82 research outputs found

    Network Awareness of P2P Live Streaming Applications

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    Early P2P-TV systems have already attracted millions of users, and many new commercial solutions are entering this market. Little information is however available about how these systems work. In this paper we present large scale sets of experiments to compare three of the most successful P2P-TV systems, namely PPLive, SopCast and TVAnts. Our goal is to assess what level of "network awareness" has been embedded in the applications, i.e., what parameters mainly drive the peer selection and data exchange. By using a general framework that can be extended to other systems and metrics, we show that all applications largely base their choices on the peer bandwidth, i.e., they prefer high-bandwidth users, which is rather intuitive. Moreover, TVAnts and PPLive exhibits also a preference to exchange data among peers in the same autonomous system the peer belongs to. However, no evidence about preference versus peers in the same subnet or that are closer to the considered peer emerges. We believe that next-generation P2P live streaming applications definitively need to improve the level of network-awareness, so to better localize the traffic in the network and thus increase their network-friendliness as wel

    A Survey on Adaptive Multimedia Streaming

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    Internet was primarily designed for one to one applications like electronic mail, reliable file transfer etc. However, the technological growth in both hardware and software industry have written in unprecedented success story of the growth of Internet and have paved the paths of modern digital evolution. In today’s world, the internet has become the way of life and has penetrated in its every domain. It is nearly impossible to list the applications which make use of internet in this era however, all these applications are data intensive and data may be textual, audio or visual requiring improved techniques to deal with these. Multimedia applications are one of them and have witnessed unprecedented growth in last few years. A predominance of that is by virtue of different video streaming applications in daily life like games, education, entertainment, security etc. Due to the huge demand of multimedia applications, heterogeneity of demands and limited resource availability there is a dire need of adaptive multimedia streaming. This chapter provides the detail discussion over different adaptive multimedia streaming mechanism over peer to peer network

    A Framework For Efficient Data Distribution In Peer-to-peer Networks.

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    Peer to Peer (P2P) models are based on user altruism, wherein a user shares its content with other users in the pool and it also has an interest in the content of the other nodes. Most P2P systems in their current form are not fair in terms of the content served by a peer and the service obtained from swarm. Most systems suffer from free rider\u27s problem where many high uplink capacity peers contribute much more than they should while many others get a free ride for downloading the content. This leaves high capacity nodes with very little or no motivation to contribute. Many times such resourceful nodes exit the swarm or don\u27t even participate. The whole scenario is unfavorable and disappointing for P2P networks in general, where participation is a must and a very important feature. As the number of users increases in the swarm, the swarm becomes robust and scalable. Other important issues in the present day P2P system are below optimal Quality of Service (QoS) in terms of download time, end-to-end latency and jitter rate, uplink utilization, excessive cross ISP traffic, security and cheating threats etc. These current day problems in P2P networks serve as a motivation for present work. To this end, we present an efficient data distribution framework in Peer-to-Peer (P2P) networks for media streaming and file sharing domain. The experiments with our model, an alliance based peering scheme for media streaming, show that such a scheme distributes data to the swarm members in a near-optimal way. Alliances are small groups of nodes that share data and other vital information for symbiotic association. We show that alliance formation is a loosely coupled and an effective way to organize the peers and our model maps to a small world network, which form efficient overlay structures and are robust to network perturbations such as churn. We present a comparative simulation based study of our model with CoolStreaming/DONet (a popular model) and present a quantitative performance evaluation. Simulation results show that our model scales well under varying workloads and conditions, delivers near optimal levels of QoS, reduces cross ISP traffic considerably and for most cases, performs at par or even better than Cool-Streaming/DONet. In the next phase of our work, we focussed on BitTorrent P2P model as it the most widely used file sharing protocol. Many studies in academia and industry have shown that though BitTorrent scales very well but is far from optimal in terms of fairness to end users, download time and uplink utilization. Furthermore, random peering and data distribution in such model lead to suboptimal performance. Lately, new breed of BitTorrent clients like BitTyrant have shown successful strategic attacks against BitTorrent. Strategic peers configure the BitTorrent client software such that for very less or no contribution, they can obtain good download speeds. Such strategic nodes exploit the altruism in the swarm and consume resources at the expense of other honest nodes and create an unfair swarm. More unfairness is generated in the swarm with the presence of heterogeneous bandwidth nodes. We investigate and propose a new token-based anti-strategic policy that could be used in BitTorrent to minimize the free-riding by strategic clients. We also proposed other policies against strategic attacks that include using a smart tracker that denies the request of strategic clients for peer listmultiple times, and black listing the non-behaving nodes that do not follow the protocol policies. These policies help to stop the strategic behavior of peers to a large extent and improve overall system performance. We also quantify and validate the benefits of using bandwidth peer matching policy. Our simulations results show that with the above proposed changes, uplink utilization and mean download time in BitTorrent network improves considerably. It leaves strategic clients with little or no incentive to behave greedily. This reduces free riding and creates fairer swarm with very little computational overhead. Finally, we show that our model is self healing model where user behavior changes from selfish to altruistic in the presence of the aforementioned policies

