82,172 research outputs found
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How the presentation of patient information and decision-support advisories influences opioid prescribing behavior: A simulation study
ObjectiveThe United States faces an opioid crisis. Integrating prescription drug monitoring programs into electronic health records offers promise to improve opioid prescribing practices. This study aimed to evaluate 2 different user interface designs for prescription drug monitoring program and electronic health record integration.Materials and MethodsTwenty-four resident physicians participated in a randomized controlled experiment using 4 simulated patient cases. In the conventional condition, prescription opioid histories were presented in tabular format, and computerized clinical decision support (CDS) was provided via interruptive modal dialogs (ie, pop-ups). The alternative condition featured a graphical opioid history, a cue to visit that history, and noninterruptive CDS. Two attending pain specialists judged prescription appropriateness.ResultsParticipants in the alternative condition wrote more appropriate prescriptions. When asked after the experiment, most participants stated that they preferred the alternative design to the conventional design.ConclusionsHow patient information and CDS are presented appears to have a significant influence on opioid prescribing behavior
Aerospace medicine and biology: A continuing bibliography with indexes (supplement 341)
This bibliography lists 133 reports, articles and other documents introduced into the NASA Scientific and Technical Information System during September 1990. Subject coverage includes: aerospace medicine and psychology, life support systems and controlled environments, safety equipment, exobiology and extraterrestrial life, and flight crew behavior and performance
Health Figures: An Open Source JavaScript Library for Health Data Visualization
The way we look at data has a great impact on how we can understand it,
particularly when the data is related to health and wellness. Due to the
increased use of self-tracking devices and the ongoing shift towards preventive
medicine, better understanding of our health data is an important part of
improving the general welfare of the citizens. Electronic Health Records,
self-tracking devices and mobile applications provide a rich variety of data
but it often becomes difficult to understand. We implemented the hFigures
library inspired on the hGraph visualization with additional improvements. The
purpose of the library is to provide a visual representation of the evolution
of health measurements in a complete and useful manner. We researched the
usefulness and usability of the library by building an application for health
data visualization in a health coaching program. We performed a user evaluation
with Heuristic Evaluation, Controlled User Testing and Usability
Questionnaires. In the Heuristics Evaluation the average response was 6.3 out
of 7 points and the Cognitive Walkthrough done by usability experts indicated
no design or mismatch errors. In the CSUQ usability test the system obtained an
average score of 6.13 out of 7, and in the ASQ usability test the overall
satisfaction score was 6.64 out of 7. We developed hFigures, an open source
library for visualizing a complete, accurate and normalized graphical
representation of health data. The idea is based on the concept of the hGraph
but it provides additional key features, including a comparison of multiple
health measurements over time. We conducted a usability evaluation of the
library as a key component of an application for health and wellness
monitoring. The results indicate that the data visualization library was
helpful in assisting users in understanding health data and its evolution over
time.Comment: BMC Medical Informatics and Decision Making 16.1 (2016
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Stars in their eyes: What eye-tracking reveal about multimedia perceptual quality
Perceptual multimedia quality is of paramount
importance to the continued take-up and proliferation of multimedia applications: users will not use and pay for applications if they are perceived to be of low quality. Whilst traditionally distributed multimedia quality has been characterised by Quality of Service (QoS) parameters, these neglect the user perspective of the issue of quality. In order to redress this shortcoming, we characterise the user multimedia perspective using the Quality of Perception (QoP) metric, which encompasses not only a userâs satisfaction with the quality of a multimedia presentation, but also his/her ability to analyse,
synthesise and assimilate informational content of multimedia. In recognition of the fact that monitoring eye movements offers insights into visual perception, as well as the associated
attention mechanisms and cognitive processes, this paper reports on the results of a study investigating the impact of differing multimedia presentation frame rates on user QoP and eye path data. Our results show that provision of higher frame rates, usually assumed to provide better multimedia presentation quality, do not significantly impact upon the median coordinate value of eye path data. Moreover, higher frame rates do not significantly increase level of participant information assimilation, although they do significantly improve overall user enjoyment and quality perception of the multimedia content being shown
Space Station Human Factors Research Review. Volume 4: Inhouse Advanced Development and Research
