem learning tools and the challenges that they address, and the identification and discussion of the vital characteristics that constitute an effective learning tool based on these tools and personal ideas

    Proceedings of the Second Program Visualization Workshop, 2002

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    The Program Visualization Workshops aim to bring together researchers who design and construct program visualizations and, above all, educators who use and evaluate visualizations in their teaching. The first workshop took place in July 2000 at Porvoo, Finland. The second workshop was held in cooperation with ACM SIGCSE and took place at HornstrupCentret, Denmark in June 2002, immediately following the ITiCSE 2002 Conference in Aarhus, Denmark

    Introducing Computational Thinking in K-12 Education: Historical, Epistemological, Pedagogical, Cognitive, and Affective Aspects

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    Introduction of scientific and cultural aspects of Computer Science (CS) (called "Computational Thinking" - CT) in K-12 education is fundamental. We focus on three crucial areas. 1. Historical, philosophical, and pedagogical aspects. What are the big ideas of CS we must teach? What are the historical and pedagogical contexts in which CT emerged, and why are relevant? What is the relationship between learning theories (e.g., constructivism) and teaching approaches (e.g., plugged and unplugged)? 2. Cognitive aspects. What is the sentiment of generalist teachers not trained to teach CS? What misconceptions do they hold about concepts like CT and "coding"? 3. Affective and motivational aspects. What is the impact of personal beliefs about intelligence (mindset) and about CS ability? What the role of teaching approaches? This research has been conducted both through historical and philosophical argumentation, and through quantitative and qualitative studies (both on nationwide samples and small significant ones), in particular through the lens of (often exaggerated) claims about transfer from CS to other skills. Four important claims are substantiated. 1. CS should be introduced in K-12 as a tool to understand and act in our digital world, and to use the power of computation for meaningful learning. CT is the conceptual sediment of that learning. We designed a curriculum proposal in this direction. 2. The expressions CT (useful to distantiate from digital literacy) and "coding" can cause misconceptions among teachers, who focus mainly on transfer to general thinking skills. Both disciplinary and pedagogical teacher training is hence needed. 3. Some plugged and unplugged teaching tools have intrinsic constructivist characteristics that can facilitate CS learning, as shown with proposed activities. 4. Growth mindset is not automatically fostered by CS, while not studying CS can foster fixed beliefs. Growth mindset can be fostered by creative computing, leveraging on its constructivist aspects

    Proceedings TLAD 2012:10th International Workshop on the Teaching, Learning and Assessment of Databases

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    This is the tenth in the series of highly successful international workshops on the Teaching, Learning and Assessment of Databases (TLAD 2012). TLAD 2012 is held on the 9th July at the University of Hertfordshire and hopes to be just as successful as its predecessors. The teaching of databases is central to all Computing Science, Software Engineering, Information Systems and Information Technology courses, and this year, the workshop aims to continue the tradition of bringing together both database teachers and researchers, in order to share good learning, teaching and assessment practice and experience, and further the growing community amongst database academics. As well as attracting academics and teachers from the UK community, the workshop has also been successful in attracting academics from the wider international community, through serving on the programme committee, and attending and presenting papers. Due to the healthy number of high quality submissions this year, the workshop will present eight peer reviewed papers. Of these, six will be presented as full papers and two as short papers. These papers cover a number of themes, including: the teaching of data mining and data warehousing, SQL and NoSQL, databases at school, and database curricula themselves. The final paper will give a timely ten-year review of TLAD workshops, and it is expected that these papers will lead to a stimulating closing discussion, which will continue beyond the workshop. We also look forward to a keynote presentation by Karen Fraser, who has contributed to many TLAD workshops as the HEA organizer. Titled “An Effective Higher Education Academy”, the keynote will discuss the Academy’s plans for the future and outline how participants can get involved

    Proceedings TLAD 2012:10th International Workshop on the Teaching, Learning and Assessment of Databases