    Video-on-Demand over Internet: a survey of existing systems and solutions

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    Video-on-Demand is a service where movies are delivered to distributed users with low delay and free interactivity. The traditional client/server architecture experiences scalability issues to provide video streaming services, so there have been many proposals of systems, mostly based on a peer-to-peer or on a hybrid server/peer-to-peer solution, to solve this issue. This work presents a survey of the currently existing or proposed systems and solutions, based upon a subset of representative systems, and defines selection criteria allowing to classify these systems. These criteria are based on common questions such as, for example, is it video-on-demand or live streaming, is the architecture based on content delivery network, peer-to-peer or both, is the delivery overlay tree-based or mesh-based, is the system push-based or pull-based, single-stream or multi-streams, does it use data coding, and how do the clients choose their peers. Representative systems are briefly described to give a summarized overview of the proposed solutions, and four ones are analyzed in details. Finally, it is attempted to evaluate the most promising solutions for future experiments. RĂ©sumĂ© La vidĂ©o Ă  la demande est un service oĂč des films sont fournis Ă  distance aux utilisateurs avec u

    On dynamic server provisioning in multichannel P2P live streaming

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    To guarantee the streaming quality in live peer-to-peer (P2P) streaming channels, it is preferable to provision adequate levels of upload capacities at dedicated streaming servers, compensating for peer instability and time-varying peer upload bandwidth availability. Most commercial P2P streaming systems have resorted to the practice of overprovisioning a fixed amount of upload capacity on streaming servers. In this paper, we have performed a detailed analysis on 10 months of run-time traces from UUSee, a commercial P2P streaming system, and observed that available server capacities are not able to keep up with the increasing demand by hundreds of channels. We propose a novel online server capacity provisioning algorithm that proactively adjusts server capacities available to each of the concurrent channels, such that the supply of server bandwidth in each channel dynamically adapts to the forecasted demand, taking into account the number of peers, the streaming quality, and the channel priority. The algorithm is able to learn over time, has full Internet service provider (ISP) awareness to maximally constrain P2P traffic within ISP boundaries, and can provide differentiated streaming qualities to different channels by manipulating their priorities. To evaluate its effectiveness, our experiments are based on an implementation of the algorithm, which replays real-world traces. © 2011 IEEE.published_or_final_versio

    Markovian Model for Data-Driven P2P Video Streaming Applications

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    The purpose of this study is to propose a Markovian model to evaluate general P2P streaming applications with the assumption of chunk-delivery approach similar to Bit-Torrent file sharing applications. The state of the system was defined as the number of useful pieces in a peer's buffer. The model was numerically solved to find out the probability distribution of the number of useful pieces. The central theme of this study revolved around answering the question: what is the probability that a peer can play the stream continuously? This is one of the most important metrics to evaluate the performance of a streaming application. By finding the numerical solution of the Markov chain, we found that increasing the number of neighbours enhances the continuity to a certain threshold, after which the continuity improvement is marginal which complies with empirical results conducted with DONet, a data-driven overlay network for media streaming. We also found that increasing the buffer length increases the continuity but there is a trade-off because peers exchange information about the buffer map, hence increasing the buffer length increases the overhead. We discussed the continuity for both homogeneous and heterogeneous peers regarding the uploading bandwidth. Then we discussed the case when the first chunk is downloaded, but not played out because the playtime deadline was missed. We suggested a general approach for freezing and skipping the playback pointer, that can be used to take advantage of the available delay tolerance, finally given a specific configuration we measured the probability of sliding action, that could be used to initiate peers' adaptation process

    Experimental comparison of neighborhood filtering strategies in unstructured P2P-TV systems

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    P2P-TV systems performance are driven by the overlay topology that peers form. Several proposals have been made in the past to optimize it, yet little experimental studies have corroborated results. The aim of this work is to provide a comprehensive experimental comparison of different strategies for the construction and maintenance of the overlay topology in P2P-TV systems. To this goal, we have implemented different fully-distributed strategies in a P2P-TV application, called Peer- Streamer, that we use to run extensive experimental campaigns in a completely controlled set-up which involves thousands of peers, spanning very different networking scenarios. Results show that the topological properties of the overlay have a deep impact on both user quality of experience and network load. Strategies based solely on random peer selection are greatly outperformed by smart, yet simple strategies that can be implemented with negligible overhead. Even with different and complex scenarios, the neighborhood filtering strategy we devised as most perform- ing guarantees to deliver almost all chunks to all peers with a play-out delay as low as only 6s even with system loads close to 1.0. Results are confirmed by running experiments on PlanetLab. PeerStreamer is open-source to make results reproducible and allow further research by the communit
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