A variety of human factors studies related to space station design are presented. Subjects include proximity operations and window design, spatial perceptual issues regarding displays, image management, workload research, spatial cognition, virtual interface, fault diagnosis in orbital refueling, and error tolerance and procedure aids
Collected notes from the Benchmarks and Metrics Workshop
In recent years there has been a proliferation of proposals in the artificial intelligence (AI) literature for integrated agent architectures. Each architecture offers an approach to the general problem of constructing an integrated agent. Unfortunately, the ways in which one architecture might be considered better than another are not always clear. There has been a growing realization that many of the positive and negative aspects of an architecture become apparent only when experimental evaluation is performed and that to progress as a discipline, we must develop rigorous experimental methods. In addition to the intrinsic intellectual interest of experimentation, rigorous performance evaluation of systems is also a crucial practical concern to our research sponsors. DARPA, NASA, and AFOSR (among others) are actively searching for better ways of experimentally evaluating alternative approaches to building intelligent agents. One tool for experimental evaluation involves testing systems on benchmark tasks in order to assess their relative performance. As part of a joint DARPA and NASA funded project, NASA-Ames and Teleos Research are carrying out a research effort to establish a set of benchmark tasks and evaluation metrics by which the performance of agent architectures may be determined. As part of this project, we held a workshop on Benchmarks and Metrics at the NASA Ames Research Center on June 25, 1990. The objective of the workshop was to foster early discussion on this important topic. We did not achieve a consensus, nor did we expect to. Collected here is some of the information that was exchanged at the workshop. Given here is an outline of the workshop, a list of the participants, notes taken on the white-board during open discussions, position papers/notes from some participants, and copies of slides used in the presentations
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Electrophysiological Studies of Visual Attention and of Emotion Regulation
Electrophysiological methods, such as electroencephalography (EEG) and electrocardiography (ECG), measure biological activity that allow us to infer underlying cognitive processes. In the first study, we use EEG to track feature-based attention (FBA), a form of visual attention that helps one detect objects with a particular color, motion, or orientation. We explore the use of SSVEPs, generated by flicker presented peripherally, to track attention in a visual search task presented centrally. Classification results show that one can track an observerâs attended color, which suggests that these methods may provide a viable means for tracking FBA in a real-time task. In the second study, we use cardiovascular measures to examine influences of the emotion regulation strategy of reappraisal. We examine cooperation and cardiovascular responses in individuals that were defected on by their opponent in the first round of an iterated Prisonerâs Dilemma. We find significant differences between the emotion regulation conditions using the biopsychosocial (BPS) model of challenge and threat, where participants primed with the reappraisal strategy were weakly comparable with a threat state of the BPS model and participants without an emotion regulation were weakly comparable with a challenge state of the BPS model. In the third study, we use EEG to study the chromatic sensitivity of FBA for color during a visual search task. We use SSVEP responses evoked through peripheral flicker to measure the spectral tuning of color detection mechanisms and how attentional selection is affected by distractor color. Our results find smaller responses for the distractor colors and suggest that feature-based attention to a particular color involves chromatic mechanisms that both enhance the response to a target and minimize responses to distractors
Learning to Generate Posters of Scientific Papers
Researchers often summarize their work in the form of posters. Posters
provide a coherent and efficient way to convey core ideas from scientific
papers. Generating a good scientific poster, however, is a complex and time
consuming cognitive task, since such posters need to be readable, informative,
and visually aesthetic. In this paper, for the first time, we study the
challenging problem of learning to generate posters from scientific papers. To
this end, a data-driven framework, that utilizes graphical models, is proposed.
Specifically, given content to display, the key elements of a good poster,
including panel layout and attributes of each panel, are learned and inferred
from data. Then, given inferred layout and attributes, composition of graphical
elements within each panel is synthesized. To learn and validate our model, we
collect and make public a Poster-Paper dataset, which consists of scientific
papers and corresponding posters with exhaustively labelled panels and
attributes. Qualitative and quantitative results indicate the effectiveness of
our approach.Comment: in Proceedings of the 30th AAAI Conference on Artificial Intelligence
(AAAI'16), Phoenix, AZ, 201
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