    Get PDF
    This is the tenth in the series of highly successful international workshops on the Teaching, Learning and Assessment of Databases (TLAD 2012). TLAD 2012 is held on the 9th July at the University of Hertfordshire and hopes to be just as successful as its predecessors. The teaching of databases is central to all Computing Science, Software Engineering, Information Systems and Information Technology courses, and this year, the workshop aims to continue the tradition of bringing together both database teachers and researchers, in order to share good learning, teaching and assessment practice and experience, and further the growing community amongst database academics. As well as attracting academics and teachers from the UK community, the workshop has also been successful in attracting academics from the wider international community, through serving on the programme committee, and attending and presenting papers. Due to the healthy number of high quality submissions this year, the workshop will present eight peer reviewed papers. Of these, six will be presented as full papers and two as short papers. These papers cover a number of themes, including: the teaching of data mining and data warehousing, SQL and NoSQL, databases at school, and database curricula themselves. The final paper will give a timely ten-year review of TLAD workshops, and it is expected that these papers will lead to a stimulating closing discussion, which will continue beyond the workshop. We also look forward to a keynote presentation by Karen Fraser, who has contributed to many TLAD workshops as the HEA organizer. Titled “An Effective Higher Education Academy”, the keynote will discuss the Academy’s plans for the future and outline how participants can get involved

    A Graphical Environment Supporting the Algebraic Specification of Abstract Data Types

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    Abstract Data Types (ADTs) are a powerful conceptual and practical device for building high-quality software because of the way they can describe objects whilst hiding the details of how they are represented within a computer. In order to implement ADTs correctly, it is first necessary to precisely describe their properties and behaviour, typically within a mathematical framework such as algebraic specification. These techniques are no longer merely research topics but are now tools used by software practitioners. Unfortunately, the high level of mathematical sophistication required to exploit these methods has made them unattractive to a large portion of their intended audience. This thesis investigates the use of computer graphics as a way of making the formal specification of ADTs more palatable. Computer graphics technology has recently been explored as a way of making computer programs more understandable by revealing aspects of their structure and run-time behaviour that are usually hidden in textual representations. These graphical techniques can also be used to create and edit programs. Although such visualisation techniques have been incorporated into tools supporting several phases of software development, a survey presented in this thesis of existing systems reveals that their application to supporting the formal specification of ADTs has so far been ignored. This thesis describes the development of a prototype tool (called VISAGE) for visualising and visually programming formally-specified ADTs. VISAGE uses a synchronised combination of textual and graphical views to illustrate the various facets of an ADT's structure and behaviour. The graphical views use both static and dynamic representations developed specifically for this domain. VISAGE's visual programming facility has powerful mechanisms for creating and manipulating entire structures (as well as their components) that make it at least comparable with textual methods. In recognition of the importance of examples as a way of illustrating abstract concepts, VISAGE provides a dedicated tool (called the PLAYPEN) that allows the creation of example data by the user. These data can then be transformed by the operations belonging to the ADT with the result shown by means of a dynamic, graphical display. An evaluation of VISAGE was conducted in order to detect any improvement in subjects' performance, confidence and understanding of ADT specifications. The subjects were asked to perform a set of simple specification tasks with some using VISAGE and the others using manual techniques to act as a control. An analysis of the results shows a distinct positive reaction from the VISAGE group that was completely absent in the control group thereby supporting the thesis that the algebraic specification of ADTs can be made more accessible and palatable though the use of computer graphic techniques

    The medical pause in simulation training

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    The medical pause, stopping current performance for a short time for additional cognitive activities, can potentially advance patient safety and learning in medicine. Yet, to date, we do not have a theoretical understanding of why pausing skills should be taught as a professional skill, nor empirical evidence of how pausing affects performance and learning. To address this gap, this thesis investigates the effects of pausing in medical training theoretically and empirically. For the empirical investigation, a computer-based simulation was used for the task environment, and eye-tracking and log data to assess performance
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