207 research outputs found

    Classification of Frequency and Phase Encoded Steady State Visual Evoked Potentials for Brain Computer Interface Speller Applications using Convolutional Neural Networks

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    Over the past decade there have been substantial improvements in vision based Brain-Computer Interface (BCI) spellers for quadriplegic patient populations. This thesis contains a review of the numerous bio-signals available to BCI researchers, as well as a brief chronology of foremost decoding methodologies used to date. Recent advances in classification accuracy and information transfer rate can be primarily attributed to time consuming patient specific parameter optimization procedures. The aim of the current study was to develop analysis software with potential ‘plug-in-and-play’ functionality. To this end, convolutional neural networks, presently established as state of the art analytical techniques for image processing, were utilized. The thesis herein defines deep convolutional neural network architecture for the offline classification of phase and frequency encoded SSVEP bio-signals. Networks were trained using an extensive 35 participant open source Electroencephalographic (EEG) benchmark dataset (Department of Bio-medical Engineering, Tsinghua University, Beijing). Average classification accuracies of 82.24% and information transfer rates of 22.22 bpm were achieved on a BCI naïve participant dataset for a 40 target alphanumeric display, in absence of any patient specific parameter optimization

    A Review on Human-Computer Interaction and Intelligent Robots

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    In the field of artificial intelligence, human–computer interaction (HCI) technology and its related intelligent robot technologies are essential and interesting contents of research. From the perspective of software algorithm and hardware system, these above-mentioned technologies study and try to build a natural HCI environment. The purpose of this research is to provide an overview of HCI and intelligent robots. This research highlights the existing technologies of listening, speaking, reading, writing, and other senses, which are widely used in human interaction. Based on these same technologies, this research introduces some intelligent robot systems and platforms. This paper also forecasts some vital challenges of researching HCI and intelligent robots. The authors hope that this work will help researchers in the field to acquire the necessary information and technologies to further conduct more advanced research

    Pathway to Future Symbiotic Creativity

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    This report presents a comprehensive view of our vision on the development path of the human-machine symbiotic art creation. We propose a classification of the creative system with a hierarchy of 5 classes, showing the pathway of creativity evolving from a mimic-human artist (Turing Artists) to a Machine artist in its own right. We begin with an overview of the limitations of the Turing Artists then focus on the top two-level systems, Machine Artists, emphasizing machine-human communication in art creation. In art creation, it is necessary for machines to understand humans' mental states, including desires, appreciation, and emotions, humans also need to understand machines' creative capabilities and limitations. The rapid development of immersive environment and further evolution into the new concept of metaverse enable symbiotic art creation through unprecedented flexibility of bi-directional communication between artists and art manifestation environments. By examining the latest sensor and XR technologies, we illustrate the novel way for art data collection to constitute the base of a new form of human-machine bidirectional communication and understanding in art creation. Based on such communication and understanding mechanisms, we propose a novel framework for building future Machine artists, which comes with the philosophy that a human-compatible AI system should be based on the "human-in-the-loop" principle rather than the traditional "end-to-end" dogma. By proposing a new form of inverse reinforcement learning model, we outline the platform design of machine artists, demonstrate its functions and showcase some examples of technologies we have developed. We also provide a systematic exposition of the ecosystem for AI-based symbiotic art form and community with an economic model built on NFT technology. Ethical issues for the development of machine artists are also discussed

    An overview of decision table literature 1982-1995.

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    This report gives an overview of the literature on decision tables over the past 15 years. As much as possible, for each reference, an author supplied abstract, a number of keywords and a classification are provided. In some cases own comments are added. The purpose of these comments is to show where, how and why decision tables are used. The literature is classified according to application area, theoretical versus practical character, year of publication, country or origin (not necessarily country of publication) and the language of the document. After a description of the scope of the interview, classification results and the classification by topic are presented. The main body of the paper is the ordered list of publications with abstract, classification and comments.

    Event-Driven Technologies for Reactive Motion Planning: Neuromorphic Stereo Vision and Robot Path Planning and Their Application on Parallel Hardware

