2,710 research outputs found

    Quality assessment technique for ubiquitous software and middleware

    Get PDF
    The new paradigm of computing or information systems is ubiquitous computing systems. The technology-oriented issues of ubiquitous computing systems have made researchers pay much attention to the feasibility study of the technologies rather than building quality assurance indices or guidelines. In this context, measuring quality is the key to developing high-quality ubiquitous computing products. For this reason, various quality models have been defined, adopted and enhanced over the years, for example, the need for one recognised standard quality model (ISO/IEC 9126) is the result of a consensus for a software quality model on three levels: characteristics, sub-characteristics, and metrics. However, it is very much unlikely that this scheme will be directly applicable to ubiquitous computing environments which are considerably different to conventional software, trailing a big concern which is being given to reformulate existing methods, and especially to elaborate new assessment techniques for ubiquitous computing environments. This paper selects appropriate quality characteristics for the ubiquitous computing environment, which can be used as the quality target for both ubiquitous computing product evaluation processes ad development processes. Further, each of the quality characteristics has been expanded with evaluation questions and metrics, in some cases with measures. In addition, this quality model has been applied to the industrial setting of the ubiquitous computing environment. These have revealed that while the approach was sound, there are some parts to be more developed in the future

    Mobile MultiModal presentation

    Get PDF
    ABSTRACT This paper presents the latest research into a mobile intelligent multimedia presentation system called TeleMorph which can dynamically generate a multimedia presentation using output modalities that are determined by the bandwidth available on a mobile device's wireless connection. To demonstrate the effectiveness of this research TeleTuras, a tourist information guide will implement the solution provided by TeleMorph, thus demonstrating its effectiveness. This paper highlights issues surrounding such a system & introduces the architecture

    Wearable and mobile devices

    Get PDF
    Information and Communication Technologies, known as ICT, have undergone dramatic changes in the last 25 years. The 1980s was the decade of the Personal Computer (PC), which brought computing into the home and, in an educational setting, into the classroom. The 1990s gave us the World Wide Web (the Web), building on the infrastructure of the Internet, which has revolutionized the availability and delivery of information. In the midst of this information revolution, we are now confronted with a third wave of novel technologies (i.e., mobile and wearable computing), where computing devices already are becoming small enough so that we can carry them around at all times, and, in addition, they have the ability to interact with devices embedded in the environment. The development of wearable technology is perhaps a logical product of the convergence between the miniaturization of microchips (nanotechnology) and an increasing interest in pervasive computing, where mobility is the main objective. The miniaturization of computers is largely due to the decreasing size of semiconductors and switches; molecular manufacturing will allow for “not only molecular-scale switches but also nanoscale motors, pumps, pipes, machinery that could mimic skin” (Page, 2003, p. 2). This shift in the size of computers has obvious implications for the human-computer interaction introducing the next generation of interfaces. Neil Gershenfeld, the director of the Media Lab’s Physics and Media Group, argues, “The world is becoming the interface. Computers as distinguishable devices will disappear as the objects themselves become the means we use to interact with both the physical and the virtual worlds” (Page, 2003, p. 3). Ultimately, this will lead to a move away from desktop user interfaces and toward mobile interfaces and pervasive computing

    Using a cognitive prosthesis to assist foodservice managerial decision-making

    Get PDF
    The artificial intelligence community has been notably unsuccessful in producing intelligent agents that think for themselves. However, there is an obvious need for increased information processing power in real life situations. An example of this can be witnessed in the training of a foodservice manager, who is expected to solve a wide variety of complex problems on a daily basis. This article explores the possibility of creating an intelligence aid, rather than an intelligence agent, to assist novice foodservice managers in making decisions that are congruent with a subject matter expert\u27s decision schema

    Emerging technologies for learning (volume 1)

    Get PDF
    Collection of 5 articles on emerging technologies and trend

    Design of a tourist driven bandwidth determined MultiModal mobile presentation system

    Get PDF
    In this paper we report on first experiences with a new software architecture for agent toolkits. Agent toolkits mainly consist of a software system that defines an agency, which is responsible to host software agents. Most architectures developed so far already define a large set of services, for example for agent migration, communication, and tracking. We propose to employ a kernel-based approach, where the kernel only provides fundamental concepts and functions common in all toolkits and abstracts from any of these services. We were able to show that in particular agent migration can be implemented as an optional service. We believe that this architecture is a useful foundation for research on agent-related topics as it allows research groups to implement their own results as a service which can be used by other groups running an agent system based on the same architecture
    • 

    corecore