115,588 research outputs found

    Developmental Psychology And Instruction: Issues From And For Practice

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    Using assignment data to analyse a blended information literacy intervention: a quantitative approach

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    This research sought to determine whether a blended information literacy learning and teaching intervention could statistically significantly enhance undergraduates’ information discernment compared to standard face-to-face delivery. A mixture of face-to-face and online activities, including online social media learning, was used. Three interventions were designed to develop the information literacies of first-year undergraduates studying Sport and Exercise at Staffordshire University and focused on one aspect of information literacy: the ability to evaluate source material effectively. An analysis was devised where written evaluations of found information for an assessment were converted into numerical scores and then measured statistically. This helped to evaluate the efficacy of the interventions and provided data for further analysis. An insight into how the information literacy pedagogical intervention and the cognitive processes involved in enabling participants to interact critically with information is provided. The intervention which incorporated social media learning proved to be the most successful learning and teaching approach. The data indicated that undergraduate students’ information literacy can be developed. However, additional long-term data is required to establish whether this intervention would have a lasting impact

    Reason Maintenance - Conceptual Framework

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    This paper describes the conceptual framework for reason maintenance developed as part of WP2

    A web-based teaching/learning environment to support collaborative knowledge construction in design

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    A web-based application has been developed as part of a recently completed research which proposed a conceptual framework to collect, analyze and compare different design experiences and to construct structured representations of the emerging knowledge in digital architectural design. The paper introduces the theoretical and practical development of this application as a teaching/learning environment which has significantly contributed to the development and testing of the ideas developed throughout the research. Later in the paper, the application of BLIP in two experimental (design) workshops is reported and evaluated according to the extent to which the application facilitates generation, modification and utilization of design knowledge

    Knowledge revision in systems based on an informed tree search strategy : application to cartographic generalisation

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    Many real world problems can be expressed as optimisation problems. Solving this kind of problems means to find, among all possible solutions, the one that maximises an evaluation function. One approach to solve this kind of problem is to use an informed search strategy. The principle of this kind of strategy is to use problem-specific knowledge beyond the definition of the problem itself to find solutions more efficiently than with an uninformed strategy. This kind of strategy demands to define problem-specific knowledge (heuristics). The efficiency and the effectiveness of systems based on it directly depend on the used knowledge quality. Unfortunately, acquiring and maintaining such knowledge can be fastidious. The objective of the work presented in this paper is to propose an automatic knowledge revision approach for systems based on an informed tree search strategy. Our approach consists in analysing the system execution logs and revising knowledge based on these logs by modelling the revision problem as a knowledge space exploration problem. We present an experiment we carried out in an application domain where informed search strategies are often used: cartographic generalisation.Comment: Knowledge Revision; Problem Solving; Informed Tree Search Strategy; Cartographic Generalisation., Paris : France (2008

    Semi Automated Partial Credit Grading of Programming Assignments

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    The grading of student programs is a time consuming process. As class sizes continue to grow, especially in entry level courses, manually grading student programs has become an even more daunting challenge. Increasing the difficulty of grading is the needs of graphical and interactive programs such as those used as part of the UNH Computer Science curriculum (and various textbooks). There are existing tools that support the grading of introductory programming assignments (TAME and Web-CAT). There are also frameworks that can be used to test student code (JUnit, Tester, and TestNG). While these programs and frameworks are helpful, they have little or no no support for programs that use real data structures or that have interactive or graphical features. In addition, the automated tests in all these tools provide only “all or nothing” evaluation. This is a significant limitation in many circumstances. Moreover, there is little or no support for dynamic alteration of grading criteria, which means that refactoring of test classes after deployment is not easily done. Our goal is to create a framework that can address these weaknesses. This framework needs to: 1. Support assignments that have interactive and graphical components. 2. Handle data structures in student programs such as lists, stacks, trees, and hash tables. 3. Be able to assign partial credit automatically when the instructor can predict errors in advance. 4. Provide additional answer clustering information to help graders identify and assign consistent partial credit for incorrect output that was not predefined. Most importantly, these tools, collectively called RPM (short for Rapid Program Management), should interface effectively with our current grading support framework without requiring large amounts of rewriting or refactoring of test code

    An exploratory study to determine students' perceptions of the value of interaction in an Australian classroom context and the perceived impact on learning outcomes

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    Interaction has long been a defining and critical component of the educational process, whatever the classroom context (Anderson 2003). This paper presents findings of a study to explore the attitudes of students at an Australian university towards various types interactivity in the classroom. The study also investigates students perceptions of how interactivity in the classroom impacts on cognitive, affective and behavioural learning outcomes. In a recent review of the literature Muirhead & Juwah (2003) argue that interactivity is critical in underpinning the learning process in face-to-face, campus based and distance and online education. They say that interactions serve a diverse range of functions in the educational process, which include learner to learner, learner to content, learner to tutor, learner to technology, tutor to content, tutor to technology, content to content. These functions promote and enhance the quality of active, participative learning in a learning environment. However, literature indicates that attitudes towards active learning involving greater interactivity varies across students and between students and lecturers (Billings, Connors, & Skiba 2001). Investigation into student attitudes of the value and effectiveness of interaction is of particular interest for educators who are adapting the learning of a diverse range of students, including oncampus, distance, international, under and postgradute students. Much of the existing research into classroom interaction was grounded in the behaviourist and cognitive sciences approach to learning and teaching, where traditional classroom interaction placed the teacher at the centre of all activities as transmitter of knowledge and co-coordinator of student interaction (McLoughlin 2002). Those studies predate the recent application of constructivism (Bonk and Cunningham 1998) and social learning theory (Bandura (1977), and the emphasis on building life long learning skills. This research will contribute to current discussion about the role of interaction in learning, based on a constructivist approach to developing life long learning skills. This paper will present the findings of an exploratory study of students’ attitudes to various types of interaction in a classroom context. The first step of this exploratory study will employ a focus group approach to gather data from on campus students to identify the key issues that emerge from this data. These findings will be used to design a survey instrument to implement a follow-up research project
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