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    Die Robotik wird immer mehr zu einem SchlĂŒsselfaktor des technischen Aufschwungs. Trotz beeindruckender Fortschritte in den letzten Jahrzehnten, ĂŒbertreffen Gehirne von SĂ€ugetieren in den Bereichen Sehen und Bewegungsplanung noch immer selbst die leistungsfĂ€higsten Maschinen. Industrieroboter sind sehr schnell und prĂ€zise, aber ihre Planungsalgorithmen sind in hochdynamischen Umgebungen, wie sie fĂŒr die Mensch-Roboter-Kollaboration (MRK) erforderlich sind, nicht leistungsfĂ€hig genug. Ohne schnelle und adaptive Bewegungsplanung kann sichere MRK nicht garantiert werden. Neuromorphe Technologien, einschließlich visueller Sensoren und Hardware-Chips, arbeiten asynchron und verarbeiten so raum-zeitliche Informationen sehr effizient. Insbesondere ereignisbasierte visuelle Sensoren sind konventionellen, synchronen Kameras bei vielen Anwendungen bereits ĂŒberlegen. Daher haben ereignisbasierte Methoden ein großes Potenzial, schnellere und energieeffizientere Algorithmen zur Bewegungssteuerung in der MRK zu ermöglichen. In dieser Arbeit wird ein Ansatz zur flexiblen reaktiven Bewegungssteuerung eines Roboterarms vorgestellt. Dabei wird die Exterozeption durch ereignisbasiertes Stereosehen erreicht und die Pfadplanung ist in einer neuronalen ReprĂ€sentation des Konfigurationsraums implementiert. Die Multiview-3D-Rekonstruktion wird durch eine qualitative Analyse in Simulation evaluiert und auf ein Stereo-System ereignisbasierter Kameras ĂŒbertragen. Zur Evaluierung der reaktiven kollisionsfreien Online-Planung wird ein Demonstrator mit einem industriellen Roboter genutzt. Dieser wird auch fĂŒr eine vergleichende Studie zu sample-basierten Planern verwendet. ErgĂ€nzt wird dies durch einen Benchmark von parallelen Hardwarelösungen wozu als Testszenario Bahnplanung in der Robotik gewĂ€hlt wurde. Die Ergebnisse zeigen, dass die vorgeschlagenen neuronalen Lösungen einen effektiven Weg zur Realisierung einer Robotersteuerung fĂŒr dynamische Szenarien darstellen. Diese Arbeit schafft eine Grundlage fĂŒr neuronale Lösungen bei adaptiven Fertigungsprozesse, auch in Zusammenarbeit mit dem Menschen, ohne Einbußen bei Geschwindigkeit und Sicherheit. Damit ebnet sie den Weg fĂŒr die Integration von dem Gehirn nachempfundener Hardware und Algorithmen in die Industrierobotik und MRK

    Wearable Biosensors to Understand Construction Workers' Mental and Physical Stress

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    Occupational stress is defined as harmful physical and mental responses when job requirements are greater than a worker's capacity. Construction is one of the most stressful occupations because it involves physiologically and psychologically demanding tasks performed in a hazardous environment this stress can jeopardize construction safety, health, and productivity. Various instruments, such as surveys and interviews, have been used for measuring workers’ perceived mental and physical stress. However valuable, such instruments are limited by their invasiveness, which prevents them from being used for continuous stress monitoring. The recent advancement of wearable biosensors has opened a new door toward the non-invasive collection of a field worker’s physiological signals that can be used to assess their mental and physical status. Despite these advancements, challenges remain: acquiring physiological signals from wearable biosensors can be easily contaminated from diverse sources of signal noise. Further, the potential of these devices to assess field workers’ mental and physical status has not been examined in the naturalistic work environment. To address these issues, this research aims to propose and validate a comprehensive and efficient stress-measurement framework that recognizes workers mental and physical stress in a naturalistic environment. The focus of this research is on two wearable biosensors. First, a wearable EEG headset, which is a direct measurement of brain waves with the minimal time lag, but it is highly vulnerable to various artifacts. Second, a very convenient wristband-type biosensor, which may be used as a means for assessing both mental and physical stress, but there is a time lag between when subjects are exposed to stressors and when their physiological signals change. To achieve this goal, five interrelated and interdisciplinary studies were performed to; 1) acquire high-quality EEG signals from the job site; 2) assess construction workers’ emotion by measuring the valence and arousal level by analyzing the patterns of construction workers’ brainwaves; 3) recognize mental stress in the field based on brain activities by applying supervised-learning algorithms;4) recognize real-time mental stress by applying Online Multi-Task Learning (OMTL) algorithms; and 5) assess workers’ mental and physical stress using signals collected from a wristband biosensor. To examine the performance of the proposed framework, we collected physiological signals from 21 workers at five job sites. Results yielded a high of 80.13% mental stress-recognition accuracy using an EEG headset and 90.00% physical stress-recognition accuracy using a wristband sensor. These results are promising given that stress recognition with wired physiological devices within a controlled lab setting in the clinical domain has, at best, a similar level of accuracy. The proposed wearable biosensor-based, stress-recognition framework is expected to help us better understand workplace stressors and improve worker safety, health, and productivity through early detection and mitigation of stress at human-centered, smart and connected construction sites.PHDCivil EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttps://deepblue.lib.umich.edu/bitstream/2027.42/149965/1/hjebelli_1.pd

    Proceedings of the Third International Workshop on Neural Networks and Fuzzy Logic, volume 2

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    Papers presented at the Neural Networks and Fuzzy Logic Workshop sponsored by the National Aeronautics and Space Administration and cosponsored by the University of Houston, Clear Lake, held 1-3 Jun. 1992 at the Lyndon B. Johnson Space Center in Houston, Texas are included. During the three days approximately 50 papers were presented. Technical topics addressed included adaptive systems; learning algorithms; network architectures; vision; robotics; neurobiological connections; speech recognition and synthesis; fuzzy set theory and application, control and dynamics processing; space applications; fuzzy logic and neural network computers; approximate reasoning; and multiobject decision making

    Aerospace medicine and biology: A continuing bibliography with indexes, supplement 128, May 1974

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    This special bibliography lists 282 reports, articles, and other documents introduced into the NASA scientific and technical information system in April 1974
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